These are what my mission maps look like, in case anyone was curious in the least about how to set up a mission…

These are what my mission maps look like, in case anyone was curious in the least about how to set up a mission…

These are what my mission maps look like, in case anyone was curious in the least about how to set up a mission phase. They are a mess to look at, but work pretty well for this game I think.

I guess these are some extra NPCs / Threats.

I guess these are some extra NPCs / Threats.

I guess these are some extra NPCs / Threats. I wrote out some ‘moves’ which are just my thoughts on their common tactics, which can be slotted into soft/hard MC or Threat moves.

I want to throw an enemy Pusher against my PCs, as their Pusher is amazing at controlling NPCs which aren’t immediately hostile. So the second threat has a few thoughts on that.

Another week, another scenario.

Another week, another scenario.

Another week, another scenario. Entitled, “Wanted: Dead Sister” this scenario sees the group of runners disappearing a corp accountant with a bit of a caveat.

Please enjoy!

https://docs.google.com/document/d/1Cx4Z4Ybh2SFp_f884_IWlnfi-XgMxHp69CXCEN-A9vc/edit?usp=sharing

Finished another scenario for The Sprawl, entitled “The Second Most Dangerous Game”

Finished another scenario for The Sprawl, entitled “The Second Most Dangerous Game”

Finished another scenario for The Sprawl, entitled “The Second Most Dangerous Game”

This particular scenario was inspired from my love of the great tower assault premise you find in Die Hard, The Raid: Redemption, and Dredd.

As always, constructive criticism and player/MC feedback is always appreciated. I’ve been enjoying writing stuff for The Sprawl very much. The fact that PBTA games are, by design, meant to be open ended, makes it a lot easier to write for. It’s certainly helping me write for other games.

Hope you all enjoy it!

Alright, everybody, here’s the first (of hopefully many) free scenarios you can use for The Sprawl.

Alright, everybody, here’s the first (of hopefully many) free scenarios you can use for The Sprawl.

Alright, everybody, here’s the first (of hopefully many) free scenarios you can use for The Sprawl.

Comments are enabled in the document and feedback is always appreciated!

Challenging myself to write some more and I decided to try and post up a scenario a week for The Sprawl.

Challenging myself to write some more and I decided to try and post up a scenario a week for The Sprawl.

Challenging myself to write some more and I decided to try and post up a scenario a week for The Sprawl. Currently working from the seed I posted earlier about the bunraku doll. It’s called “Master of Puppets”. Keep your cybereyes peeled for it!

Threat Examples:

Threat Examples:

Threat Examples:

A few of my players have decided to be + hunted, so I’m working on some threats to represent the organisations and individuals after them. The one I’m working on right now is a kind of bounty hunter/repo agent after a character for skipping out on his contract with company property (the cyber).

First off, would you model this as a group threat (they are sending the agent after the character), or an individual threat (being the ambitious bounty hunter looking to get a promotion out of their capture)? Secondly, would you make their eventual goal the capture itself, or perhaps something more like the promotion (if I ended up using the individual as a threat).

So, how would you make this threat as an example. Are there multiple ways this could be done? What would you make the end goal and some of the intermediary steps?

I’m preparing for my first “real” session tomorrow evening, and I’m somewhat stumped for Corporation moves for some…

I’m preparing for my first “real” session tomorrow evening, and I’m somewhat stumped for Corporation moves for some…

I’m preparing for my first “real” session tomorrow evening, and I’m somewhat stumped for Corporation moves for some of the Corps my players have created.

Vishkar New Media is a huge media conglomerate that essentially wants to be 22nd Century Buzzfeed. They rely on automatically generated lowest-common-denominator content produced in overwhelming amounts just so one of those billion things goes viral and they can start pushing merchandise within hours. They have no qualms about abusing copyright law and shamelessly stealing other people’s content. Their market practices are extremely aggressive, earning them the ire of other corps.

Rikimaru Foods is a junk food conglomerate that constantly bribes public health authorities, scientists and journalists to claim their garbage synthburgers cure cancer rather than cause it. They have a significant media presence; their face is a fat, obnoxious female chef.

HDD Conglomerate is a merger of Disney, Durex and a bunch of smaller companies. Their business model is essentially “sell them drugs, then sell them cartoons to watch while on drugs, then a truckload of dragon dildos once they grow up a bit”. They control huge tracts of land in Central America, where they put up hundreds of theme parks.

All of these are very evocative, instinctively repulsive, and dirty chrome. So that much is good. You can see where they can start to come into conflict. But I kind of can’t think of any cool moves they could make that would be both unique to them and clearly visible to the players.

For Vishkar, I was thinking so far:

– Steal someone’s spotlight (one player has the Illustrious Directive, another is a Reporter)

– Buy someone out and shut them down (but this hardly feels unique)

– More?

Rikimaru:

– Lie through their teeth (while evocative and could interact nicely with the Reporter, I’m not sure how to frame it in practical terms, what could it really result in)

– More?

HDD:

– Corrupt and abuse the innocent (sounds largely like a long-term thing, though)

– More?

I’d be glad to hear your thoughts.

So, I’ve been running this mission where the crew is in an low-income Arcology and one of the local functionaries…

So, I’ve been running this mission where the crew is in an low-income Arcology and one of the local functionaries…

So, I’ve been running this mission where the crew is in an low-income Arcology and one of the local functionaries has hired them to clear out a particularly violent gang pushing some bad drugs. The gang controls a cluster of apartments on a floor in one of the four towers, as well as that tower’s loading dock. The PCs and the fixers gang have drone visual coverage in the tower, a comm jammer, silenced weapons, and access to the electrical room of the floor the gang is holed up in. They’ve got the info that the gang is most vulnerable when they’re reacting to something they don’t have context for, or from assault from behind their perimeter and least vulnerable to a direct firefight.

The PCs (a killer, a hunter, a fixer (with a small gang of loyal ex military), and a tech) currently have a FOB in the form of an apartment one floor above the gang’s stronghold. As a complication from a hit the street, an AI Real Estate Manager required the group to switch the authorization certificate in one of the apartments with spoofed ones that will say she’s the owner of the apartment. However, I’ve already stipulated they’ll get more cred the more apts they do.

Right now, the PCs are set on giving the gang a firefight. That’s fine and we will totally do a firefight.

But I realized tonight that if they created a diversion that drew the majority of the gang down to the loading dock area, then hit the apartments hard while they’re minimally defended, switching the auth codes as they did, they could then set up an ambush for when the gang returned, and do the whole thing nice and clean.

I’d love to to get them thinking on a path like this, doesn’t need to be this plan exactly, or similar but don’t want to spoon-feed/railroad them. There’s an NPC in the room (the head of the Fixer’s gang), that could say something, but I’m worried that depending on what I have him say, it might be leading them too much. Thoughts?