EDIT: This thread contains a new playbook for Sprawl!

EDIT: This thread contains a new playbook for Sprawl!

EDIT: This thread contains a new playbook for Sprawl!

1. I just got a hold of a copy and am utterly thrilled that Oakley, Angel, Grant Access & Nezumi (from a June 2013 playtest) all made it into the book. Although in the book version Oakley’s a punk; in the playtest he was a “cybernetically enhanced mouseketeer with a katana the size of a boogieboard.”

2. Does The Magicpunk expansion have rule for going completely Cyberware free? I’ve played (and read) characters who are defined by their refusal of body mods and, if nobody’s about to, was gonna make a playbook to that effect.

Ammo.  When a player buys special ammo for one cred, does it last for one mission or do they have it forever? …

Ammo.  When a player buys special ammo for one cred, does it last for one mission or do they have it forever? …

Ammo.  When a player buys special ammo for one cred, does it last for one mission or do they have it forever?  Please no “Whatever your heart desires” responses; I’m thinking of game balance and author’s intent as far as ammo goes.

What are some successes you’ve had in your play experience that keeps the Get the Job aspect of the session feeling…

What are some successes you’ve had in your play experience that keeps the Get the Job aspect of the session feeling…

What are some successes you’ve had in your play experience that keeps the Get the Job aspect of the session feeling tight and snappy? The desire to maintain setting exposition, especially early in a campaign, is drawing the Get the Job phase out to a good portion of our play sessions.

How well do flashbacks to accepting the mission jive with the mechanical need to roll Get the Job early in the session?

So, I have added a “fear” mechanic to Necropolis which I absolutely don’t want abused.

So, I have added a “fear” mechanic to Necropolis which I absolutely don’t want abused.

So, I have added a “fear” mechanic to Necropolis which I absolutely don’t want abused.  The intention is to underscore the supernaturally horrific elements of the setting and contrast them with the every day violence the PCs are already well hardened towards.  I hope this wording makes that clear.

Keep It Together: When you first engage an unnatural situation roll+Cool.  On a 10+ you keep it together, take +1 forward.  On a 7-9 pick one:

– Take -1 ongoing until the situation is resolved or at least removed.

– You make a mistake that draws attention.  The MC will advance an appropriate countdown clock.

– You lose or break a vitally important item or piece of equipment.

– Hesitate.  The MC will make an appropriate move.

This move is extremely rare and is usually prompted by a character’s response to the MC’s reveal an unnatural situation move.  There are two really critical words here: engage and unnatural.  So first, the situation must actually be unnatural.  The characters are professionals used to encountering all kinds of stress, dangers and violence.  They normally have no problem keeping it together in the face of immensely brutal events.  For this move to be relevant the situation must actually be unnatural in origin and obviously so to the characters.

Second, the character must be attempting to directly engage the unnatural thing.  Actions which involving side-stepping or avoiding the unnatural element of the situation do not trigger the move.  In this way this move is usually a precursor to another immediate follow up move.  This short cut phrasing may help: “In order to  with the you’re first going to have to keep it together.”  Example: In order to play hardball with the vampire you’re going to have to keep it together.

 

Just a wee-reminder that all April sales of The Sprawl’s cyberpunk cat setting #CYBERKITTENS will be donated to…

Just a wee-reminder that all April sales of The Sprawl’s cyberpunk cat setting #CYBERKITTENS will be donated to…

Just a wee-reminder that all April sales of The Sprawl’s cyberpunk cat setting #CYBERKITTENS will be donated to local cat shelter/TNR groups! 5 days left to raise money for cats!

http://drivethrurpg.com/product/179572/CyberKittens-Project-Bakeneko

http://drivethrurpg.com/product/179572/CyberKittens-Project-Bakeneko

Hamish Cameron​ is the print friendly PDF okay to print on Lulu or do we have to wait for the POD version when it’s…

Hamish Cameron​ is the print friendly PDF okay to print on Lulu or do we have to wait for the POD version when it’s…

Hamish Cameron​ is the print friendly PDF okay to print on Lulu or do we have to wait for the POD version when it’s available on DTRPG?

So last night I finished the initial text on Necropolis’s 13 major corporations and power bases.

So last night I finished the initial text on Necropolis’s 13 major corporations and power bases.

So last night I finished the initial text on Necropolis’s 13 major corporations and power bases.  I pulled them out into their own document so people here can take a look, if they’re interested.

https://docs.google.com/document/d/11zgX3W7dgvTpgUfBCC-KWZImkEPGbFKRbhH3Jhom3Wk/edit?usp=sharing

Last night we continued with our character generation. They are mostly finished but some details are still lacking.

Last night we continued with our character generation. They are mostly finished but some details are still lacking.

Last night we continued with our character generation. They are mostly finished but some details are still lacking.

One thing came up, Links. I have two players and both of them were involved in each other’s missions in the last step. I don’t know if they had a choice on the matter or not but that’s what they did. I am a bit uncertain if they have Links +1 or +2. Somehow I understood that it would be just +1 but I am not sure.

Can anyone let me know which one is correct?

If you’re like me and struggle to get your group together I might recommend what my friends and I have been doing.

If you’re like me and struggle to get your group together I might recommend what my friends and I have been doing.

If you’re like me and struggle to get your group together I might recommend what my friends and I have been doing. We play Sprawl over Slack. It’s slow going, but as an MC I am able to be way more descriptive about the world, think carefully about my moves and communicate with my players individually as well as in our “game” channel. We also found a way to customize it to give it that cyberpunk feel we needed. Just a thought for people with odd hours and weird schedules.