Here’s a few playbooks for Lonely World:

Here’s a few playbooks for Lonely World:

Here’s a few playbooks for Lonely World:

First,

Introducing

THE BLANKET

You take care of others, and they will take care of you. It’s a simple idea, and something you’re good at. Make it work for you.

Creating a Blanket

   To create your Blanket, choose your life before, looks, stats, moves, gear, and Hx.

Life Before:

   young child, student, invalid, retiree, stay-at-home parent, desirable young adult

Look:

   dress: rags, cartoon characters, casual clothes, flower-print, a blanket 

   face: sweet, matronly, adorable, handsome, cherubic

   meat: goddess, warm, sexy, undeveloped, aging, lean, tiny, waifish

   eyes: soulful, captivating, teary, youthful, joyous, innocent

Choose one set:

   Heart +2, Meat +0, Blood -2, Face +1, Brain +2

   Heart +1, Meat +0, Blood -2, Face +2, Brain +1

   Heart +0, Meat +1, Blood -2, Face +2, Brain +1

   Heart +0, Meat +1, Blood -2, Face +1, Brain +2

Blanket Moves

You get this one:

   Give by taking: People like to spend time with you because you make them feel special, cared for, or relaxed. roll+face:

   10+ you melt away their stress. you get +1Hx with them for every bit of stress melted, up to 3.

   7-9 you can melt away the stress if you want, but you don’t get any Hx bonus. They may take it the wrong way or feel smothered.

And then choose 1:

   I don’t need you!: In battle or during some drama, you can ignore all attempts to help or interfere with you. You can also choose people by name to allow to help or interfere.

   Kids these days: if you are the youngest person around, you get +1face (+3face)

   No one can find me here: If you need to escape from a bad situation, roll+meat and you find an exit that the badguys can’t fit through. 10+ you get in and escape with no problem. 7-9, you get in, but you’re stuck for a while.  

   Everybody stop!: When people are fighting or staring each other down, or when violence is imminent, you can break the tension. roll+face:

   10+ no one can initiate violence until you’ve said your piece. NPCs will back off, for now.

   7-9 NPCs may back off, or they may laugh at you and go back to fighting. PCs can start fighting only if they seize the moment.

Gear

You get:

   fashion according to your looks

   a backpack, lunchbox, or messenger bag with toys, books, and other personal items.

   a small luxury like soap, candy, tea, cigarettes

   Either a very special toy (+handle when played with), or a pet (+handle when healthy). Whatever it is, it is special to you. Describe it for everyone. Tell them what it looks like, where you got it, and what its name is.

Hx:

On your turn:

   One of them has been taking care of you, at least more than anyone else ever has. Tell that player Hx+2

   Tell everyone else Hx+1. You love attention.

On the others’ turns:

   You make snap decisions on whether or not you like a person. Whatever number another player gives you, either add or subtract 1. This can be for any reason at all.

   

May I Introduce?: When you meet a new character, roll+face: 10+ ask three; 7-9 ask one.

o   Does this person have any pressing issues?

o   Is this person being less than genuine?

o   Are they a probable threat to the group?

o   What do they need the most in the world right now?

o   How do they feel about me?

o   Will they take attention away from me?

   On a miss, tell the MC if you think they need you or if you need them more. 

Blanket Improvement

   __+1 heart (+2 heart)

   __+1 heart (+2 heart)

   __+1 meat (+2 meat)

   __+2 face (+3 face)

   __+1 brain (+3 brain)

   __get another blanket move

   __get another blanket move

   __become part of a family

   __get a move from another playbook

   __get a move from another playbook

3 thoughts on “Here’s a few playbooks for Lonely World:”

  1. This one seems weird to me. The intro, Life Before and default move are nicely broad, and suggest all sorts of characters along the theme. It particularly made me think of Katja from TellTale’s Walking Dead. But then the rest of the moves and options all seem to be assuming or requiring the character to be a child.

    There’s also no trigger for the default move.

  2.  i see what you are talking about. I’m caught between making the Blanket a child full-time, or broadening the moves to include everything in the “Life Before” list.

    also, the default move should read like this:

    __Give by taking: People like to spend time with you because you make them feel special, cared for, or relaxed. When you dedicate some time alone with someone and tend to their emotional needs, roll+face: on a hit, you melt off 1-stress from them. 10+, you gain +1Hx with them as well.

    On a miss one or both of you feels awkward, you get -1Hx with each other

    all of these early playbooks are being revised. thanks for the feedback. 🙂

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