I ran a two-part mini-campaign in The Sprawl recently!

I ran a two-part mini-campaign in The Sprawl recently!

I ran a two-part mini-campaign in The Sprawl recently! Session Zero is also recorded. Episode 1 is more or less The Kurosawa Extraction out of the book, and episode 2 is dealing with the fallout from that.

(Please excuse my fumbling with the experience rules in the first half of episode 1, somebody did point out my errors.)

https://www.youtube.com/watch?v=u3N1x275IT4

The Sprawl in the wild. I’m looking forward to listening some play from The Critical Twits!

The Sprawl in the wild. I’m looking forward to listening some play from The Critical Twits!

The Sprawl in the wild. I’m looking forward to listening some play from The Critical Twits!

Originally shared by Hamish Cameron

UK tabletop podcast The Critical Twits​ have a lot of nice things to say about The Sprawl (starting at 47min)! And its such good company, with discussion of The Quiet Year, Fiasco, Paranoia, and Goblin Quest before that.

“I’ve never seen my players act so badass.”

https://youtu.be/b4mcK9RMiKc

UK Games Expo ran last weekend and is now the world’s 3rd largest gaming con having apparently overtaken Origins.

UK Games Expo ran last weekend and is now the world’s 3rd largest gaming con having apparently overtaken Origins.

UK Games Expo ran last weekend and is now the world’s 3rd largest gaming con having apparently overtaken Origins.

I ran six games over the weekend mostly D100 system games (Call of Cthulhu, Laundry or Mythras) but took a side trip out of D100 gaming into Cyberpunk with The Downtown Dataheist. This a shorter scenario designed for conventions as a display/demo of the game. It works really well for that.

Like most PbtA games it is really for four player max so I kept the numbers to that and two couples who were big fans of the genre joined me at the table. They had been thinking about using The Sprawl in their own gaming so I was happy provide the push they needed. The team got into the swing of things and soon had the heist under way. One player got her Molly Millions character into the action by attacking a bunch of security goons and was very pleased not to have to do a long dreary combat – one roll and it was done. Later on a tougher set of security goons almost captured her but some deft use of grenades disoriented them and she ripped off the arm of the goon holding a gun to her head and beat him to death before intimidating the rest into retreating by threatening them with the bloody stump. Mission accomplished with some new fans for The Sprawl.

The link between the legwork clock and getting paid saw the light go on and much praise was elicited for the flow of the game mechanics and the players really, mostly, got in to the fiction.

Paper weight and finish and cover finish are the only differences between this and the PoD NOON version.

Paper weight and finish and cover finish are the only differences between this and the PoD NOON version.

Paper weight and finish and cover finish are the only differences between this and the PoD NOON version.

Originally shared by Hamish Cameron

The shiny new offset print run of the NOON version is complete and back in stock at IPR!

http://www.indiepressrevolution.com/xcart/manufacturers.php?manufacturerid=313

I want to run a one-shot of The Downtown Dataheist on Roll 20.

I want to run a one-shot of The Downtown Dataheist on Roll 20.

I want to run a one-shot of The Downtown Dataheist on Roll 20. This will be my first Sprawl game, so I’m needing all the training wheels I can get. Already ran one Dungeon World campaign, and multiple D&D (1e and 5e) campaigns. (Just sayin’, not a new GM, but new to The Sprawl). I still need a few players (only one signed on at the moment), so could use your help. If it goes well, it may turn into a bi-weekly campaign.

Date: June 20th, 2017

Time: 8pm GMT+3

Here’s the LFG listing on Roll 20 for those who are interested:

https://app.roll20.net/lfg/listing/78807/the-downtown-dataheist

https://app.roll20.net/lfg/listing/78807/the-downtown-dataheist

Let’s talk about consequences.

Let’s talk about consequences.

Let’s talk about consequences.

Last night’s session with my group was a dumpster fire that culminated with the team getting into a super messy gunfight inside a Vory bar. Ultimately, the dice rolls were some of the worst in any game I’ve ever seen and definitely the reason things went the way they did, but I’m wondering if I was too severe with the NPC actions. It was one 6- after another and I felt I had no course of action but to escalate the consequences.

Fictionally, the team was in pursuit of a group of thieves who had killed an executive and taken an ancient ceremonial katana that had been intended as a gift for the CEO of a major defense firm that the Exec’s company had recently merged with. While learning the location of the thieves, they had hardballed a hotel maid that was in on the heist and the ramification of that was that she tipped the thieves off. From there, the team headed to the bar the thieves operated out of, and found them there celebrating their score. Several failed social rolls later, one of the team tips off to the bartender that he’s interested in learning “what’s up with those guys”. At this point, the team and the thieves and the bartender were the only people left in here. The thieves hear this, and approach to confront the team. Another failed roll later, and the thieves are absolutely sure these are the guys asking about the murder/theft and things escalate.

Long story short, our party Killer has taken 5 harm, the Hacker has taken 3 harm, the Infiltrator is dragging him out of the bar, and the Tech is pinned down behind a table.

After talking with one of my players this morning, and being reminded that we lost a PC last mission, I’m second guessing myself.

Do you guys tend to run a lethal game of The Sprawl where bad choices are punished with severe consequences?

Hi fellow Sprawlers!

Hi fellow Sprawlers!

Hi fellow Sprawlers!

I have a question regarding getting paid, that causes me a bit of a headache. (It might be because of the language barrier, as english is not my native tongue.)

As far as I can read, the characters invest 1-3 Creds during get the job. When the mission is over, and it’s time to get paid, a player makes a +empty legwork clock check.

– If you chose “the job pays well” in get the job, you receive twice your investment.

– If you choose “the job pays in full” when getting paid, you receive three times your investments – IF you also chose that the job paid well.

… but what if you didn’t chose that the job pays well or that you are paid in full? Or what if the job doesn’t pay well, but you are paid in full (or vice versa)?

Unfortunately I wasn’t prepared for the discussion the payment phase started (they chose to get fucked over, and I fucked them over), so I decided to ask this group, so I’m 100 % prepared for our next session in two weeks.

Hope you will/can clarify.