Let’s talk about consequences.
Let’s talk about consequences.
Last night’s session with my group was a dumpster fire that culminated with the team getting into a super messy gunfight inside a Vory bar. Ultimately, the dice rolls were some of the worst in any game I’ve ever seen and definitely the reason things went the way they did, but I’m wondering if I was too severe with the NPC actions. It was one 6- after another and I felt I had no course of action but to escalate the consequences.
Fictionally, the team was in pursuit of a group of thieves who had killed an executive and taken an ancient ceremonial katana that had been intended as a gift for the CEO of a major defense firm that the Exec’s company had recently merged with. While learning the location of the thieves, they had hardballed a hotel maid that was in on the heist and the ramification of that was that she tipped the thieves off. From there, the team headed to the bar the thieves operated out of, and found them there celebrating their score. Several failed social rolls later, one of the team tips off to the bartender that he’s interested in learning “what’s up with those guys”. At this point, the team and the thieves and the bartender were the only people left in here. The thieves hear this, and approach to confront the team. Another failed roll later, and the thieves are absolutely sure these are the guys asking about the murder/theft and things escalate.
Long story short, our party Killer has taken 5 harm, the Hacker has taken 3 harm, the Infiltrator is dragging him out of the bar, and the Tech is pinned down behind a table.
After talking with one of my players this morning, and being reminded that we lost a PC last mission, I’m second guessing myself.
Do you guys tend to run a lethal game of The Sprawl where bad choices are punished with severe consequences?