PVP- how would you handle it?

PVP- how would you handle it?

PVP- how would you handle it? My inclination is to let the defending player roll Get Involved. On a 10+ they win the contest, 7-9 they win but with cost. 6- the attacker wins. What do you think?

Edit. I think player a rolls launch assault and player b rolls get involved

I thought I had seen a GM cheat sheet somewhere. A one-pager of the Moves. Or did my memory roll 6-?

I thought I had seen a GM cheat sheet somewhere. A one-pager of the Moves. Or did my memory roll 6-?

I thought I had seen a GM cheat sheet somewhere. A one-pager of the Moves. Or did my memory roll 6-?

Ran UW with my experimental group yesterday–used the pregens from the website and the Jump Point from the main book…

Ran UW with my experimental group yesterday–used the pregens from the website and the Jump Point from the main book…

Ran UW with my experimental group yesterday–used the pregens from the website and the Jump Point from the main book so as to get play moving quickly. Worked like a charm. Everyone was new to this system, but the players had a great time and embraced the game. We’re going to run a mini-campaign with everyone crafting new characters and factions from scratch.

After playing Apocalypse World, FATE, and several mini-games like Sorcerers & Sellswords, they picked this one for our first extended run. Kudos!

My observations as GM: much easier to dig into quickly than other PbtA games I’ve run. The special abilities offer the right mix of fun and allow for players to set up their own niches easily. The default Firefly setting makes for easy entry, and the players frequently referenced TV tropes when describing actions. The moves were intuitive and felt genre-appropriate. Bracing for Impact and the injury rules are potentially pretty brutal, so I’ll use more Face Adversity rolls before I move to damage. Everybody got a chance to shine, and by the end of the game, there were definite high-fives all around.

The Jump Point’s questions and set up really drove play, and offer a textbook example of how to construct interesting scenarios that are fleshed out on the fly.

So yeah, this was a great debut, and I look forward to an extended run using this.

Am I correct in that there is no way to increase your stats other than through Origins or the Addict skill?

Am I correct in that there is no way to increase your stats other than through Origins or the Addict skill?

Am I correct in that there is no way to increase your stats other than through Origins or the Addict skill?

The Crew of the John Henry dig a deeper pit for themselves!

The Crew of the John Henry dig a deeper pit for themselves!

The Crew of the John Henry dig a deeper pit for themselves!

Download link: http://sunday-skypers.podbean.com/e/uncharted-worlds-part-2/

https://www.podbean.com/media/share/pb-yrz3c-60d480#.V4ZqDK6nCXU.google_plusone_share

Latest +1 Forward Podcast is an interview with me about Uncharted Worlds.

Latest +1 Forward Podcast is an interview with me about Uncharted Worlds.

Latest +1 Forward Podcast is an interview with me about Uncharted Worlds. God I get really nervous when I know I’m being recorded, I sound like a doof. 😛

Still, big thank you to Richard Rogers for the interview, I’m honored.