Here’s a few playbooks for Lonely World:
First,
Introducing
THE BLANKET
You take care of others, and they will take care of you. It’s a simple idea, and something you’re good at. Make it work for you.
Creating a Blanket
To create your Blanket, choose your life before, looks, stats, moves, gear, and Hx.
Life Before:
young child, student, invalid, retiree, stay-at-home parent, desirable young adult
Look:
dress: rags, cartoon characters, casual clothes, flower-print, a blanket
face: sweet, matronly, adorable, handsome, cherubic
meat: goddess, warm, sexy, undeveloped, aging, lean, tiny, waifish
eyes: soulful, captivating, teary, youthful, joyous, innocent
Choose one set:
Heart +2, Meat +0, Blood -2, Face +1, Brain +2
Heart +1, Meat +0, Blood -2, Face +2, Brain +1
Heart +0, Meat +1, Blood -2, Face +2, Brain +1
Heart +0, Meat +1, Blood -2, Face +1, Brain +2
Blanket Moves
You get this one:
Give by taking: People like to spend time with you because you make them feel special, cared for, or relaxed. roll+face:
10+ you melt away their stress. you get +1Hx with them for every bit of stress melted, up to 3.
7-9 you can melt away the stress if you want, but you don’t get any Hx bonus. They may take it the wrong way or feel smothered.
And then choose 1:
I don’t need you!: In battle or during some drama, you can ignore all attempts to help or interfere with you. You can also choose people by name to allow to help or interfere.
Kids these days: if you are the youngest person around, you get +1face (+3face)
No one can find me here: If you need to escape from a bad situation, roll+meat and you find an exit that the badguys can’t fit through. 10+ you get in and escape with no problem. 7-9, you get in, but you’re stuck for a while.
Everybody stop!: When people are fighting or staring each other down, or when violence is imminent, you can break the tension. roll+face:
10+ no one can initiate violence until you’ve said your piece. NPCs will back off, for now.
7-9 NPCs may back off, or they may laugh at you and go back to fighting. PCs can start fighting only if they seize the moment.
Gear
You get:
fashion according to your looks
a backpack, lunchbox, or messenger bag with toys, books, and other personal items.
a small luxury like soap, candy, tea, cigarettes
Either a very special toy (+handle when played with), or a pet (+handle when healthy). Whatever it is, it is special to you. Describe it for everyone. Tell them what it looks like, where you got it, and what its name is.
Hx:
On your turn:
One of them has been taking care of you, at least more than anyone else ever has. Tell that player Hx+2
Tell everyone else Hx+1. You love attention.
On the others’ turns:
You make snap decisions on whether or not you like a person. Whatever number another player gives you, either add or subtract 1. This can be for any reason at all.
May I Introduce?: When you meet a new character, roll+face: 10+ ask three; 7-9 ask one.
o Does this person have any pressing issues?
o Is this person being less than genuine?
o Are they a probable threat to the group?
o What do they need the most in the world right now?
o How do they feel about me?
o Will they take attention away from me?
On a miss, tell the MC if you think they need you or if you need them more.
Blanket Improvement
__+1 heart (+2 heart)
__+1 heart (+2 heart)
__+1 meat (+2 meat)
__+2 face (+3 face)
__+1 brain (+3 brain)
__get another blanket move
__get another blanket move
__become part of a family
__get a move from another playbook
__get a move from another playbook