We’ve pushed past the half-way point on the Uncharted Worlds Kickstarter.

We’ve pushed past the half-way point on the Uncharted Worlds Kickstarter.

We’ve pushed past the half-way point on the Uncharted Worlds Kickstarter. Thank you all for your support! I’d love to keep this momentum going a little longer, to get this thing funded by the weekend. I’m sure we can do it. Post, tweet, etc, keep the signal alive.

In other news, I’ll be making a video blog type thing this weekend, the first of a series. Should the first video be about How To Play in a general sense? Or should it be about character creation? Or something else?

Hey Sean, fellow sean here

Hey Sean, fellow sean here

Hey Sean, fellow sean here,

I’m trying to start a quick and deadly playtest and pit my group against some hordes of swarm aliens. I just have a couple questions:

1. In the charts for weapon upgrades certain classification have included tags such as the +Knockdown tag for Large Melee. Does this included tag count towards the weapon’s total weapon class?

So if someone has a large weapon: +Knockdown +Sever is it a class 1 or class 2 weapon.

2. Are any of these weapons supposed to have a base damage? Or is damage handled by a mechanic that I’m missing?

3. Does it change the game too radically to have the players pick only one room on their starship from their careers and make them share a crew at the beginning? I feel like this would leave a long road for improvements that feel satisfying and give them a “rebel” feel but I wonder if it gimps their opportunities in the beginning.

Thank you for all your help and the wonderful content you’ve created and for being willing to share it while it is being fine tuned.

Ladies and gentlemen, I am excited to announce that the Uncharted Worlds Kickstarter is now live.

Ladies and gentlemen, I am excited to announce that the Uncharted Worlds Kickstarter is now live.

Ladies and gentlemen, I am excited to announce that the Uncharted Worlds Kickstarter is now live. Thank you all for your support, and please feel free to repost, reblog and share the news in your gaming communities and to anyone who you think might be interested in supporting an indie roleplaying game. Together we can make this an awesome product.

Thank you all!

https://www.kickstarter.com/projects/278368114/uncharted-worlds-a-space-opera-roleplaying-game

Behold! Sector 05 – Habitation. Aka Character creation.

Behold! Sector 05 – Habitation. Aka Character creation.

Behold! Sector 05 – Habitation. Aka Character creation.

Barring minor alterations to individual skills, this should be it for this chapter. Check it out, run character creation for yourself, try to find some cool or wacky combinations.

Also, as a fun exercise, my regular playtest group would roll 1d10 3 times, rolling for origin-career-career and then trying to come up with an appropriate sci-fi archetype that fits that combination and/or an interesting skill interaction. It was a great viability test; never had a roll that was unworkable, and really allowed them to step outside the bounds they were comfortable with. Give it a shot, if you have a spare moment.

Moving on to Sector 06 – Marketplace. Gotta equip those newly minted characters!

https://drive.google.com/file/d/0B4ky16XZasoPaFUwelpyX2lLZkk/view?usp=sharing

And finally, the last (but certainly not least) career, the Technocrat.

And finally, the last (but certainly not least) career, the Technocrat.

And finally, the last (but certainly not least) career, the Technocrat.

Those of you who tried out versions 0.83 and before might notice that the ‘Access’ basic move went through a very recent major update, allowing me to overhaul the Technocrat (which was already the newest career). Much more satisfied with the interplay of the skills with other careers in this version.

Side thought: It’s amazing how we take technology for granted. If sufficiently advanced technology is indistinguishable from magic, then sufficiently widespread technology is indistinguishable from the mundane (he wrote, creating electronic signals across the breadth of a planet by touching his fingers to squares of shaped organic polymer).

Tomorrow, a special treat: Chapter 5: Character Creation in its entirety. Step by step character creation rules, full 10 careers and 10 origins.

https://drive.google.com/file/d/0B4ky16XZasoPeV9JaFJMaUtTN28/view?usp=sharing

Hi all!

Hi all!

Hi all! We started a campaign set set in 26th century, did some cool world/universe building and fleshed out pcs and factions.

Will give more feedback next game…

Few questions though-

1. How can stats be advanced? Perhaps more xp + complete milestones that relate to the stat?

2. Harm..how does it work with a crew? When to kill them if it’s just a few npcs…?

3. Debt for the starting ship…is it 3 debt for each pc? Or 3 debt for the group?

Thanks!

Captain’s log: The Starfarer (career #9)

Captain’s log: The Starfarer (career #9)

Captain’s log: The Starfarer (career #9)

The Starfarer and Explorer were always mirrored classes, thematically, between frontier and core worlds, between land and space. This can be seen in the parallels between Cosmopolitan and Reconnaissance, and between Custom Vehicle and Custom Flyer. To a lesser extent, Calibrations and Recklessness are also opposites, though they’ve diverged mechanically.

Also: Yes. Calibrations. I’m sure that reference will age well.

Tomorrow: The final class, the Technocrat.

https://drive.google.com/file/d/0B4ky16XZasoPWWxhVjFDRkZMUkk/view?usp=sharing

The dastardly Scoundrel is our 8th career.

The dastardly Scoundrel is our 8th career.

The dastardly Scoundrel is our 8th career. The overlap between this and Clandestine made for some interesting back-and-forth, to ensure the separation of style and intent between the two designs. That said, the Sneak Attack move remained with the otherwise non-lethal Scoundrel (as opposed to the very lethal Clandestine) was an aesthetic choice of sorts; it fulfills the Rogue analogue, and I couldn’t help but put in a cheesy Star Wars reference. I mean, really, it’s a scoundrel, there’s an ability that lets you shoot first. How could I not?

The Addict move is one of the newest skills to be introduced, and I’m still scrutinizing it. I’ve avoided flat +1s and -1s for the most part (because they’re usually boring), but the narrative gain is quite high here, from a story perspective, a characterization perspective, and for the sheer number of hooks the GM can get into the player.

Tomorrow: The far-travelling voyages of the Starfarer.

https://drive.google.com/file/d/0B4ky16XZasoPM211R2JYSXl1ZnM/view?usp=sharing

I’m almost as excited as the squirrel in Ice Age movies to see this moving forward with a steady pace.

I’m almost as excited as the squirrel in Ice Age movies to see this moving forward with a steady pace.

I’m almost as excited as the squirrel in Ice Age movies to see this moving forward with a steady pace. When will the Kickstarter begin? I cannot seem to find the post about it?