I think I’ve got a group of players who are interested in regular session play, but maybe an hour every other week.

I think I’ve got a group of players who are interested in regular session play, but maybe an hour every other week.

I think I’ve got a group of players who are interested in regular session play, but maybe an hour every other week. Anyone have any experience playing short sessions?

Perfect proof of how great UW is – using Far Beyond Humanity we were able to play the first session of what I think…

Perfect proof of how great UW is – using Far Beyond Humanity we were able to play the first session of what I think…

Perfect proof of how great UW is – using Far Beyond Humanity we were able to play the first session of what I think will be a longer campaign set in the Warhammer 40k universe. Tons o’ fun 🙂

The group I play with generally only does four or five session campaigns (we did a one-off with Uncharted Worlds.

The group I play with generally only does four or five session campaigns (we did a one-off with Uncharted Worlds.

The group I play with generally only does four or five session campaigns (we did a one-off with Uncharted Worlds. They loved it and I’m hoping to convince them to do more ;)). Is US suitable for that brief of a campaign?

Anyone know of a Dresden Files PbtA hack?

Anyone know of a Dresden Files PbtA hack?

Anyone know of a Dresden Files PbtA hack? I’ve started reading the novels and really like them so I checked out the RPG but it uses the FATE system (which I just can’t seem to wrap my head around). Like any setting, things work better with PbtA 🙂

There’s a post over at Reddit about the PbtA sale at drive thru.

There’s a post over at Reddit about the PbtA sale at drive thru.

There’s a post over at Reddit about the PbtA sale at drive thru. There are some comments and questions about UW. I’m on my phone and can’t post answers (I posted a comment earlier when I was at my desk) but thought someone may be interested in responding.

Just wanted to quickly share: Played in a semi-regular 5e Hangouts game last week.

Just wanted to quickly share: Played in a semi-regular 5e Hangouts game last week.

Just wanted to quickly share: Played in a semi-regular 5e Hangouts game last week. One of the other players was one of the ones I had GM’d for a few weeks ago for my first UW game. The DM was hemming and hawing and constantly looking things up and I finally blurted out, “Put down the book and just play to the fiction!”

A second later I got a private message from the other player: “I miss your game.” 🙂

So, what’s the difference between cybernetic enhancements and cyber mods?

So, what’s the difference between cybernetic enhancements and cyber mods?

So, what’s the difference between cybernetic enhancements and cyber mods? The mods preview document says, “A character cannot support more than 3 Mods” but one of the Augmented’s optional skills “Your body can support up to three simultaneous cybernetic Assets.” Also, how do starting characters get mods (or assets)? Do they count as being among the standard starting equipment options?

Just finished the session and apparently I did quite well.

Just finished the session and apparently I did quite well.

Just finished the session and apparently I did quite well. So much so that there’s interest in playing again and with my GM’ing again. I’ll take that as a win 🙂

There were some takeaways:

1) I bigfoot’ed it a couple of times, but primarily toward the end. I had an idea of where I wanted to end the game (it was a one-shot) and pushed it in that direction. Mental note to avoid, as it runs contrary to the spirit of UW.

2) The players loved the system, the nature of the setting, plot, rules, etc. It was the first time any of them had played any system that uses collaborative gameplay.

3) In the words of one of the players, what they liked best is that, “The rules don’t get in the way of the game.”

4) They could tell when I would direct a “setting question” to one of the players because I wasn’t sure what should happen and they really loved that it meant they could take a proactive role in figuring it out. I made a point of if I wasn’t sure how to respond to a player’s action I would ask a different player what they thought the result should be.

5) The fact that you’re more likely than not to have some sort of success meant they felt that they were willing to go out on a limb.

6) They dug the character-creation process. They said designing the characters were fun.

7) I said one of the best parts of UW is that it’s a fantastic hack of the PbtA system. The other versions are definitely good, but just not as smooth.

Serious props to Sean Gomes for a truly great game!

So, do you guys tend to have the characters introduce themselves to each other before the first session or do it…

So, do you guys tend to have the characters introduce themselves to each other before the first session or do it…

So, do you guys tend to have the characters introduce themselves to each other before the first session or do it in-game? I’m trying to figure out if they should know each other before the jump point. Or should I ask them, “So, how do you know each other?”

So I’m going with everyone’s recommendations and not giving the players the Jump Point ahead of time.

So I’m going with everyone’s recommendations and not giving the players the Jump Point ahead of time.

So I’m going with everyone’s recommendations and not giving the players the Jump Point ahead of time. But the one I want to use is longer (a few paragraphs longer) than the example in the book. I figure it’s my chance to set the initial stage and then really open i up to the players. I wanted to get folks thoughts on it:

Over the course of your travels you’ve seen what feels like countless dirtside receiving warehouses. Massive, impersonal buildings covered in drab, gray paint flaking from equally drab, gray durasteel, leaving Rorschach-like patterns on the walls.

Automated, autonomous hovering flatbeds shuttle trade good from across the galaxy, sliding silently over the ferroconcrete, moving along A.I.-generate paths toward their storage destinations. Giant multi-jointed metal arms reach down from their floating control units, lifting the massive crates and placing them in their pre-determined bays. All of the activity bathed in bright white light streaming from bulbs hanging hundreds of feet in the air.

Seen one, seen them all.

That said, there’s something different about this place. Something stands out, your brain informing you, “Hey, we haven’t been here before.”

Most likely, it’s the blaster bolts and bursts zipping over your heads, rebounding off walls, stripping away more layers of flaked paint. It’s like they say, there’s nothing quite as memorable as being on the receiving end of gunfire.

Where are you?

Who’s shooting at you?

Where and what are the exits?

What do you do?