I’ve been toying with the way planets will be presented in Carta Galaxia.

I’ve been toying with the way planets will be presented in Carta Galaxia.

I’ve been toying with the way planets will be presented in Carta Galaxia. I’m hoping to make them deep enough without being intimidating/borning blocks of text. Here’s what I have so far, I was hoping I could get feedback about A) the general layout B) the amount of info given and C) the type of info given.

I’d also like to apologize for how slow I’ve been with Carta in general. Work has ramped up massively this past month (Damn you E3!) and I simply haven’t had the braincells/motivation to write after a long day at the office (what little energy I have when I come home is devoted to my son before we put him to bed, natch).

https://www.dropbox.com/s/za3u0y6cjedqehv/CartaGalaxia%20Preview%20-%20Planets.pdf?dl=0

Just picked up Uncharted Worlds today! I’m pretty excited to run it at the end of this week for my players.

Just picked up Uncharted Worlds today! I’m pretty excited to run it at the end of this week for my players.

Just picked up Uncharted Worlds today! I’m pretty excited to run it at the end of this week for my players.

One more thing just for fun, to add “flavor” to your sessions, consider this: Most spacers will be vegetarians not…

One more thing just for fun, to add “flavor” to your sessions, consider this: Most spacers will be vegetarians not…

One more thing just for fun, to add “flavor” to your sessions, consider this: Most spacers will be vegetarians not by nature or ethics, but by pocketbook. Real meat is expensive, both in cost to raise and in retail cost. 

“But sir! We’ll have vat grown meat!”

Yeah, about that. Growing meat in a dish is one thing, large scale commercial production is another. And unless they go the extra mile, what you get is a dry mushy compound that doesn’t taste of anything.  No fat content, that’s different set of cells, and because it’s grown in a vat, the meat doesn’t align into muscles, providing definition and texture. 

To get something that looks like a steak, they literally would have to sculpt the meat around fake bones, adding fat cells for marbling, and then exercise it with electrical shocks as it grows in a nutrient medium.

When you price it out, you’ll either pay a hundred credits for a 22 gram piece of sculpted vat meat, or that same hundred credits will get you kilos of vegetables and Phood. 

“Phood?” you ask?

Yes, Phood™ from the Phood Corporation. They produce all sorts of ersatz meat products from their ever popular Beeph™ to their line of Pharm Fresh Feggs™. Phood Corp products look and taste like the real thing. 

They are made from mycoprotein harvested from vast mats of fungus grown in sterile conditions, they can mimic the texture and flavor of what ever you desire. 

Feel like Chikhen™? Or some Mheet™ balls with your pasta? They got it. 

Dig in and enjoy!

(For a real world version, check out Quorn.)

Another post by me wondering about something in UW.

Another post by me wondering about something in UW.

Another post by me wondering about something in UW. 

Wild Jumps for instance. 

To me they seem to have two purposes:

1. You’re at Star A, heading to the jump point for Star B. For whatever reason, you need to jump long before you’re close enough to do so safely. You punch in the coords and push the button and pray that you jump to Star B successfully. 

2. You’re at Star A, being chased by a Faction. If you jump to Star B, they will be hot on your heels. However, if you Wild Jump to Star C, you may be able to shake them. (And there’s no jump point to Star C from Star A.)

So for 1, it’s sort of jumping your motor bike from the back of a plane and trying to land on a road. You’re not in a good position to do it, but with luck, you can slide into the slot and make the jump.

2, however, you’re forging a new connection to a currently unlinked star. 

So I’d imagine getting a bonus, just +1, for reason 1, as there is already a jump point, you’re just in a poor position to use it. 

Or if you don’t like that, a -1 for the reason 2, as there isn’t a stable jump point for you to piggy back on.

Thoughts?

So here’s a questions about jump points, not the adventures, but the points in system that ships use to travel from…

So here’s a questions about jump points, not the adventures, but the points in system that ships use to travel from…

So here’s a questions about jump points, not the adventures, but the points in system that ships use to travel from one star to another. 

As per the rules, the ship has to be at the jump point to make the jump. As far as I can tell, this is an automatic success. No navigation checks, no jump rolls, just arrive, push the button, and Bob’s your Uncle, you’re at the other end. Is this correct?

There’s only one jump point from Star A to Star B. Is there a chance for a ship to be at the point the same time another ship is coming out of it? 

How big is this “point”? It is more like a Lagrange point and it’s more of a region of space than an actual physical point?

Do ships retain velocity and vector heading when they transit? That is, if the ship is pointed in a direction in relation to the galactic disc, does it retain that alignment when it jumps?

When you Wild Jump, I assume the you exit from a jump point, but you do not necessarily enter one. I think you would have to make a reverse trip to find the other end of the jump point at the original system.

There, that should keep folks busy for a while. 🙂

This is quite a nice low-key soundtrack.

This is quite a nice low-key soundtrack.

This is quite a nice low-key soundtrack. None of the tracks are distracting, they just sit super well in the background, providing ambiance. This is definitely a soundtrack I could see playing while running a session, rather than just one to listen to for inspiration. The overall soundscape has a bit of distressed metal, a bit of rocky desolation, a bit of deep rumbling thrumming. There’s an overtone of Middle-eastern flutes, strings, bells and tabla, which gives the whole thing the feel of a Farscape soundtrack.

I’m thinking this would work super well for a Core campaign in civilized space, since a lot of the Core is influenced by the Middle-east, India and such.

http://www.youtube.com/watch?v=bcgQLp7Oj3M

How would you all narrate a starfighter dog fight in which the pc initiated the action and then rooms 7-9?

How would you all narrate a starfighter dog fight in which the pc initiated the action and then rooms 7-9?

How would you all narrate a starfighter dog fight in which the pc initiated the action and then rooms 7-9?

I’m curious how people actually narrate a fight that had many rounds of action resolved in one dice roll.

I got my PoD Uncharted Worlds about a month ago and I like it a lot :) I’ve now started a campaign, resisted a…

I got my PoD Uncharted Worlds about a month ago and I like it a lot 🙂 I’ve now started a campaign, resisted a…

I got my PoD Uncharted Worlds about a month ago and I like it a lot 🙂 I’ve now started a campaign, resisted a strong urge to use an existing world (I’d really like to use Fragged Empire) and just see how the world develops… First session was mostly character creation, and we played a bit and ended with heroes’ ship received from First Star Conglomerate (oldest part of human region) ended docked with a ship of pilgrims returning from a trip to a world ‘touched by God’; they had a man-sized bug eating their electronics…

I really like how easy it is to start a game. I must restrain myself from preparing too much beforehand, I’ve always spent too much time prepping!

There’s some things I have difficulties to get a grip.

-One is properties, especially on weapons. While some properties are obvious, properties like Laser and Plasma feel quite similar to me (I guess neither of them has recoil and have less danger when used in a spaceship compared to bullets).

-How much do ship workspaces affect the ship? For example, would Armored have any mechanical effect in ship combat, or would it be limited to preventing damage from spreading, what Navigation allows, what information ship’s standard scanners would give from a planet/ship compared to Survey?

-What is the primary reason for a crew to be mechanically similar, what effect would small variation have? I have one crew member with Class 3 crew and another one wants to be drone builder (I’m thinking of him buying a Crew, trading versatility of human ones for flying drones), and the question will come up sooner or later.

I have some other questions too but I guess they’ll start to clear up once I get more familiar with the system (my first PbtA!). I believe I want a bit more complexity for combat, but in games with more detailed combat I’ve wanted a quick combat option so I guess I appreciate both ways 🙂

Btw, I think a collected of rules questions and clarifications would be cool, I’ve been browsing this community quite a lot and have found a lot of answers too, but it hasn’t been very fast!

Expanded Conflict

Expanded Conflict

Expanded Conflict

I have a player who wants a little bit more in depth combat, but I don’t want to end up doing task resolution with a bunch of Face Adversity rolls per shot. So here’s my idea, based on Trollbabe:

For a conflict, you roll Open Fire/Launch Assault as normal. On failure, you suffer a consequence as normal, but on success the enemy (individual or group) suffers a consequence in the same manner. With each set of rolls, the level of consequences (likely harm) increases one step. Until one side gives up (in which they get to narrate what happens) or is taken out.

It’s not much different than normal, just sort of a defined way to escalate the consequences as the conflict goes on.

Sean Gomes​ – do you have a preview of either an origin or occupation that would allow one to create a Jedi?

Sean Gomes​ – do you have a preview of either an origin or occupation that would allow one to create a Jedi?

Sean Gomes​ – do you have a preview of either an origin or occupation that would allow one to create a Jedi? How could I make a Jedi or at least force powers work?