Okay, Chummers, wage slaves, Sararipeeps, gutter punks, low lives, and badass motherfuckers, drop me some street…

Okay, Chummers, wage slaves, Sararipeeps, gutter punks, low lives, and badass motherfuckers, drop me some street…

Okay, Chummers, wage slaves, Sararipeeps, gutter punks, low lives, and badass motherfuckers, drop me some street knowledge!

I’m seriously considering kicking Manoeuvre to the curb (it’s not obvious how it flows from the fiction, and there are arguably too many moves in the game) BUT, I love that it puts those mechanical options for making combat dynamic right there on the table in front of the players.

So, come at me with elegant ways to keep that stuff in front of the players eyes and minds, while scrapping the move.

I’m in the process of revising and streamlining the moves. Currently in my sights is Obligations/Hit The Street.

I’m in the process of revising and streamlining the moves. Currently in my sights is Obligations/Hit The Street.

I’m in the process of revising and streamlining the moves. Currently in my sights is Obligations/Hit The Street.

http://www.ardens.org/2014/12/move-cull-obligations/

Thoughts?

http://www.ardens.org/2014/12/move-cull-obligations

News from the rifts!

News from the rifts!

News from the rifts!

I’m deep in the middle of the first draft of rules for Touched and one of the things I’m most excited to try out is the high Touch setting I’m working on. See, I’m building the game so it can be played with varying levels of magic; specifically low, mid and high. The low is basically Lovecraftian horror cyberpunk, Mid is a fairly standard magic/scifi dirty Seattle style and high is a crazy trans-humanist scifi fantasy with dragons, immortals and spaceships; oh my. 

I’m probably most excited to play a game set to high.. here’s the basic description from the introduction of the book.

High Touch – The rifts opened millennia ago and the worlds been flooded with Touch for so long basically everything is based on technology built to harness it. This is a Mystical Trans-humanist setting. Thanks to the Touch you can swap shells on a whim, manipulate matter and with enough money obtain effective immortality. The worlds ruled by Great Houses and they hire out to agents to get their dirty work done. No house wants to be caught dirty so they hire only the most discreet and professional of agents. The world is filled with magic, kin, robots, flying cars, spaceships, dragons, beasts from other dimensions and every other good thing you could want!

I have been working on Touched today and figured I would post a quick update.

I have been working on Touched today and figured I would post a quick update.

I have been working on Touched today and figured I would post a quick update.

The way it works is you get a certain pool of touch to spend on advantages and buying off disadvantages (all advantages will give you a disadvantage)

Currently I have around 30 advantages built! There will be a nice catalog of them and corresponding disadvantages! If you don’t use your touch during character creation you can use it to put rolls over during the game.

Another thing I am playtesting, that I haven’t come up with a name for yet, is a di that the gm can throw into a players roll. The di is considered negative and whatever is rolled on it is subtracted from the rest of the roll. It’s another way for the GM to use hard moves to increase the difficulty of a situation.

Anyway I will post some other updates throughout the next few months.

Regarding the basic moves, following on from the point in the kickstarter comments as to how many there are, I would…

Regarding the basic moves, following on from the point in the kickstarter comments as to how many there are, I would…

Regarding the basic moves, following on from the point in the kickstarter comments as to how many there are, I would cluster them as follows.  In these clusters I think the only ones that stand out as being overlapping or non-essential is Observe vs Manoeuvre.

Action

Act Under Pressure: Catch-all move for doing stuff could come first.

Fast Talk: Bluff

Play Hardball: Intimidate  

Mix it Up: Fight

Harm: Result of Fight

First Aid: After getting Harm

Acquire Agricultural Property: Result of not enough First Aid

 

Preparation

Observe:  Prepare by senses

Research: Prepare by searching/mind

Hit the Streets: Prepare by social

Manoeuvre: Prepare by senses … I think it could be merged with Observe.

Help/Hinder: In the moment preparation.

World Manipulation

Declare a Contact:  Create NPC

Reveal Knowledge:  Create Fact

Produce Equipment: Create Item

Go Under the Knife: Create cyberware

One Offs

Get the Job:  Once per mission

Get Paid: Once per mission

Obligations: Once per session

To change the order of the words in the move triggers:

Observe: When you closely study a person, place or [charged] situation, …

Manoeuvre: When you [closely] study an opponent, area/security layout, or charged situation, …

The hold in Manoeuvre is a better bonus than the vanilla +1 forward from Observe.  Observe (otoh) does better world building via the answers to the questions but often times there’s only one question you really want answered.  Could the questions be options for the spending the hold, and the two moves merged into one?

Here’s a template of how I built playbooks for my group, I don’t know what’s changed in v0.3 but it’s easy to edit…

Here’s a template of how I built playbooks for my group, I don’t know what’s changed in v0.3 but it’s easy to edit…

Here’s a template of how I built playbooks for my group, I don’t know what’s changed in v0.3 but it’s easy to edit changes.

https://drive.google.com/file/d/0B0d9TAoIzcKXWkNja0ViTmlTajA/edit?usp=sharing

https://drive.google.com/file/d/0B0d9TAoIzcKXWkNja0ViTmlTajA/edit?usp=sharing

What better way to spend a Wednesday afternoon than thinking about basic moves in #TheSprawl!

What better way to spend a Wednesday afternoon than thinking about basic moves in #TheSprawl!

What better way to spend a Wednesday afternoon than thinking about basic moves in #TheSprawl!

http://www.ardens.org/2014/06/revising-the-basic-moves/