Game design takes forever! =P New iteration of the Nahual powers for #NahualRPG a Mexican #PbtA game.

Game design takes forever! =P New iteration of the Nahual powers for #NahualRPG a Mexican #PbtA game.

Game design takes forever! =P New iteration of the Nahual powers for #NahualRPG a Mexican #PbtA game.

https://www.patreon.com/posts/new-update-5567576?utm_medium=social&utm_source=googleplus&utm_campaign=postshare

Okay so I’m making a setting for AW2, it’s about giant monsters.

Okay so I’m making a setting for AW2, it’s about giant monsters.

Okay so I’m making a setting for AW2, it’s about giant monsters.

This is one of the core moves involved with it:

HIT THE SWEET SPOT

When you hit the sweet spot, roll+hard.

On a 10+, deal your harm.

On a 7-9, deal your harm and prepare for the worst. MC, shift to red.

So having got on top of a giant monster and found its weak point, it’s eyes, some acid carrying sack, you hack that thing to pieces! No where else but the sweet spot does any lasting damage. In the fiction you might even be able to blow a hole in it, but only the sweet spot matter when it comes to killing it.

On a 10+, you start whittling away at its health, might take two goes at it, but I want the fight to end swiftly once you battled your way past the flame-breath and the falling buildings. Advanced moves will provide more flavour to this roll, but I want it to be on point for the basic.

On a 7-9, you still hurt it, but it throws you off, or the thing covers you in bile, or your weapon snaps.

Now the final bit, MC, shift to red. All the giantmonsters have three states [yellow], [red] and [black].

Yellow covers the general monsters.

Red is a berserker rage, a charging of powers, a metamorphosis into something more sinister. They’re harder to kill, and always shocking.

Black is how it behaves near death. At this point it’ll wear down its own health, which I think will be thematically cool, like you can swarm and ankle bite them to death if you’ve got the time and resources.

I’m still tinkering with how you make a giant monster, but they’re not going to be DnD stat-blocks, more like acting prompts and vague abilities.

Thoughts on the move?

My Brother’s been inspired by the classics again :)

My Brother’s been inspired by the classics again 🙂

My Brother’s been inspired by the classics again 🙂

https://fbcdn-sphotos-g-a.akamaihd.net/hphotos-ak-xft1/v/t1.0-9/13241330_10153497142031254_2757356401380611642_n.jpg?oh=6065b735a84076b86dc0c7e4b7872e30&oe=57D5AB56&__gda__=1473861284_1dfe58542e5e3e398542981fa67f6336

I’ve been writing some things and failing to share them properly, so apologies if this is a repost, but here you go.

I’ve been writing some things and failing to share them properly, so apologies if this is a repost, but here you go.

I’ve been writing some things and failing to share them properly, so apologies if this is a repost, but here you go.

This particular game is still bereft of a name. For the moment, let’s call it Belief. It’s a modern-day fantasy of the type you’re probably quite familiar with, demons in the shadows and angels in the background, fairy tales are based on actual events and someone, somewhere is probably trying to make money off it. The most direct influence for this game is the film Constantine, itself inspired by the Hellblazer comics, but it also takes notes from Hellraiser and the RPGs Kult and Urban Shadows. A quick disclaimer: Urban Shadows is really good and if you have the cash to hand, I recommend you take a look at it. That being said, I still think there’s a niche for me here to try something quick and simple along similar lines.

The essential setup of Belief is that God is real, and the world of mortals is a hollow shell, highly detailed but lacking in “true” substance. Tomorrow will be much the same as today. Yesterday was nothing special. Of course from the perspective of a mortal, life is precious and vital and full of interesting particulars, but what do they know? Angels and demons walk the Earth, inspiring and seducing and manipulating the favoured of God’s creations to adjust the celestial balance through the power of free will. Meanwhile, creatures of myth and legend struggle to survive in the modern world, even as secret societies and privately funded “research groups” seek to take control of these ancient powers for their own benefit.

You could be a regular person suddenly finding out that things are not as expected in a traumatic fashion. You could be well aware that there are “Irregular Events” that occur with disturbing regularity, and part of a small group entrusted to deal with them. You could be one of these Events, trying to stay relevant and alive as the world rolls on. And remember how we said the world was a shell? What lies beneath is up to you to discover.

Belief runs on a stripped down Apocalypse Engine (aka Powered by the Apocalypse, by I like my way of saying it better). By stripped down, I mean to the core. Characters are rated from 1 to +2 for Faith, Justice, Strength and Wisdom (aka Beliefs). When it comes to the crunch and dice are needed, you roll 2d6 and add the stat that make sense. Your result determines whether you succeed in your goal, whether you avoid a cost, and whether you avoid a complication. 6 gets one, 7-9 gets two and 10+ gets three. I want to see characters that can push themselves to succeed with the power of their convictions, even if they’re only otherwise mediocre.

Success is what you make it. A cost hits you straight away – you put the guy down but you get hurt in return, you get bumped to the top of the queue but your wallet is now empty, something immediate like that. A complication is more of a “soft move” in AW parlance. You blast the bad guys like an action hero and then hear the sirens rapidly approaching, or your black market buddy comes up with the goods and just needs a teensy favour in return. Yes, it is possible under this paradigm to succeed even if you’re looking at snake eyes. Yes, the GM is entitled to make your cost and complication suck so hard if you do. It is entirely and exactly your choice.

The other side of the character is their Balance. There are four aspects to this, being Sun, Moon, Earth and Stars. The Sun represents humanity, Stars the angelic beings, Earth the demonic and Moon the primal. This part is still somewhat under development, but I’m thinking that perhaps your Balance comes into play when you exercise particular abilities, like a charm of warding taught by an angel would have you roll +Stars, or using a ghost-hunter’s high-tech dowsing wand would roll +Sun. Let’s say a mortal starting character probably has a balance of +1 in their Beliefs, and all zeroes in their Balance. All subject to negotiation, of course – it’s your game.

Your character can take four wounds before becoming insensible, with the fifth being a killing blow. The first two will get better with time, the third needs professional attention and the fourth needs immediate attention. You can “ignore” one wound by reducing one of your Beliefs by one, similar to a Debility in Apocalypse World, and just like a Debility you can only do this once per stat. Regular folk can only take two wounds, three at best. This game isn’t about them. Call fists one wound, a weapon or handgun two, a shotgun blast or a speeding car three and wing it from there.

Thoughts? Feedback? Click the button and share your words.

I think it could be a great AW campaign. Apocalypse World without… you know… the Apocalypse.

I think it could be a great AW campaign. Apocalypse World without… you know… the Apocalypse.

I think it could be a great AW campaign. Apocalypse World without… you know… the Apocalypse.

PCs are use AW playbooks and threats are modern world.

https://www.youtube.com/watch?v=u7K0ecPen2c&feature=share

Here’s a game I’ve been working on for a Hebrew and Chinese fantasy adventure.

Here’s a game I’ve been working on for a Hebrew and Chinese fantasy adventure.

Here’s a game I’ve been working on for a Hebrew and Chinese fantasy adventure. I’m not sure if this is a powered by the apocalypse game. There definitely is a lot of influence. Anyway, I’ve run a playtest and I was pretty happy. I just tweaked a few things, and I’d love to see what people think.

P.S. I’m not happy with my title.

https://drive.google.com/open?id=0B511-yaR3CdxRWdSemVvTGItelE

https://drive.google.com/open?id=0B511-yaR3CdxRWdSemVvTGItelE

Made a few changes to my #Destiny-inspired hack, #(a)Risen. Have Paths and Basic Moves complete.

Made a few changes to my #Destiny-inspired hack, #(a)Risen. Have Paths and Basic Moves complete.

Made a few changes to my #Destiny-inspired hack, #(a)Risen. Have Paths and Basic Moves complete. Went with 3 path moves instead of 5 — actually results in more flexibility and variety, and real choices to be made. Also got Racial moves — a good start, but I need more I think.

Working on Classes and character creation next, then Harm, Healing, and Advancement, and then extra details and play guides.

https://docs.google.com/document/d/1TxiA_aaByknq3Wm-fViHNq6GuTW1hui7OvwriZ_pUQc/edit?usp=sharing

I’ve been looking around for a couple different PBTA-hacks for a few different settings but so far I’ve come up with…

I’ve been looking around for a couple different PBTA-hacks for a few different settings but so far I’ve come up with…

I’ve been looking around for a couple different PBTA-hacks for a few different settings but so far I’ve come up with nothing I’m hoping my googlefu is just weak and they are out there.

1) I’m looking for a Lovecraftian style horror game. Doesn’t have to be actually cthulhu just that sanity and things beyond our understanding style.

2) A pulp game so playing rocketeer, Indiana Jones, etc.

3) Feudal Japan. That is a wide category of feels and so I’m looking for whatever is out there from realistic to fantastical

Alongside my 66 billion unfinished projects I also add: HUMONGOUS.

Alongside my 66 billion unfinished projects I also add: HUMONGOUS.

Alongside my 66 billion unfinished projects I also add: HUMONGOUS.

A setting for Apocalypse World 2. About hunting giant monsters.

The finished product will use the same fonts as AW2, a tiny smattering of art, like I’m talking front cover and maybe three more, by me, who ain’t no artist, and obviously, a lot more content than I’m showing off here.

For now, have a google doc, for free. Oh, speaking of free, I’m thinking of trying to sell something for the first time in my life (maybe), with a price range of £0.25 to $2, if I’m feeling dangerous.