Perseus Expansion – Episode 1

Perseus Expansion – Episode 1

Perseus Expansion – Episode 1

Our heroes:

Tyrrell Verbinski (John) – a reckless explorer

Dr Klaus Krieger (Simon) – a clip heeled technology scientist

Rickaric Drifft (Pete) – a former policeman and survivor

Gorm (Anthony) – A large and violent alien

The scene opens with the Combine licensed tramp freighter PB-497 emerging through the broiling grey clouds above Near Dark starport. Flecked with lightning, the ageing vessel lurches down to docking bay 3. See here for system information:

http://www.gamingtavern.eu/phpBB3testTHZ/viewtopic.php?f=84&t=4965#p4739

It is the Combine that has commissioned them to make contact with Ferris Jones, a Combine agent in Severin.

The Combine have taken a sudden interest in the locally sourced antidote to the virulent Janix Virus. The virus was eradicated on Near Dark, however the complex antiviral formula remains hidden on Near Dark. There are rumours that Janix has escaped the cul-de-sac system and is poised to strike across the sector…

After some routine starport acceptance rituals the group head out of the downport in Tyrrell’s SPV vehicle, spinning onto the only highway, Highway 1, sharp straight to the capital.

The road dual is brief as the squat armoured beetle wheeler crashes into the SPV spewing out two wretches of mercenaries armed with with pulse rifles, cloth armour and a determined attitude. (Two threats whose agenda was to kill and dissuade in equal manner). Enter Gorm, spilling out of the SPV and rolling forward for close assault. Rick was more controlled, lobbing in his flashbang and readying for the close in work that he excels at. Rick scored 10+ and got to narrate how he took out one section with his viscous close in work. Gorm was in the 7-9 range therefore blunting the attack by taking one down, but two more ran past and charged in into the SPV. Only to be met by the jury rigged laser pistol of the good Doctor. His new wide beam modification to his laser pistol sprung into life. One taken out and another staggering away, only to meet Gorm…

Gorm was wounded with a medium wound but took out the remaining guard, whilst Tyyrell swipes the beetle off the road into the drainage ditch.

Enter Nadia Wike on her super bike. She clearly has some history with Rick, and it is not all good. After a sharp exchange she speeds past Rick to Severin city (the road only goes to one place). Nadia is here on business and is sure she will meet up with Rick again before he departs.

Rock and roll at the Star Lodge, where hotel data screens are broken quite quickly. I didn’t mention the drone that has been following the group since death on Highway 1. They depart through the subterranean levels of the city to emerge outside Kerin’s Bar, ready to meet their contact, Ferris Jones, within…

Atmosphere: run down, graffiti decked and leaking like an old public toilet

http://www.gamingtavern.eu/phpBB3testTHZ/viewtopic.php?f=84&t=4965#p4739

Just a head’s up, I’ll be running an Uncharted Worlds one-shot with a few of the other community members via…

Just a head’s up, I’ll be running an Uncharted Worlds one-shot with a few of the other community members via…

Just a head’s up, I’ll be running an Uncharted Worlds one-shot with a few of the other community members via Hangouts tomorrow night starting around 7pm eastern. We currently have 3 players and I’m comfortable accommodating 1-3 more; here is the link to the event, if interested please respond so I know how many to expect… https://plus.google.com/u/0/events/c28g9bau8q1pd2d1edqvtjtiqm8?authkey=CMyW5O_T4eX3_gE

https://plus.google.com/u/0/events/c28g9bau8q1pd2d1edqvtjtiqm8?authkey=CMyW5O_T4eX3_gE

Faction Perspective: Core

Faction Perspective: Core

Faction Perspective: Core

Dai’Rho

Today’s Faction is the Dai’Rho. It was interesting trying to find their voice when writing this. The Heirs are dismissive and disgusted, the Ministry is frustrated, but the Dai’Rho are… disappointed? 

Interfaction Politics – Dai’Rho Perspective:

The Ministry: All that data, all that surveillance. They see, yet they don’t understand. It is important to draw wisdom from different places. If you take it from only one place it become rigid and stale.

Brekengraf: The body is a shell. No matter how beautiful, how large, how perfect you make the shell, what is within will still be rotten. Life simply happens wherever you are, whether you make it or not.

Iron Assembly: You struggled. You suffered. And now you lash out. But history will see it as just more senseless violence. A brother killing a brother to grab power. There is a better way, but your pain has hardened your heart.

Heirs of Taaj: You covet the prestige of your lineage, but you have forgotten your duty and responsibility to the people. Protection and power are overrated. The wise choose happiness and love.

GalSec: Wherever you hunt crime, you will invariably find crime, whether or not it was there before.If you look for the dark, that is all you will ever see. Focus less on punishing guilt, and more on protecting innocence.

I’m running a one-shot tonight with some people who’ve already done one with the included pregen characters.

I’m running a one-shot tonight with some people who’ve already done one with the included pregen characters.

I’m running a one-shot tonight with some people who’ve already done one with the included pregen characters. Does anyone have any pregens they could share here so I could quickly expand the roster?

Normally I’d do it myself but I’ve been insanely busy lately. I’m working hard to avoid canceling the session, but I don’t have any prep time available.

thanks!

Faction Perspective: Core

Faction Perspective: Core

Faction Perspective: Core

Heirs of Taaj

Continuing today with the Heirs of Taaj. Though I try to paint in primary colors, I have to be vigilant to not make the Heirs out to be flat-out bad guys. My own politics tend to color my writing quite a bit, and these guys (and GalSec) will likely get the short end of the stick. Still, I’m trying my best to give them important and meaningful redeeming qualities, hence the focus on art and culture.

Interfaction Politics – The Heirs of Taaj Perspective:

The Ministry: They impose and impinge on the freedoms of the creators, the artists, the entrepreneurs. They want a bright and vibrant society to function like dull, monotonous clockwork. Instead of inspiring greatness, they have created stagnation.

Brekengraf: Their idea of improvement and perfection is nothing short of revolting. Their life extension technologies and body-scultping are too useful to pass up, but those treatments are funding something hideous behind closed doors.  

Iron Assembly: Rabble. Dangerous, violent, uneducated rabble. Their usefulness as a workforce is debatable at best. Let them whine and complain and demand like the leeches they are, they will get exactly what they are worth and not a credit more. 

Dai’Rho: These silly, drug-addled preachers should be below contempt, yet they hold far too much of the populace under their sway. The most galling aspect of their fool religion is the ludicrous caste-abolitionism. They risk dragging us all down into mediocrity

GalSec: They throw their weight around, acting like the biggest predator in the wilderness. Their idiot laws are exceptionally frustrating, and their methods are pointlessly aggressive. Fortunately, GalSec officers are either very rigid and predictable, or easily bribable. 

Some lovely ambient space music from Elite Dangerous. Part 3’s got the music for dramatic space fights.

Some lovely ambient space music from Elite Dangerous. Part 3’s got the music for dramatic space fights.

Some lovely ambient space music from Elite Dangerous. Part 3’s got the music for dramatic space fights.

http://www.youtube.com/watch?v=GRPIifzzreM

Faction Perspective: Core

Faction Perspective: Core

Faction Perspective: Core

The Ministry

Started a new sub-group to hold my (hopefully regular) Carta Galaxia previews. I feel it’ll give me more incentive to write, as I’ve been suffering from major anxiety-induced writers block lately.

To start us off, every evening I’ll be posting a “Faction Perspective”. Basically, it’s what one Faction thinks of each of the other Factions in that sector of space. Since I’m currently working on the Core, those will be the first I’ll cover.

Without further ado:

Interfaction Politics – The Ministry’s Perspective:

GalSec: If only they were not so keen to resort to brutish displays of force. They lack discipline, tact and respect. Their violent methods and narrow-minded fixation on “justice” end up causing as much chaos as they prevent.

Heirs of Taaj: A vestigial remnant of a bygone age. They are proud, power-hungry, and only interested in themselves. They should be content with their role as figureheads, and leave the governance to us.

Brekengraf: Their fetishistic pursuit of “human perfection” has caused one too many catastrophes. If they persist in disobeying Ministry public safety protocol, then their unauthorized experiments will be terminated one by one.

Iron Assembly: A dangerous syndicate which must be monitored very closely. They provide too strong a voice for the lower castes, and are the indirect cause of much civil unrest and seditious activity.

Dai’Rho: They have forgotten their purpose: to shape the citizenry into a unified, obedient, productive force. Instead they’ve begun preaching dangerous ideas, like the abolition of the castes.

I spent the weekend putting together the faction symbols of The Core.

I spent the weekend putting together the faction symbols of The Core.

I spent the weekend putting together the faction symbols of The Core. Graphic design is in no way my strong suit, but I’m relatively happy with the way the individual faction symbols turned out.

Those who read the previously uploaded Core campaign preview will notice that the Sundered are gone, replaced with the Iron Assembly, and that a number of spheres of influence have changed. This was brought about by an analysis of the faction roles in the Core.

(Shout out to Patrick Murray for his analysis of the problems the Sundered posed, and for helping me work out the seeds of this new distribution)

The Faction Distribution chart (below) maps out each faction’s sphere of influence, and the overarching aspect they share with like-minded factions. That’s not to say that neighboring factions don’t have conflict: In fact, there’s probably more room for conflict in the differences of approach and philosophy. Similarly, “opposed” factions can also share common themes or ideals (the Dai’Rho and Heirs of Taaj both appreciate art and music, for example, GalSec and Iron Assembly both resort to force when diplomacy fails, etc.)

I’ll have a more in-depth post about each symbol (plus a smattering of rejected icons) later in the week.

The Seven Hills RPG convention isn’t far away, so I’ve put my game pitch in as below.

The Seven Hills RPG convention isn’t far away, so I’ve put my game pitch in as below.

The Seven Hills RPG convention isn’t far away, so I’ve put my game pitch in as below.

I’m going in hot, on fast burn, and intend to find out what is going on along with the players. I’m usually ‘Traveller with lots of prep”, so this is a bit of a wild jump.

Uridium Vortex

System: Uncharted Worlds – a Powered by the Apocalypse system game

Genre: Space Opera

Players: Up to a riotous 6

Slot 3

The extraction is almost complete. Deep in a secure complex in the withered heart of the Severin cityplex you close in on your mysterious prize. It was a tidy sum to acquire it. Neat and tidy.

Which faction commissioned this extraction?

What strings were attached to payment?

Who also wants this prize?

The squat permacrete building suddenly screeches into life. Sensors blink, shutters fall, deadlocks engage.

What gave the game away?

Who has just arrived to collect the prize?

Set in the far Perseus Expansion (http://www.gamingtavern.eu/phpBB3testTHZ/viewforum.php?f=84) in our future, 500 years from now, you and your crew have just taken a step far too far. Again…

Tags: PbtA, collaborative storytelling, “what do you do…?”

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