May be of use to you Sprawlers…

May be of use to you Sprawlers…

May be of use to you Sprawlers…

Originally shared by Geist

2 Maps 4 U

Here’s a couple of city maps from my Cyberpunk 2020 campaign (circa 2026), which some of you may find useful. They would be equally useful for any near-future game really, and can be pulled out for short runs abroad, or for longer city-based campaigns. Clic…

Just saw the movie Upgrade (https://m.imdb.com/title/tt6499752/).

Just saw the movie Upgrade (https://m.imdb.com/title/tt6499752/).

Just saw the movie Upgrade (https://m.imdb.com/title/tt6499752/). It’s a nasty little techno action thriller and a perfect The Sprawl vignette. Worth your $10.50.

Réalité augmentée en français!

Réalité augmentée en français!

Réalité augmentée en français!

French translation by the ever excellent Khelren. Check out his Lulu page for a wicked looking POD version.

Originally shared by Geist

Augmented Reality, the holistic city kit for cyberpunk games, is now also available en français! Please feel free to spread the word.

Amicalement!

http://www.drivethrurpg.com/product/238270/Realite-augmentee

So, I love props.

So, I love props.

So, I love props. Threw this together this morning as a way of tracking Cred. Please note that I know absolutely zero about Chinese characters so that part is complete gibberish and/or potentially offensive.

I invite any critique or ideas others might have.

If anyone speaks Chinese or can point me in the direction of a reliable translation resource, please let me know.

Gameable hacker scavenger hunt?

Gameable hacker scavenger hunt?

Gameable hacker scavenger hunt?

This is an intriguing recruiting mechanism that seems like it could be used in a longer campaign as a secondary story arc. Who’s recruiting and for what purpose? Combined with physical tasks/challenges as part of the clue hunting would open this to teamwork.

Originally shared by Christo Meid

Cryptographic scavenger hunt.

This is an old post, but a very intriguing idea. And interesting that those that get into the private challenges seem to have kept the secret if they figured out who was running this.

https://pocket.co/sQglDU

Joyous algorithms, sprawlers!

Joyous algorithms, sprawlers!

Joyous algorithms, sprawlers!

Originally shared by Geist

Happy Holidays & The Future

I know this blog has been mighty quiet the second half of this year (my last post was in May!), but I wanted to take this opportunity to thank everyone who has supported me this year, especially those of you who have downloaded Augmented Reality , or bought…

I think Simon has asked another really interesting question that Hamish Cameron can answer, or anyone else can as…

I think Simon has asked another really interesting question that Hamish Cameron can answer, or anyone else can as…

I think Simon has asked another really interesting question that Hamish Cameron can answer, or anyone else can as too.

What does your Sprawl look like or how would you change the game if you wanted to focus more on what the characters are doing between missions?

Sprawl by design is very mission focused, characters are living paycheck to paycheck and they really don’t do much with their downtimes, and their is almost no focus on the downtime between missions.