Hey y’all!

Hey y’all!

Hey y’all!

I’ve been game mastering Cyberpunk after buying the original, what’s now called “2013” from Mike Pondsmith at GenCon 1987, hot off the press… and, I’m still running the genre today.

That said, I’m completely new to the Apocalypse Engine, and from reading The Sprawl, I’m excited to play this game (only one week until my first session).

I’ll probably be asking basic questions, until I get a full handle on things. Which brings me to my first question.

What sort sort of things, aside from the dice, playbooks, and rules, should I have in front of me too make running this game as smoothly as possible for our first session?

A little cyber-discussion this evening (ET)…

A little cyber-discussion this evening (ET)…

A little cyber-discussion this evening (ET)…

Originally shared by Kira Magrann

TONIGHT at 8pm EST, CYBER SHOCK. A twitch show where me Hamish Cameron, Fraser Simons, Phil Vecchione, and Banana Chan chat about cyberpunk media and genre stuff and our cyberpunk games. Come watch us get our nerd on here: http://twitch.tv/peregrinekiwi

Hello, Hamish Cameron!

Hello, Hamish Cameron!

Hello, Hamish Cameron!

First of all, I wanted to thank you for the great game that gave me and my friends many hours of fascinating adventures and unforgettable emotions. Keep it up! Thats was cool!

However, after several sessions we had a few questions that we could not find an answer in the book. I very carefully used the search in the community and did not find in your comments the answer to these questions. Please, tell me how to solve this?

1) How much same gear does a character have at start of game? For example, he chose “gas grenadeS”. He has 2 of them? 10? An infinite number?

2) And again about gear. Trauma derms and EMT kit allow you to treat injuries. How many “charges” do such items have? 1? An infinite number? Or until the first unsuccessful throw? (soft/hard move)

3) The move MIX IT UP allows to achieve the goal with the help of violence. Can a little girl with bare hands “take control” a huge war-robot? Army of armed people? A squad of cyberninja? In full fight situations, just coz she roll 10+ (and at 7-9, but at cost).

4) Between the missions, the characters are healed. But are drones / cars healed too? If not, then, if the team has a Tech (expert in this aspect), can it be “repaired” for free?

I will be extremely grateful to you for the answer. We discussed these questions for several hours 🙂

Quickie question for first time MC – do personal directives work once per mission or are they stackable.

Quickie question for first time MC – do personal directives work once per mission or are they stackable.

Quickie question for first time MC – do personal directives work once per mission or are they stackable. An example is the Masochists Directive where the player took injury three times. Is that +3 xp?

I vaguely remember that Touched is going to be three settings, but can’t find the source post for that.

I vaguely remember that Touched is going to be three settings, but can’t find the source post for that.

I vaguely remember that Touched is going to be three settings, but can’t find the source post for that. What are they going to be like, and what generally are we actually expecting from it?

Need Some Suggestions

Need Some Suggestions

Need Some Suggestions

Hi everyone. After a long hiatus, I’ll be MCing another session of our Sprawl game (set in the Android: Netrunner universe) this coming Saturday and I could use some ideas. So far the team (consisting of a Hacker, a Killer, and a Pusher) has done two missions over four sessions, and those have both been “standard” missions.

What I mean is, neither of those missions (a hostile extraction and a wetwork operation) have involved any of the PCs’ backstories. I’ve kept things pretty straightforward so that I and the three players could get get a handle on the rules and the characters. But now that everyone feels comfortable, I think it’s time to start making things complicated.

What I’m looking for are suggestions on ways to bring the characters’ backgrounds to the foreground, to make those choices matter. The characters are as follows:

Burn – the Hacker. Screwed over a high-level company assets to acquire their cyberware and is now hunted by NBN (an infotainment megacorp that has monopoly on date. Basically, if it’s on the net, NBN knows about it). Burn is careful to the point of paranoia, lives in an undisclosed apartment off the grid, and almost never goes on missions in person. They look like a plastic Angelina Jolie (from Hackers), and, yes, their cyberdeck is named “Acid”.

Eleven – the Pusher. Raised in the Haas-Bioroid corporate arcology (still has family there), drank the HB kool-aid, and was on the management fast-track before she was “reallocated”. (HB is a labor solutions megacorp, producing weak-AI robots known as bioroids.) Eleven “associates too strongly with the product” for HB’s tastes, but she’s kept on as a corporate asset. Eleven is outright owned by Haas-Bioroid, once for her skillwires (mandatory for HB management) and again from her dermal plating (implanted after that first mission). Eleven is (so far) unwilling to accept missions that go against HB’s interests.

Vega – the Killer. Has yet to fire his automatic shotgun, Mercy, as Eleven and Burn have been so efficient at their jobs. Is also an off the books Haas-Bioroid corporate asset (like Eleven), but is more mercenary about it and has gone on at least one mission with Burn acting against HB’s interests. He’s owned by HB thanks to his corp-installed Neural Interface and Targeting Suite, but his Muscle Grafts were installed in a back alley chopshop. Unfortunately they were boosted, and he is now hunted by whomever owned the truck they :fell off” of.

Thoughts on how I can bring these entanglements to the fore?

Has anyone run The Downtown Dataheist and recorded it on youtube? I’m interested to see the flow of it.

Has anyone run The Downtown Dataheist and recorded it on youtube? I’m interested to see the flow of it.

Has anyone run The Downtown Dataheist and recorded it on youtube? I’m interested to see the flow of it.

Question: Contacts

Question: Contacts

Question: Contacts

I’ve done character creation and will be running my first session next week, I was just wondering if anyone can fill me in on the differences between declare a contact and the fixer move I know people?

Do you not add the person as a contact if you get 9 or below on I know people?

Is it mostly that no favors are involved but it’s more character based?

Tips would be appreciated 🙂

Question about Reporter story and noise clocks.

Question about Reporter story and noise clocks.

Question about Reporter story and noise clocks.

I started a small game with 2 players set in Las Vegas. We are having a bit of difficulty working on the reporter’s story. First off, I believe that it is the job of the reporter to start the story clock with their “Nose for the story” move. That starts the clocks. However is it the MC that feeds the player the story, ie you find information that ___ is doing ___? or is it the reporter’s player’s task to take that info and decide who or what the story is going to be about. I (the MC) believe it is the latter, however, my player keeps trying to ask questions about the detail of what he discovered that starts the story. I am thinking of advancing the story clock or more specifically gathering evidence that advances the story clock as points of intel. You gather them up, fill up the clock, and then the player describes the story. Or should it be that the MC crafts an appropriate story for the player to find, and it is up to them to piece it together? I’ve been looking for let’s plays that involve a reporter, but they are a bit hard to find.

Who has MC’d a game with a reporter? How did you handle the story clocks?

Thanks in advance!