Uncharted Worlds at kapCon: The short version:

Uncharted Worlds at kapCon: The short version:

Uncharted Worlds at kapCon: The short version:

Round 3, I ran “Repossession”, in which our plucky band of heroes “rescued” an Epoch Trust research vessel with an experimental “safer” jump drive from the clutches of Ironclad (which of course they damaged). Of course, the unexpected item in the quarters area was a grubby little urchin named Lee, stowed away from one of the countless slums around the Ironclad Naval depot. While guns were pointed, eventually they bonded, with the result that Lee was standing next to the Merc in the airlock waiting for the boarding party (!) when the plan went sour. The ship wild jumped to avoid being boarded, and the game took a hard turn into SF-horror, with a player deciding that the airlock door was what disappeared in the jump, which meant Lee went with it, lost in the warp. And then they found their arm, still clutching the pistol the Merc had given them… I think several of the characters were psychologically scarred by this.

Round 5, I did the Ship Job. A simple heist involving rescuing / kidnapping the daughter of a nakamoto executive from her pirate boyfriend (and bunch of bodyguards), from a liner, mid flight. The characters executed it perfectly, taking over the security system, locking the bodyguards in their cabin, and disabling the target and boyfriend with knockout gas before stuffing her into a room service hover-trolley for a sneaky extraction. It was only when the security system crew tried to walk back to the service airlock that they were noticed, and the Wrecker was shot and cut off from the airlock. They were saved by a quick-thinking and very sneaky bounty hunter, but ended up losing a leg.

In both games people loved the cascading consequences, and the crowded quarters rolls. And I had a repeat player who wants to start running it. So I’d call that a success.

Episode 12 of K Band Radio is out now!

Episode 12 of K Band Radio is out now!

Episode 12 of K Band Radio is out now! The crew of the ¡Smash N Grab! try to wrap up their latest job, then make a delivery decision that could put them on the front line of chaos. Just another day on the job for a team of starship repossession specialists.

https://kbandradio.podbean.com/e/float-menacingly/

https://kbandradio.podbean.com/e/float-menacingly/

Can someone help me track something down.

Can someone help me track something down.

Can someone help me track something down. There was a season of an Actual Play podcast that ran Uncharted Worlds where the group started as prisoners on a now-empty planet with their memories erased and didn’t have any of their character sheet moves. They gained them over the course of episodes as they started interacting with the world. Anyone know what I’m talking about?

Wherein the crew of the ¡Smash N Grab!

Wherein the crew of the ¡Smash N Grab!

Wherein the crew of the ¡Smash N Grab! spend time investigating their target with a few custom moves and an exploration of IG Net via both console, virtual reality, and cybernetic connections. Oh, and Ken breaks the GM.

Who knew the ¡Smash N Grab! even had a VR pod?

https://kbandradio.podbean.com/e/the-boom-boom-drawer/

It’s time for another episode of K Band Radio!

It’s time for another episode of K Band Radio!

It’s time for another episode of K Band Radio!

The crew drops off Arkoth Feelers, runs afoul of the law (Frank, again), and hangs out in Bingo Palace. Frank421 gets lost in space. Fang Lunis plays Bingo with some Great Old Ones.

I play around with alternate, situation specific, Clumsy rolls in this episode. I created “Weight, What?” for Zero G situations. In a couple of episodes the players get the opposite experience with “Heavy G and the Boys” on a high gravity planet. I can post the moves here, if you’d like.

https://kbandradio.podbean.com/e/weight-what/

https://kbandradio.podbean.com/e/weight-what/

It’s release week!

It’s release week!

It’s release week! Episode 7 hits the digital ether with the jokes, chaos, and confusion you’ve come to expect from us.

The crew of the ¡Smash N Grab! head to Starburst on a black market shopping trip, and we drum up all manner of new and interesting non-player characters for you to meet. Is this another episode where Ken’s choice between human or alien is “human-ish”? Only your ears can answer that.

https://kbandradio.podbean.com/e/yoyo_euphemism/

https://kbandradio.podbean.com/e/yoyo_euphemism/

My players killed some enemies and not unreasonably want to take their guns.

My players killed some enemies and not unreasonably want to take their guns.

My players killed some enemies and not unreasonably want to take their guns. But I want to limit their assets to stop sprawl in the game. What do people do about this?

It’s K Band Radio New Episode Wednesday (trademarked, but not really), and you’re in for a treat.

It’s K Band Radio New Episode Wednesday (trademarked, but not really), and you’re in for a treat.

It’s K Band Radio New Episode Wednesday (trademarked, but not really), and you’re in for a treat. We wrap up our second jump point and introduce *cinematic puppet show voice* (not trademarked at all), Food Trucks in Space. Varg makes a friend for life. A Very Bad Thing almost happens because Players Don’t Always Pay Attention to What the GM Says (completely trademarked).

Note: Episode six of K Band Radio has no talk of or inside jokes about trademarks. Storyteller for the Stars, Brian Shaffer, got a tad wet, cold, and loopy on the motorcycle ride into work this morning. Thus, this post.

https://kbandradio.podbean.com/e/a-truck-load-of-dragons/

https://kbandradio.podbean.com/e/a-truck-load-of-dragons/