The latest playtest session of Cowboy World Weird:

The latest playtest session of Cowboy World Weird:

The latest playtest session of Cowboy World Weird:

The cast:

Ivor Oppenheimer, weird scientist

James Jones, civil war veteran and field medic.

Demas Azurio, immortal vampire hunter.

Juan Lopez, the undertaker and luchador’s player was writing exams. Luckily Juan fell on his head at the end of the last session and was still unconscious.

Significant NPC’s:

Obadiah Grimm, vampire hunter

Gordon Scurry, local businessman and crime boss. He has a mechanical prosthetic eye and a clockwork right arm.

Catherine Grimm, vampire

Mortdecay Bozeman, vampire prince, businessman and crime boss.

We find the heroes in the mortuary on Hell Street in Canyon Diablo after burning down Clabberfoot Annie’s cat house and capturing Cathy Grimm, vampire and ex wife of Obadiah Grimm, the vampire hunter, in the previous session. Cathy is bound with a silver chain on one of the mortuary tables. Grimm does not co-operate, since he is emotionally involved with the vampire. Out of desperation, James jabs him with a morphine spike. Grimm falls asleep in a chair

Some locals arrive with three corpses from the fire in the cat house. They are unceremoniously dumped on one of the mortuary tables. Jim inspects them. One has a gaping wound in the neck. As Jim inspects the wound, the corpse manifests as a vampire and bites him in the face, gashing his right cheek. Demas shoots the new vampire in the heart with his crossbow, and a crow flies in through the window to carry the evil soul off to hell.

As the PC’s discuss what to do with the bound vampire, Gordon Scurry arrives with his cowboys to get a report from Grimm, whom he had contracted to clear the town of vampires. Grimm is in a morphine induced stupor, and cannot talk coherently. The others tell Scurry what happend. He noticed the vampire bound to the mortuary table, grabs a stake and tries to push it into her chest. Because Grimm said Cathy was their only lead to the vampire prince, Demas tries to stop him. He rolls a fail, and Scurry forces the stake through the vampire’s heart. Grimm objects, but a wack against the head takes him out of the conversation.

A crow flies in through the window to take the vampire’s soul. Ivor goes weird to communicate with it, and asks where the vampire prince Mortdecay is. The crow says “South”. As the crow flies off with the soul, Demas shoots it with his Colt Peacemaker. The crow explodes in a cloud of bloody feathers, and suddenly the vampire’s soul is disembodied and free.

Demas wants to catch it in an Indian dream catcher, something I did not plan for. So I rule that he has to go Weird at 7th level, which means that he has to roll with a -5 penalty. The dream catcher wil not be able to contain the soul for longer than a few days. To safely capture the soul a week long ritual wil be needed.

So Demas rolls + Soul (0) + Weird (+1) -5. He totals 6, a fail. Then he invokes his character aspect Vampire Hunter, pays 1 Grit and adds 1 to his roll to change it to 7, a partial success. I rule that he has to roll for sanity, and he rolls a full success. Cathy’s soul is captured in a flimsy net of twine and feathers.

They need to rest for a week to recover from their wounds (all from the previous session) so Scurry puts them up in his Texas Saloon, on the promise that they will go after the vampire. During this week they perform the ritual. At some stage Cathy breaks loose and tries to possess Ivor. She freezes his heart in the process, but fortunately James succeeds in bringing him back from the brink of death with a makeshift defibrillator.

At the end of two weeks they are all healthy again (except Ivor who now has a permanent weak heart and a -1 body debility after the possession attempt) and Cathy is safely contained in a string of ancient Iroquis beads. They ride south to the meteor crater to look for Mortdecay Bozeman, meet an old Navajo skin walker, find a mine in the center of the crater worked by Empty Men (soulless men produced by strong magic) and descend into the depths of the mine.

We ended the session there.

Post mortem: The session was fun. The mechanics are solid and pretty much finalised. Where “Help or Hinder” as in Dungeon World was almost never used at our table, the new Teamwork move is often used.

The only question remaing is thematic: What weird powers should PC’s have access to?

Hi guys.

Hi guys.

Hi guys.

Just sharing 2 post from my blog where I introduce 2 different hacks I’m currently working in.

Sadly, everything is in spanish only yet 🙁

Fantasy West Adventures (https://psitopia.blogspot.com.es/2016/09/en-pruebas-fantasy-west-adventures.html). More in the line of Dungeon World, this hack is a mash-up of Western and Fantasy genres.

3v0lv3r (https://psitopia.blogspot.com.es/2016/10/en-pruebas-3v0lv3r.html). A hack more oriented to play at cons with “in media res” mechanics to allow quick playing and rules to allow players evolve during session, granting them different mutant powers and modifying atributes.

I’m looking to run a sky pirate style game in the near future and am debating whether to use Fate or a PBTA game;…

I’m looking to run a sky pirate style game in the near future and am debating whether to use Fate or a PBTA game;…

I’m looking to run a sky pirate style game in the near future and am debating whether to use Fate or a PBTA game; can anyone recommend a PBTA game that covers that sort of thing? 

Star Wars World: Rebel Ops

Star Wars World: Rebel Ops

Star Wars World: Rebel Ops

Hey all.

I know there’s a fair bit of love for Andrew Medeiros’s Star Wars World around here, so (prompted by Aaron Griffin​) I thought I’d share a hack of that hack – Star Wars World: Rebel Ops.

The really short version of the changes from SWW is:

* Slightly tougher characters/less brutal combat.

* Different Force mechanics, mostly related to Corruption/Dark Side stuff and how that’s handled by the players and GM.

* 66% fewer Jedi playbooks, to match the era/scope.

* Three new playbooks: The Droid, The Partisan, and the Slicer.

* Changes to pretty much every other playbook, except (for some reason) Gearhead.

There’s a longer changelog thing on the front page.

Anyway: my group switched from FAE and have been playing with this for a couple weeks now, and it’s going well, so I thought I’d share the fruits of many late-night editing sessions.

The whole “Rebel Ops” hack is here: https://drive.google.com/open?id=0B5y9JJSSCg1pWkVHVFVzcDY5bEE

#gaming

A first impression on our newest release!!

A first impression on our newest release!!

A first impression on our newest release!!

Originally shared by Aaron Griffin

Just finished an initial read through of Douglas Santana and James Iles latest Legacy expansion, Mirrors in the Ruins. As with all the Legacy projects, the layout and art are phenomenal.

I have a strange love affair with the family level play that Legacy encourages, but I’ve never actually gotten to play it – I’ve only run a one-shot that was character focused.

The addition of Factions along side Families is very interesting – I dig the idea of a few members from different Families being involved in The Cult of Weathertop.

Mega-projects, though, are the killer feature here. Large-scale things a family can undertake, like building cities or starting wars, that can take many ages. What I like most here is how it makes the Family play into almost a competitive resource management game.

Great work, guys.

Legacy: Mirrors in the Ruins is out!

Legacy: Mirrors in the Ruins is out!

Legacy: Mirrors in the Ruins is out!

This supplement – the brainchild of Douglas Santana – lets you play the monsters of the wasteland, bringing a new perspective to the struggles of the apocalypse’s survivors. We also include a new stat for families to govern subterfuge and underhanded deals, grand projects Families can work on over the Ages that reshape the world, and a number of new systems for managing NPC factions, hostile environments, and more!

This is an Advance PDF – we’re waiting on activating print versions of the book until people have had a chance to read through it and catch any errors. In return, everyone who buys the book in this early period will get a discount on the print copy when that’s activated.

http://www.drivethrurpg.com/product/193457/Legacy-Mirrors-in-the-Ruins

So I haven’t worked on this too much recently, but I thought some cover art would help bring some excitement for…

So I haven’t worked on this too much recently, but I thought some cover art would help bring some excitement for…

So I haven’t worked on this too much recently, but I thought some cover art would help bring some excitement for myself and others.

Warboys is a game that may or may not be pbta (I haven’t figured that out yet) that helps tell the story of young people who live violent lives because that’s what’s expected of them. I’m thinking it should tell stories of a lot of supporting characters like the Warboys from the new Mad Max (well duh), The soldiers from the Hunger Games Trilogy, and the jocks from just about any show with an unpopular protagonist. You play the people who society decides have to be bad people and who lack the future to think they deserve better. Please let me know what you think.

https://drive.google.com/open?id=0B511-yaR3CdxcS1OR1B6dklVRVE

https://drive.google.com/open?id=0B511-yaR3CdxcS1OR1B6dklVRVE

Is there a specific community for The Fellowship RPG?

Is there a specific community for The Fellowship RPG?

Is there a specific community for The Fellowship RPG?

There’s something that really got me excited a bit.

Attached are a picture from The Fellowship game book showing the collection of individuals they used to represent The Heir. And a picture of Runya Sulemar a character from three books I’ve written (and left on a cliffhanger so need to write #4 eventually) who is a member of a race of serpentile women and avian men. Given that she’s the story equivalent of the paladin, I liked that a naga-esque character showed up as an example heir.