We’ve only played one session but here I am, daydreaming and wondering how we can use the developing plague to get…

We’ve only played one session but here I am, daydreaming and wondering how we can use the developing plague to get…

We’ve only played one session but here I am, daydreaming and wondering how we can use the developing plague to get the Vulture King’s cronies off our backs without losing our barter market.

Playing the hardholder screws with your brain.

White Books, the summer playtests

White Books, the summer playtests

White Books, the summer playtests

I realised I posted everywhere about this, but forgot you gorgeous PbtA peeps. You may remember White Books from last summer.

If you don’t, it’s a pocketmod game about a band of heroes and their quest in a dangerous environment, the dungeon. It’s no prep, GM-ful and good at generating epic adventure and dramatic endings. It still needs some work though, and this is where you come in. Check out the link below if you think you could be interested in playing the new beta version.

http://quenouille.com/white-books-playtest/

I thought some of you *World hackers might be interested in this.

I thought some of you *World hackers might be interested in this.

I thought some of you *World hackers might be interested in this. White Books is a GM-ful, no-prep AW/DW hack made with pocketmods and OD&D nostalgia. Dozens (!) of people have already volunteered to playtest in just over a day, but the more the feedbackier 🙂

http://quenouille.com/white-books-playtest/

Is Madavan, 9, the youngest Apocalypse Engine designer ever?

Is Madavan, 9, the youngest Apocalypse Engine designer ever?

Is Madavan, 9, the youngest Apocalypse Engine designer ever? He came up with this after playing Peggy Chassenet’s Aventure de Poche.

[Edit: tagging this with #whitebooks  for ease of reference.]

Originally shared by Peggy Chassenet (Ladaline)

La relève est assurée !

voici la proposition de salle de donjon, de  Madavan (9 ans) pour l’Aventure de Poche

  #jdr   #whitebooks  

I thought I’d share a problem I’m encountering with White Books : time.

I thought I’d share a problem I’m encountering with White Books : time.

I thought I’d share a problem I’m encountering with White Books : time. (WB is a GMless, no prep hack written on six pocketmod playbooks. It’s dungeon themed, inspired by OD&D.) 

Originally, I thought a game would take an hour or so. The first playtest session took around three hours. While I’m not against longer games, I’d really like White Books to run under two hours. Ideally with a way to tune the duration anywhere within 1-3 hours. 

The current rules state that each one of the three acts is over when every player has: 1) read the act’s event/question/rule on their book and 2) triggered their move if their book has one for this act.

This obviously makes each act too long with five or six players, and possibly too short with three players. I’m considering options, but I thougt I’d ask the hivemind: what other ways are there to pace the game?

– Real time (an act is half an hour)

– Fictional objectives (reach the deepest level to fight the lich)

– Dice rolls (the next act starts when somebody rolls a 1 on a move)

– What else?

#whitebooks

Those of you who write fiction, do you keep golden rules on a post-it note or at the top of a WiP?

Those of you who write fiction, do you keep golden rules on a post-it note or at the top of a WiP?

Those of you who write fiction, do you keep golden rules on a post-it note or at the top of a WiP? Things such as keep characters believable, or sprinkle worldbuilding details?

Because I’m just realising that’s what MC principles are. A reminder to help improve the fiction.

Inside your gaming group, how do you people refer to your AW-powered campaigns?

Inside your gaming group, how do you people refer to your AW-powered campaigns?

Inside your gaming group, how do you people refer to your AW-powered campaigns? Do you say “tomorrow night we’re playing Dungeon World” or do you use some other title, derived from play or maybe chosen by the MC at the beginning?

In my experience, not all RPG campaigns grow a separate identity. People just play “Shadowrun” or even “Forgotten Realms”. I was wondering if this rebranding of sorts was more frequent in games that encourage worldbuilding and strong narrative. 

Or maybe I’m just stating the obvious?

I’m fleshing out the arcs of my #monsteroftheweek  series and it looks like the season will end with a full-fledged…

I’m fleshing out the arcs of my #monsteroftheweek  series and it looks like the season will end with a full-fledged…

I’m fleshing out the arcs of my #monsteroftheweek  series and it looks like the season will end with a full-fledged apocalypse. So I’m wondering – what if the hunters fail to stop it?

Anybody ever started an #apocalypseworld  campaign as a follow-up to another game?