As a result of earlier discussion and some design work from the indomitable Jeremy Kostiew I’m now sporting this. Thanks, folks, for the input.
Tender! But totally worth it.
As a result of earlier discussion and some design work from the indomitable Jeremy Kostiew I’m now sporting this. …
As a result of earlier discussion and some design work from the indomitable Jeremy Kostiew I’m now sporting this. Thanks, folks, for the input.
Tender! But totally worth it.
Toying with the conjunction of d6 and *W.
Toying with the conjunction of d6 and *W. For those unfamiliar with d6, it is a dice pool system where you total up your pool to beat a target number that sits in a five point range. For those unfamiliar with *W, it is a two die system where going below 6 is all bad, going between 7-9 is kinda bad, and getting over 10 is great.
My thinking is that you could easily couple the two systems and create a system that models varying difficulty task resolution with strong genre emulation. My testbed for this will be my next attempt at Boarsdraft. It is a combination of Mini Six and *W that gives me the feel I think I am looking for. I added a bit from Burning Wheel as well by giving players the ability to make moves when they score 6 better than their target difficulty.
I am looking for the discussion about X,Y and Z balacaning between apocalypse world playbooks – does someone have…
I am looking for the discussion about X,Y and Z balacaning between apocalypse world playbooks – does someone have the link?
So, first session of my #TechnoirWorld game, #Technoir using #ApocalypseWorld and using it pretty straight…
So, first session of my #TechnoirWorld game, #Technoir using #ApocalypseWorld and using it pretty straight up. So I haven’t tweaked much, a new move here and there and one new playbook, the Drone Master, heavily inspired by the Beast Master, the Juggernaut and the heritage moves from the Planarch Codex.
And the game was mad good. I think I’m finally understanding the point of Fronts; converting into Fronts an established web of factions and NPCs, built up over six sessions playing Technoir, is actually pretty straightforward and I’m finding it liberating to get a lot of that stuff out of my head. Man, it really builds up in there and you don’t know how cluttered things are until you get it all down on paper.
Genre-wise, cyberpunk has fit neat with many of the apocalypse tropes, as I expected. Augury is mad powerful awesome way to respect the hacking skills of the best hacker in the Twin Cities, a savvyhead who carries his workspace in his head: a nethead I guess.
For example, Wraith cleared a whole city block by inserting info in to the Interface, the all pervasive internet-cum-maelstrom, so everyone thought the collapse of the gun smugglers den and the ensuing munition explosions, was some preliminary stages of an industrial gas leak. Or when Wraith isolated and protected another PC, Grey, from the Interface, making him effectively invisible to all digital-channel perceptions. Grey did disappear from the cyborg syndicate assassins but he also disappeared from Wraith’s view, given Wraith cyber eyes. And the effect bled too, so more and more people on the Skyrail station started disappearing from augmented sight, reminiscent of the Laughing Man I guess.
I’m just waiting to see what happens when Wraith botches his augury, though. Afterall, his augury instruments are in his head, so when they take the brunt of it, it ain’t going to be pretty.
The Drone Master worked well. The Auto-pilot move, giving Mack hold to just make his surveillance drone Bessy to stuff, was smooth and felt about right, though I still might tweak the moves he has to pick from. The impulse hold I held as MC because of some poor rolls was sweet too. For instance, after a pretty tight standoff with January Jade, an NPC, Mack exits carrying a badly injured Wraith. When January collapses the firestairs Mack’s descending, sending him and Wraith hurtling to the bitumen, Mack commands Bessy to shoot January with the submachine guns mounted on her chassis. That’s when I use my 1 hold to activate Bessy’s impulse to butcher, turning on the smgs autofire tag and hitting the whole area with bullets. The end result is the whole shanty construction collapses on another PC, Phase. Who, a day or so later, eventually crawls out of the rubblewith a broken arm and severe frost and majorly pissed for being left for dead. Phase died a few sessions back and was barely resuscitated so she’s taking the building collapse and being left for dead rather badly.
I’m also using Paul_T’s alternate Harm system, which I’m liking so far. It’s quite similar to Technoir’s adjective-based hurt, so it’s been a pretty smooth transition. It certainly seem to keep the focus on the fiction. The players certainly engaged with their injuries in a different way compared with other AW sessions that used the standard countdown-style harm. I may still fiddle with the pain and serious shit list, but I’ll play a bit more with it before making any tweaks. Otherwise, very cool. For example, on his harm roll from the fire escape fall, Wraith got +2 armour from a Mack being a cushion. That went surprisingly well for him.
I’m keen to find out what happens next. Keen as mustard.
What do you do to Gaze Into the Abyss? I don’t grok how it fits into fiction like I do the other moves.
What do you do to Gaze Into the Abyss? I don’t grok how it fits into fiction like I do the other moves.
It seems odd to me that every character would be, effectively, mildly psychic. The existence of this move is influencing my game more than my game is influencing this move.
Advice?
#Monsterhearts
Thought this could be helpful for all us AW and Monsterhearts fans.
Thought this could be helpful for all us AW and Monsterhearts fans.
http://tagsessions.blogspot.com/2013/02/sex-in-table-top-games.html?m=1
This might sound stupid but does anyone have a picture of assembled trifolds or instructions on how to print and…
This might sound stupid but does anyone have a picture of assembled trifolds or instructions on how to print and fold them? I’m guessing you print the relevant info for a trifold on both sides of one piece of paper then fold it in thirds somehow?
If there are any interested players in Houston, we have a couple of spots open in our Sunday Dungeon World game.
If there are any interested players in Houston, we have a couple of spots open in our Sunday Dungeon World game.
Inside your gaming group, how do you people refer to your AW-powered campaigns?
Inside your gaming group, how do you people refer to your AW-powered campaigns? Do you say “tomorrow night we’re playing Dungeon World” or do you use some other title, derived from play or maybe chosen by the MC at the beginning?
In my experience, not all RPG campaigns grow a separate identity. People just play “Shadowrun” or even “Forgotten Realms”. I was wondering if this rebranding of sorts was more frequent in games that encourage worldbuilding and strong narrative.
Or maybe I’m just stating the obvious?
We played the season final of our “London Calling” Apocalypse World campaign this week.
We played the season final of our “London Calling” Apocalypse World campaign this week. Having taken a Holding, we’re taking a break for a bit. Also, had some issues regarding one player not really jibing with his playbook or some of the rules; I expect it’s due to a lack of familiarity with the system and the playbooks on both his and my part. Comments from more experienced Apocalypters welcome!
http://powerframe-rpg.blogspot.com/2013/02/aw-london-calling-20135.html