Let me start by saying I’ve really been enjoying this game.
Let me start by saying I’ve really been enjoying this game. I’m a big PbtA fan in general, and the combination of tech/cyberpunk and emotional philosophical aesthetics makes this game very interesting to me.
That said I have a couple of mechanical questions.
For the empath, I’ve noticed it is entirely possible to have a character who at the end of character creation has no way to spend flow. Is this intentional? It seems that by default flow does nothing for the empath until they take either charge object or search your feelings.
Second, for the executive, im having trouble understanding how the contracts are created. The playbook has contracts divided into two segments: payed, and mandatory, but the move Quarterlies only suggests to pull from “mandatory” and says to the board gives the exec the funds up front, but the mandatory contracts have no listed cost. In addition, assigning 3 contacts each session seems that there will inevitably be a lengthy backlog of contracts, or contracts will frequently go unfinished, meaning either the game as a whole will focus on the executive fulfilling contracts at the exclusion of screen time for other characters, or the executive will be forced to roll TPS and frequently have the board PO’d, leaving the executive to feel incompetent at their chosen profession. How would you recommend balancing screen time in a game with an executive, where characters other than the executive get their share of narrative control?