Hamish Cameron I just noticed the Black ICE option that does harm to a jacked in hacker has +AP.

Hamish Cameron I just noticed the Black ICE option that does harm to a jacked in hacker has +AP.

Hamish Cameron I just noticed the Black ICE option that does harm to a jacked in hacker has +AP. Wouldn’t that make the 1 Armor from Neural Scars useless? I don’t see another way for Black ICE to do damage to a Hacker.

Cyberpunk violence hype soundtrack. Also the written description is priceless:

Cyberpunk violence hype soundtrack. Also the written description is priceless:

Cyberpunk violence hype soundtrack. Also the written description is priceless:

https://soundcloud.com/perturbator/sets/perturbator-dangerous-days

https://soundcloud.com/perturbator/sets/perturbator-dangerous-days

So, as everyone else here I guess, I am reading the game.

So, as everyone else here I guess, I am reading the game.

So, as everyone else here I guess, I am reading the game. It is totally AWESOME ! It has been a while since a game had my imagination flared up as much.

I guess there is a typo concerning the Black Ice move ‘Identify an Intruder’. Shouldn’t it be ‘Advance Corporate Clock’ instead of mission ?

Gianni Milonogiannis, Old City Blues, & Inspiration Artwork

Gianni Milonogiannis, Old City Blues, & Inspiration Artwork

Gianni Milonogiannis, Old City Blues, & Inspiration Artwork

I was going through old links and finally downloaded a few sketchbook Gianni Milonogiannis had put up on tumblr and it occurred to me he’d be perfect inspiration for a Sprawl campaign.

He’s the author & artist for Old City Blues, which is a classic cyberpunk manga set in New Athens, and he’s also been doing great work with Brandon Graham on Prophet lately.

But anyway, his style feels very classic anime/manga to me, but with a modern sketchiness to it, at least to me.

Old City Blues is online at http://milonogiannis.com/OCB/ and the sketchbook I mentioned is available at http://milonogiannis.tumblr.com/post/77799112922/hey-guys-heres-a-little-pdf-collecting-odds-and

Lots of great gems in there. Enjoy!

http://milonogiannis.com/OCB/

I’m wondering about when to bring in certain directives, especially those that might reference people and…

I’m wondering about when to bring in certain directives, especially those that might reference people and…

I’m wondering about when to bring in certain directives, especially those that might reference people and organizations outside the group, like Network, Intimate, or Protective, among others.

A lot of the structure of The Sprawl seems to be designed to encourage a tight focus on the mission at hand, with some relatively quick legwork beforehand.

Is it fair game to come at the PC’s with their chosen obligations as moves during the legwork phase, when it’ll draw them away from the main group?

Related question, does any part of a session take place outside of the relatively rigid mission structure? If players wanted to stock up on supplies, or chase down personal stuff from their directives before they “get the job”, how would you run that?

Hamish, apologies if this has already been mentioned, but on the 0.8 Driver playbook it still says VECHICLES, with…

Hamish, apologies if this has already been mentioned, but on the 0.8 Driver playbook it still says VECHICLES, with…

Hamish, apologies if this has already been mentioned, but on the 0.8 Driver playbook it still says VECHICLES, with an extra ‘C’, instead of VEHICLES.

As a more positive aside I do love your word choice some times. This made me giggle far more than it should have:

As a more positive aside I do love your word choice some times. This made me giggle far more than it should have:

As a more positive aside I do love your word choice some times. This made me giggle far more than it should have:

“If any player was captured by one of the corporations, don’t advance that

corporation’s clock, but if multiple corporations were involved the other

corporations’ clocks will still advance; instead of advancing the clock of the

corporation which captured a player, make a corporate move which gives that

corporation leverage over the character and – they hope – the team. What

kind of leverage you say? Take a look at the corporate moves now. They’re in

Chapter 9: Running The Sprawl.

You know what I’m talking about.

Cortex bombs. I’m talking about cortex bombs.

Well, sure, there are other options, too.

They’re not as much fun, though.”

I am not new to the AW Engine, so some things don’t surprise me.

I am not new to the AW Engine, so some things don’t surprise me.

I am not new to the AW Engine, so some things don’t surprise me. But this caught me off guard (and I am not sure if I just missed it in AW):

“Keep the full version of the Legwork Clock secret, but also show its current value where the players can see it. Visibly adjust it when it advances.”

All the clocks are the same. They can easily check on their clock how far along that means things are. Why would you keep the clock hidden? Seems like an unnecessary level of obfuscation.