OK, fine, you talked me into it.

OK, fine, you talked me into it.

OK, fine, you talked me into it.

Hab-domes clustered around atmosphere processors. Pressure shelters built into underground caverns. Tin shacks under an alien sky. Every colony world is different. But every one of them is a community, full of people trying to make a new life in a new place.

Colonies is a story supplement for the Uncharted Worlds roleplaying game which provides additional material on running campaigns set on colony worlds. It is intended to be used as a source of ideas during campaign setup. Colonies includes:

* Advice on campaign setup

* Optional rules for colony campaigns

* “Frontier Hellhole”, a quick-start campaign.

Because people live in all sorts of places…

http://drivethrurpg.com/product/219470/Colonies?src=plus

Colonies book is all done and ready to go.

Colonies book is all done and ready to go.

Colonies book is all done and ready to go. I have an ISBN and everything! The only question is whether to release the PDF now and release print when it checks out, or wait a month for the print version to be approved and for a proof to make its way to New Zealand so I can release it all at once.

I think I’ve got a group of players who are interested in regular session play, but maybe an hour every other week.

I think I’ve got a group of players who are interested in regular session play, but maybe an hour every other week.

I think I’ve got a group of players who are interested in regular session play, but maybe an hour every other week. Anyone have any experience playing short sessions?

I’m sure it’s been asked before, but I can’t find it anywhere. So…

I’m sure it’s been asked before, but I can’t find it anywhere. So…

I’m sure it’s been asked before, but I can’t find it anywhere. So…

Suggested literature for Uncharted Worlds?

Longer version: I’m going on holiday for three weeks. I want to read one or two good sci-fi books with an UW vibe — the original game, not FBH. So, far future and FTL travel, but no aliens, magic, or weird warp things. But lots of exploration, political conflict between factions, and the unsuitability of human anatomy for vacuum.

Community, knock me out!

Hi all just found this group and the game…big Dungeon Worlds fan so very exited for space game….1st game mis…

Hi all just found this group and the game…big Dungeon Worlds fan so very exited for space game….1st game mis…

Hi all just found this group and the game…big Dungeon Worlds fan so very exited for space game….1st game mis this Sat looking forward to it..

I’m looking to be running a game of Uncharted Worlds soon, and I have a question about stats and the advancement…

I’m looking to be running a game of Uncharted Worlds soon, and I have a question about stats and the advancement…

I’m looking to be running a game of Uncharted Worlds soon, and I have a question about stats and the advancement system. Namely, most PbtA games I’ve played or looked at let you buy a stat increase with an advancement, and let you increase one of your stats up to +3 if you want. Uncharted Worlds doesn’t let you do either of those things; is there a particular mechanical or philosophical reason it doesn’t?

My players are used to games where they can increase their stats over time, and I’m worried they won’t be happy about the fact they can’t in UW. Would it be game breaking to let them spend XP to increase a stat, up to a maximum of +3, via the alternative advancement rules in Far Beyond Humanity? If not, what do you think would be a fair XP cost for doing so?