“Legal scholars have already investigated similar claims covering robotic weapons, for example, with one law clerk,…
“Legal scholars have already investigated similar claims covering robotic weapons, for example, with one law clerk, Dan Terzian, suggesting in a 2012 paper “The Right to Bear (Robotic) Arms” that there is a “very real possibility of robots being [defined as] arms under current Second Amendment doctrine.” Presumably the same interpretation might also cover drones.”
Hi Hamish… I don’t know if you have any proper process for pointing out editing errors, but a couple of things I spotted while reading the latest 0.6 version…
#1. On page 11/12, you have a particular example under avoiding confusion between moves (e.g “mix it up” vs “help”). On page 35, you have what’s obviously the same example for “help” (almost word-for-word), but the character names have changed (Zero and Oakley, vs Hoot and Alif).
#2. On page 30/31, the text for “hit the street” says “7-9: choose two from the list”, but the example shows the characters picking 3 from the list. I’m not clear whether it should be pick 2 or pick 3?
Hey all. Pretty new to PbtA games. The Sprawl seems to have lots of clocks. Which is cool because it seems like it should make the story feel complex I just don’t know how I’m supposed to manage various clocks.
First: When should I advance them other than when the mechanics tell me to do so? ie. during the links phase of worldbuilding/character creation.
Second: When a clock advances, what should that look/feel like in the game? I understand the clocks as story arcs concept but am struggling with how I’m going to actually apply it.
I missed the kickstarter so I only have the v.0.2 currently but I’ve found the 0.3 playbooks and moves and will be using those for my first session.
Thanks to everyone who has posted about MC first session advice. I’m seriously so pumped for my playgroup to dive into The Sprawl!
Also, if anyone has a way that I can contribute to the community I’d love to help. I want this to be a book so bad!
The first image below comprises the notes I take on the characters as I ask the players questions while they make characters. It includes chapter name, playbook, what cyberware they have, what tags they have from getting their cyberware, descriptive notes, and their personal directives. (Incidentally, this is pretty much what my notes look like for every game I run, especially Dungeon World).
The second image shows my notes from the Links phase. I condense each mission description into a sentence beginning with the protagonist’s name and mentioning the target corp, then each character that was involved gets and indented line describing their involvement. Each character’s mission ends with the state of that corp clock.
The third image show my general notes from the game. Usually this comprises cool tech or setting notes and the name of people and places that the character encounter or create during the game.
Depending on the mission and how well I know it, I sometimes have the mission description in front of me too. There’s an example of that in the rulebook (The Kurosawa Extraction, pp.204-6).
Attn: Emergency Response Squad // Deploy to main power generation facility immediately // Alert level RED // Force…
Attn: Emergency Response Squad // Deploy to main power generation facility immediately // Alert level RED // Force Authorisation MAXIMUM //
Attn: All Personnel // Remain in your workstations and habitation pods // This is a drill // Repeat: This is a drill //
After a couple of days of work in the text and logistics (such logistics!) I was hoping to put out a backer update this afternoon. Sadly, the best laid plans of Ardens Ludere have been delayed by some shadow team’s mission: http://t.co/bV65vNw169
I hope the transformer explosion was part of their plan!
Just wondering how the project is going? As of the last update, a month ago, you said the book was about to go into layout… any news on how that’s going?
Having re-watched Johnnie Mnemonic recently I was struck how the film had morphed from the short story/novella and…
Having re-watched Johnnie Mnemonic recently I was struck how the film had morphed from the short story/novella and considering that the screenplay was written by Gibson. I wonder what (apart from film considerations) made him change the storyline. The opening scene in the book is matched in the film with some slight alterations but the whole Pharmakem and the ‘cure’ got stapled on. The Loteks were fun and matched my mental image from the book. They struck me as a group that wouldn’t have been out-of-place in Serenity working with/for Mr. Universe.
Certainly JM seemed to be a better match for The Sprawl than my original thought of Neuromancer/Sprawl trilogy. I’m going to re-watch the Matrix series to see how that might affect my visualisation regarding the game.