Hey!

Hey!

Hey! I just started my first UW campaign and I came up with a collaborative, random-ish galaxy creation process, which is basically going around the table rolling d6s and drawing circles. I made some tests on my own and used it with my group and I think it turned out pretty cool, so I thought I’d share it.

One thing to mention is that our campaign setting is a colonized galaxy run by a megacorporation and a powerful religion, so jump addresses are a commodity. The map reflects the sites that the characters already know (we plan on expanding as the campaign progresses).

GALAXY CREATION:

1 – Player to the MC’s right rolls 1d6+2 and draws medium circles with plenty of space between them. These are the star systems the group knows. They place 1d6 on each circle.

2 – Player to their right rolls the d6s separately and draws small circles around each star equal to the number rolled. These are the planets on each system.

3 – Player to their right rolls d6s in the same way and fills in one planet if they get a result smaller than or equal to the number of planets on that system. These are the major colonies.

4 – Player to their right rolls 1d6 for each system and if they get 1, 3 or 6, they draw a small, filled diamond around one of the planets on the respective system. These are the major space stations.

5 – If any system ends up without major colonies or space stations, the next player draws a symbol on a planet of each empty system. Those are dangerous planets, which aren’t inhabitable, but pose a risk to the general population (rogue colonies, dangerous wildlife, unstable weather, and so on). The player who “tagged” them gets to decide what makes that planet dangerous when the time comes to visit them.

Next, draw dotted lines between neighboring systems, forming a kind of “road map” indicating the systems that are jump-connected.

My group used a geometric ruler and colored pencils to make our map (pictured). We also decided to tag the stars of each character’s home system. We used alchemical runes for most of the tags (except for the central system, because we hadn’t had that idea yet). Our map is still pretty empty since we’re only gonna decide the details of each system as we get to them.

Anyway, hope someone finds this interesting! It sparked a lot of ideas about the galaxy on our table. Let me know if you use it or if the process wasn’t clear enough.

Catch Episode 20: axiom station and listen as the Doctor attempts to find information about his origins!

Catch Episode 20: axiom station and listen as the Doctor attempts to find information about his origins!

Catch Episode 20: axiom station and listen as the Doctor attempts to find information about his origins! Laugh as Flossy attempts to flirt and fails horribly at it!

special thanks to Tessa and Heather of the nerdsmith podcast network for their help in providing additional content for the episode.

https://www.chaoticgoodnesspodcast.com/2018/04/23/episode-20-axiom-station/

oops, I don’t see where I posted our link for ep. 18….

oops, I don’t see where I posted our link for ep. 18….

oops, I don’t see where I posted our link for ep. 18….

well, if you want to hear how a whole bunch of cramped quarters rolls work while the crew drifts in space for a few days, give this a listen! It was suggested to us that we do a whole episode of crew interactions, so we did.

https://www.chaoticgoodnesspodcast.com/2018/04/09/episode-18-cramped-quarters-mouse-tunnels/

Episode 19: derelict mystery is live now!

Episode 19: derelict mystery is live now!

Episode 19: derelict mystery is live now! out of the blue I came up with something the crew discovered on a derelict vessel and it threw everything one of the characters thought to be true in question. now I have to figure out how it fits in the story…

https://www.nerdsmith.org/content/chaotic-goodness

explosions!

explosions!

explosions! gunfire! space pirates! A giant invincible space monster! A frozen corpse hitting a windshield! there’s even a mech involved! oh my goodness this episode was so space opera I got the nerd tingles. Thank you, Sean, for making a system that made this crazy mishmash of action possible and quick!

https://www.chaoticgoodnesspodcast.com/2018/04/02/episode-17-showdown/

episode 16 is the build up to the final, epic conclusion of the pirate prison arc!

episode 16 is the build up to the final, epic conclusion of the pirate prison arc!

episode 16 is the build up to the final, epic conclusion of the pirate prison arc! we still have a contest for UW giveaways, so listen in for details on how to win.

https://www.chaoticgoodnesspodcast.com/2018/03/26/rin-united-and-it-feels-so-good/

Session two is over and, boy, is “Cramped Quarters” a joy.

Session two is over and, boy, is “Cramped Quarters” a joy.

Session two is over and, boy, is “Cramped Quarters” a joy. There was a lot of travel and the little “vignettes” we played out of people’s interactions were really the high points. This was also our first go at full-fledged spaceship combat. It went really well, which everybody finding something to do between dealing with malfunctions, patching holes, manning weapons and shields, doing electronic warfare, and actually flying. I was a bit worried about this, but it was easy to keep everyone engaged. It was definitely an “all hands” effort.

Two sessions into a new campaign in which we’re trying to do ad hoc drop-in-drop-out, self-contained sessions.

Two sessions into a new campaign in which we’re trying to do ad hoc drop-in-drop-out, self-contained sessions.

Two sessions into a new campaign in which we’re trying to do ad hoc drop-in-drop-out, self-contained sessions. Workspaces and crews have featured heavily into the moves of the players. Among the exploits:

– A player’s “beautiful staff” crew deactivated the artificial gravity on the team’s ship to gain the upper hand on a boarding party

– Another player successfully charmed some members of that boarding party in the ship’s Culinary workspace and taught them to make really good sandwiches

– An engineering crew was used as a distraction to make the boarding party cover them while the players sneaked up behind the boarding party using a hardpoint access hatch

– In the second session, the players needed to retreat with the retrieved cargo and forgot that one of them had a Luxury skill-granted NPC butler who brought the shuttle in to pick them up

I’ve been really happy with the system as we get our feet under us. Thanks!

Started my campaign and it went really well.

Started my campaign and it went really well.

Started my campaign and it went really well. They got a lead on an ancient disabled military capital ship and (after dealing with the insane ship AI) looted it for everything they could pack into their hold… and then used their shares to pay off debts. Working as designed! 🙂

One thing I came up with was a new Attire upgrade: Powered. It gives you the same benefits as the “Heavy Lifting” skill when wearing it. Figured it was a good fit for things like Powered Armor and the cargo lifter from Aliens.

episode 15: Mission Rinpossible is out today!

episode 15: Mission Rinpossible is out today!

episode 15: Mission Rinpossible is out today! what makes this episode special is we have information on our second ever giveaway contest! if you would like to learn what we’re giving away and how to enter the contest, give us a listen!

https://play.radiopublic.com/the-chaotic-goodness-podcast-G3VAb5/ep/s1!0b433d80b77d385c987a541ff135c101eb1afab3