Hi Fraser Simons

Hi Fraser Simons

Hi Fraser Simons,

I have one question regarding Glitch City. When you talk to the Manikin Man, there is something in the 7-9 result I don’t completly grasp.

On a 7-9, the Manikin Man will provide a choice: A terrible secret or a beautiful moment from one of your memories lost to you, as chosen by the player sitting to your left. If they choose a terrible secret they take +1 forward and marks XP. If a beautiful moment they take -1 forward. Whichever is chosen the player who rolled the move describes their memory.

Is the person to your left, the one who makes the choice, also the person to get the +1 and XP or the -1 ?? Or does he only choose it and it is you who gets that?

We recently started playing The Veil and we ran into a few mechanics we didn’t know how to handle:

We recently started playing The Veil and we ran into a few mechanics we didn’t know how to handle:

We recently started playing The Veil and we ran into a few mechanics we didn’t know how to handle:

– Negative tags – when should they come into play? I understand that for Cybernetics they probably come into play when the thing is used, but how about the tags for weapons? How to treat Catabolist’s Reload tag on a gun? Does that mean they have to spend turns reloading during a Duel, or what?

– How should the various weapon tags be handled in general? I’m guessing whoever has the better gear in a Duel gets that +1 forward?

– During Duels, there is an option to force a change of location, which gives +1 hold for the next bout. As any other choice, it still costs 1 hold, so that means you’re not getting any bonus in the end? Or do the holds not transfer over between bouts? Or should that be +1 forward?

– We were looking into how to get information from The Veil. Unfortunately, the game itself is called The Veil, so it’s hard to tell where one can find information on The Veil in The Veil. I’m guessing page 312 is the proper page for that part of the setting? The book also talks about Lifting the Veil while talking both about disconnecting from the Veil to look at the real world and going deeper into the Veil to find some information there… So at any rate – what are the mechanics for finding the needed information from the Veil? Roll the move, GM asks you some esoteric questions, then you may get the answer based on the roll?

– How lax should the rules for invoking “moment of intimacy” be? A lot of the playbooks seem to benefit a lot thematically from them taking place on regular basis, but they can fail the roll and get nothing (for example, I’m playing Apparatus and have failed about 4 out of 4 attempts at invoking its special)

– If a Belief is reaffirmed, should the character get an XP from it? Say – “Humanity is a disease; only through the integration of cybernetics might we live.” – would that give XP if the character succeeds only due to their cybernetics, or do the believes need to be tested in a way that may make the characters change their ways?

Friends at the Table’s Twilight Mirage is still going and still really great.

Friends at the Table’s Twilight Mirage is still going and still really great.

Friends at the Table’s Twilight Mirage is still going and still really great. Lots of world building and characterization and great production values with each episode.

https://itunes.apple.com/ca/podcast/friends-at-the-table/id918732047?mt=2#episodeGuid=9558f3ee9805dd0a8054f22434e4beb7

About to start GM,ing a game over on the RPG talk discord, #pickup_apocalypse_world channel.

About to start GM,ing a game over on the RPG talk discord, #pickup_apocalypse_world channel.

About to start GM,ing a game over on the RPG talk discord, #pickup_apocalypse_world channel.

Really excited for this. Got a Maori Honed, an amnesiac Architect, a meglomanic for a Catabolist, an Honoured starting with a thermal grenade launcher and a PI Empath.

All on an island chain with stuff ranging from natural caves to tax exile super-cruise ships. And slums, lots of vertical slums…

The Intercontinental Group of Awesome, a playgroup I’m in, has played three sessions of The Veil out of four…

The Intercontinental Group of Awesome, a playgroup I’m in, has played three sessions of The Veil out of four…

The Intercontinental Group of Awesome, a playgroup I’m in, has played three sessions of The Veil out of four scheduled. I’m pretty happy with the story we’re telling so far.

The main inspiration for the setting is a video game called VA-11 Hall-A: Cyberpunk Bartender Action. The game is set in “Nirvanna”, another bar mentioned in the game.

The Experience Manager is Dax, an Architect, played by Paul Edson.

The main bartender Voxel, an Empath, played by Jan van Zon.

One of the bouncers is ill/Boy, an Apparatus, played by Alex Prinz.

The bar’s accountant is Pawn, a Dying, played by Julia Nienaber.

There’s a mix of small stakes drama at the bar itself with big corporation vs. “the people” conflicts impacting their daily lives. I’m loving the characters here most of all, but I’m also enjoying how the game works on emotional states.

This Sunday is the “big finale”, and I’m hoping we bring a number of the moving pieces to a satisfying conclusion. I have faith we will, this group is tops.

https://www.youtube.com/playlist?list=PLccARXndpwfgzdlc0FuwrvMtWYoQXeb85

https://www.youtube.com/playlist?list=PLccARXndpwfgzdlc0FuwrvMtWYoQXeb85

Hey all!

Hey all!

Hey all! Gauntlet Con, an online Con is coming in October. You should SEE the list of games, it’s incredible. I’ll be there, come play with us/me/everyone/not yourself.

Originally shared by Richard Rogers (orklord)

GAUNTLET CON ANNOUNCEMENT:

Fraser Simons Running Games at Gauntlet Con

Fraser Simons is a cyberpunk enthusiast working on the second book to his game, The Veil. He’s an avid gamer, both analog and video. And looks forward to realizing more game designs he’s currently working on.

During Gauntlet Con, Fraser will be running The Veil: Cascade.

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Find out more about Gauntlet Con here: http://www.gauntlet-rpg.com/gauntlet-con.html