“Pixie Dust” – DNA confusion makeup.

“Pixie Dust” – DNA confusion makeup.

“Pixie Dust” – DNA confusion makeup.

You powder your face/hands with a foundation makeup that includes significant trace DNA from thousands of local residents. Make DNA identification from skin cells far less likely to succeed.

I don’t doubt it extends to hair (pun intended) as well!

Perhaps there’s short-term injections or bioware modifications that pollute (or sterilize) your blood as soon as it hits air (and walls and floors and that hostage you thought they’d never shoot.)

I assume stuff like pixie dust is part of a day to day runner kit, though perhaps expensive enough to not use all day every day.

+Geoff Mccool’s thread about Hacking raises a point about the comparative rarity of a Hacker’s activities generating…

+Geoff Mccool’s thread about Hacking raises a point about the comparative rarity of a Hacker’s activities generating…

+Geoff Mccool’s thread about Hacking raises a point about the comparative rarity of a Hacker’s activities generating MC Moves.

The straightforward solution is to require 6x as many die rolls from the Hacker, but that can bog momentum of the game down a bit.

Anyone have other ideas of ways to make the Hacker’s life harder?

I’m kicking around the idea that some systems have such high security that Hacker 7-9 rolls give the MC opportunities for moves – maybe the Hacker gets a menu of options:

7-9 – you succeed, gain one hold, but also choose one from below:

A Sysop is logged in and running checks on the system. Another 7-9 in this System will either advance the Action Clock or initiate matrix combat.

+1 Trace

ICE in this Node is active but has not targeted you (another 7-9 will activate)

I wouldn’t use this for all circumstances – I like the Hacker having a ton of safe moves when they’re doing matrix overwatch – it allows them to quickly help out the other players without more die rolls or risk/reward debate.

But when the “Big Show” is hacking into a particularly hard target, I want a quick + dirty way of Making the Hacker Sweat.

Meta Gaming vs Momentum

Meta Gaming vs Momentum

Meta Gaming vs Momentum

Do any of you have a specific term or phrase you use to cut short overplanning and encourage players to get to action?

I’m pretty new, but so far my biggest success has been to say

“That’s a workable plan – tell me what you’re doing so I can figure out what move it is”

I could definitely use a better trick than steamrolling, so if you’ve got one, share it!

Fantasy Races Hack here:

Fantasy Races Hack here:

Fantasy Races Hack here:

Like many people, I’ve hacked up some fantasy race rules for my The Sprawl game. I’ve tried to avoid the traditional +1/-1 mechanics for fantasy races. I’m hoping the tags on each race will help shape the ficton in ways that are interesting and fun.

Troll:

+goblin

+huge

+thermographic vision

Starts with cyberware “muscle graft” without installation/storyline

Orc:

+goblin

+low light vision

Move – Play the Game:

Use Meat instead of Edge when you play Hardball.

Dwarf:

+thermographic vision

+stumpy

The Network

Move may be during legwork phase once per mission

7-9: gain [gear] from a dwarf contact, choose one below:

It costs you some Cred

Your contact needs a bigger than normal Favor

Your “aunt” hears about your request. Advance the action clock 1 step.

Elf:

+fairy

+low light vision

Glammer and Duggy

On a 7-9 with Hit the Street you only choose 1 negative result instead of 2

Human:

+normal

Standard Issue

Humans get a free +1 links with all other humans they’re working with. They get very defensive about this if you mention it to them.