The Skinner move “arresting skinner”

The Skinner move “arresting skinner”

The Skinner move “arresting skinner”

An arresting skinner: when you remove a piece of clothing, your own or someone else’s, no one who can see you can do anything but watch. You command their absolute attention. If you choose, you can exempt individual people, by name.

Could a Skinner use this to freeze a gang, release one of their allies from the command, and that ally slit the throats of everyone in that gang?

I have one final playbook for James Mullen’s Troublemakers.

I have one final playbook for James Mullen’s Troublemakers.

I have one final playbook for James Mullen’s Troublemakers. The Medium is the classic trope of a kid seeing dead people like in the 6th sense and ParaNorman. As always feedback is appreciated.

Edit: Finally got around to editing this one and updating it per feedback.

I’m still working on revising the Ditz for James Mullen’s Troublemakers, but in the meanwhile created one more…

I’m still working on revising the Ditz for James Mullen’s Troublemakers, but in the meanwhile created one more…

I’m still working on revising the Ditz for James Mullen’s Troublemakers, but in the meanwhile created one more playbook: The Psychic. I figured the Changeling set a precedent of a kid having powers of some kind in Troublemakers. I tried to keep the powers low-level to fir with the theme. Design ideas and notes are indicated by [ ]. As always feedback is appreciated. Also, tempted to take last moments away and create a new playbook called The Medium.

One final playbook for James Mullen’s Troublemakers, The Ditz.

One final playbook for James Mullen’s Troublemakers, The Ditz.

One final playbook for James Mullen’s Troublemakers, The Ditz. I’m not a fan of “I just Stumbled Onto It” because I feel like tit could be replaced with a more unique move, but it’s just not coming to my brain right now. Appropriate considering the material I suppose.

Edit: Expect a lot of changes to this one after some feedback from James. Stay tuned.

Edit 2: Changed a couple of moves to make the playbook more dynamic.

I created another playbook for James Mullen’s Troublemakers.

I created another playbook for James Mullen’s Troublemakers.

I created another playbook for James Mullen’s Troublemakers. The Social Butterfly is the counterpart to the Wallflower. I wanted it to stand out from the Mouth and the Royal. The mouth just says whatever comes to mind. The Social Butterfly is socially aware and can be tactful and reticent. The Royal is a boss. The Social Butterfly is a leader. Also, I’m not thrilled with the make-up ability, so suggestions would be helpful.

Edit: A Few changes have been made after feedback, such as a much better fall out move.

So after a bit of an absence I have created another playbook for James Mullen’s Troublemakers: The Wallflower.

So after a bit of an absence I have created another playbook for James Mullen’s Troublemakers: The Wallflower.

So after a bit of an absence I have created another playbook for James Mullen’s Troublemakers: The Wallflower. As always feedback is appreciated.

Edit: Updated after some feedback.

OK, I need a name for a playbook. Check it out.

OK, I need a name for a playbook. Check it out.

OK, I need a name for a playbook. Check it out.

In the game (Np) you’re playing kids, 8-11 years old. The playbooks are broken out by the boxes that adults put kids in, so the Sporty Kid is the kid that plays one or more sports and is good at it. (Whether they see themselves as fitting that box isn’t the point.)

One of the playbooks I tentatively titled the Nerdy Kid, but that’s not really what I mean. This is the kid that’s good at school. They’re smart, sure, but they win awards for academics or attendance or chess club. They’re good at following rules and rolling with the system of school.

Nerdy Kid doesn’t really encompass what I want, and it’s too close to Geeky Kid (which is the kid that’s obsessed with mythology or superheroes or whatever). “Smart Kid” isn’t quite right, either, because it’s not about smart per se.

Thoughts?

As part of the Destiny-inspired fantasy/sci-fi blend game I’m building, (a)Risen, I’m in need of two more classes to…

As part of the Destiny-inspired fantasy/sci-fi blend game I’m building, (a)Risen, I’m in need of two more classes to…

As part of the Destiny-inspired fantasy/sci-fi blend game I’m building, (a)Risen, I’m in need of two more classes to round out my base roster — one rogueish, the other mage-ish.

So far I’ve:

the Oathkeeper, something like a Paladin Jedi;

the Astromancer, a hexing, math-of-the-universe tinkering intellect;

the Slinger, a sneaking, hacking, robo-buddy having ranger;

the Helix, a flowing martialist warrior ascete;

the Battledancer, a berserker who uses an angry trance to ride the knife’s edge of destruction without losing themselves to it;

the Catalyst, a not-quite-bardic arcanist socialite with powerful incantations for buffing and deadly hidden weapons for stabbing and/or shooting;

and the Sin Eater, a weird patron of the Deep (aka space) with necromancy and Dungeon World Immolator vibes.

So, I want 9, three of each of the kinda classic archetypes (warriors, rogues, mages), and I’m short one more mage and one more rogue.

Any thoughts as to archetypes or classic tropes I’m missing? I’m trying to maintain some while subverting others, but I’m not quite sure where to go with the last two.

What about a playbook where the character is 3 people, each a different aspect of a person, none whole or as powerful until or if they somehow combine? That’d make for a nifty assassin.

Thoughts?

So the other day I was thinking about Avatar World by Max Hervieux, and was delighted to discover it had become…

So the other day I was thinking about Avatar World by Max Hervieux, and was delighted to discover it had become…

So the other day I was thinking about Avatar World by Max Hervieux, and was delighted to discover it had become Legend of the Elements. I bought and enjoyed it, especially the new playbooks. However I felt that one major archetype was missing. There was no lovable rogue. So I created my own. The Scoundrel can represent anything from mischievous kid/thief to Robin Hood-eque rebel leader. This is the first build and I would really love any feedback anyone could give, especially since this is my first time making a playbook for this particular game (and I’m pretty inexperienced anyway).