As part of the Destiny-inspired fantasy/sci-fi blend game I’m building, (a)Risen, I’m in need of two more classes to…
As part of the Destiny-inspired fantasy/sci-fi blend game I’m building, (a)Risen, I’m in need of two more classes to round out my base roster — one rogueish, the other mage-ish.
So far I’ve:
the Oathkeeper, something like a Paladin Jedi;
the Astromancer, a hexing, math-of-the-universe tinkering intellect;
the Slinger, a sneaking, hacking, robo-buddy having ranger;
the Helix, a flowing martialist warrior ascete;
the Battledancer, a berserker who uses an angry trance to ride the knife’s edge of destruction without losing themselves to it;
the Catalyst, a not-quite-bardic arcanist socialite with powerful incantations for buffing and deadly hidden weapons for stabbing and/or shooting;
and the Sin Eater, a weird patron of the Deep (aka space) with necromancy and Dungeon World Immolator vibes.
So, I want 9, three of each of the kinda classic archetypes (warriors, rogues, mages), and I’m short one more mage and one more rogue.
Any thoughts as to archetypes or classic tropes I’m missing? I’m trying to maintain some while subverting others, but I’m not quite sure where to go with the last two.
What about a playbook where the character is 3 people, each a different aspect of a person, none whole or as powerful until or if they somehow combine? That’d make for a nifty assassin.
Thoughts?