Sorry for all the questions, but trying to start getting ready for running my first session.

Sorry for all the questions, but trying to start getting ready for running my first session.

Sorry for all the questions, but trying to start getting ready for running my first session. On page 114, under Weapon Damage is says, “melee weapons cause moderate injuries” but 54 doesn’t list Moderate as a category, instead saying melee weapons cause Major damage. I’m guess Major is the correct severity?

“We need to have a plan so that we know what we’re deviating from.”

“We need to have a plan so that we know what we’re deviating from.”

“We need to have a plan so that we know what we’re deviating from.”

Looking for 3-5 people to play a cyberpunky one-shot

Doing a quick sounding to see if anyone would be interested in a Shadowrun/Netrunner/Bladerunner/some-sort-of-running-involved one-shot. It’ll allow me to test out the cybernetics and SectorNet stuff.

City campaign, standard dystopian megacorp sci-fi, using the 6 factions from The Core (check the Carta Galaxia preview folder).

To change things up, I’ll be asking folks to make their own characters this time, rather than pre-gens.

Setting Rules:

– No supernatural careers/origins (Arcane, Chosen, Kinetic, Psychic, etc).

– All humans.

– 1 free extra Cybermod at character creation if you want it.

– Cybermods common, Biomods freaky/distrusted.

If possible, the characters and their Workspaces will likely be on the low end of the social ladder.

First come first served. Date/time to be organised once we get our people.

(Also, some appropriate music)

http://www.youtube.com/watch?v=2OqqbesJ-Ks

Asking for feedback yet again!

Asking for feedback yet again!

Asking for feedback yet again! (What’s the point of having an awesome community if not to bombard them with design feedback requests!)

Took all the wonderful responses in the previous topic about cyberscapes, and tried to put together something robust/solid but not overwhelming. It creates a new “zone” of play, but only adds one new Move.

I posted what I have written so far. This has probably been the hardest topic of FBH, I spend most of the week hammering away at it, trying to shape it into something that wasn’t too thin or too in-depth.

If you guys have a moment to spare, I’d love to hear your feedback. Specifically:

– The overall design/fiction of the SectorNet and the gridscapes.

– The Breaching mechanics.

Obviously, this is still very much unedited first draft, beware of terrible grammar and run-on sentences.

https://www.dropbox.com/s/tsulme0u5fos2rp/SectorNet%20Preview.docx?dl=0

So, writing up the Technology chapter and I’m kinda stumbling on the whole NeuroNet/Matrix/Cyberspace implementation.

So, writing up the Technology chapter and I’m kinda stumbling on the whole NeuroNet/Matrix/Cyberspace implementation.

So, writing up the Technology chapter and I’m kinda stumbling on the whole NeuroNet/Matrix/Cyberspace implementation. I find myself staring at a blank page and going “there is a full game system in just this little section”.

So I’m wracking my brain as to how to approach this. I want something elegant, that simulates the feeling of cyberspace. I want it to be robust enough that it can stand in for a number of different visions of cyberspaces. And I want it to be a component of the game, rather than the whole game (because holy crap this could easily be a whole new ruleset)

My current plan is to create an alternate Access Move (still using Interface), something approaching the back-and-forth multi-action implementation of Launch Assault or Face Adversity. It would only trigger when you try to Access through the cyberspace (which means you don’t have to physically be there, and can hopscotch from system to system).

Like: You enter cyberspace with a specific goal and tools, the GM describes the digital landscape/protections, then you Roll. The “Run” happens in a rapidfire back-and-forth of VR-spaces, shattered ICE, neural boobytraps, and shifting gridscapes.

The upside of this is that it adds a lot of VR action without adding more rolls. It only “exists” if the table has chosen to include cyberspaces in the game. And it plays well with the Technocrat (who gets a serious boost in cyberspace-active campaigns).

Sorry if that got rambly, it was useful to just write out my problem. That said, what do you guys think? Any issues or suggestions? I’d totally take links to specific, well-made cyberscapes as inspiration.

Also, is NeuroNet cool, name-wise? Or should I remain generic with “cyberspace”.

Has anyone experimented with introducing the Hx mechanic into UW?

Has anyone experimented with introducing the Hx mechanic into UW?

Has anyone experimented with introducing the Hx mechanic into UW? It seems like the cramped quarters would be a perfect avenue for introduction. The roll could increase one person’s history, both or even lower both of their Hx with one another.

Need a few extra sets of eyes.

Need a few extra sets of eyes.

Need a few extra sets of eyes. Hoping some of you guys could take a look at the list of Mods on page 3, and tell me if something is missing.

Note that this system will not only drive the Cybernetics and Biomods, it will also drive Beast aliens and mutations.

https://www.dropbox.com/s/ijgw80pk7wisfal/Mods%20Preview.docx?dl=0

I need a suggestion for my character name.

I need a suggestion for my character name.

I need a suggestion for my character name. He is an Explorer/Personality/Rustic character modeled after Steve Irwin, The Crocodile Hunter, except in space, “hunting” alien creatures. He is currently on the run from PETA (faction), that being the People for the Ethical Treatment of Aliens, and he is somewhat reluctantly followed by a perpetually exasperated film Crew.

What are people’s thoughts on playing a synthetic character like Data or a Geth from Mass Effect?

What are people’s thoughts on playing a synthetic character like Data or a Geth from Mass Effect?

What are people’s thoughts on playing a synthetic character like Data or a Geth from Mass Effect? Would you allow it or do you think it would be too hard to make work with the rules? Personally I think I would allow it in a game, as long as they’re roughly humanoid.