I have a question about downgrading someone’s Partial Success (7-9) with a Failed Get Involved (6-).

I have a question about downgrading someone’s Partial Success (7-9) with a Failed Get Involved (6-).

I have a question about downgrading someone’s Partial Success (7-9) with a Failed Get Involved (6-).

The situation was Player 1 was inside a MechWarrior type of tank, called Hammer.

Player 2 was in their own MechWarrior tank called Anvil.

Player 1 rolls Interface & Expertise to hack an external computer system. They roll a Partial Success (7-9).

Before I got to describe the result and offer them a cost / complication, Player 2 seeing that Player 1 had only partially succeeded, jumped in to offer their assistance, by using their own Interface and Expertise in their own tank to help boost Player1’s partial success (call it joint networking!). Player 2 rolled 6- and completely failed.

I ruled that Player 2, in their haste and incompetence managed to send a Kill Command to Player 1’s mech, which promptly exploded in dramatic style, and ejected an injured Player 1 on to the ground outside the wrecked Mech. Player 1 survived, but with some injuries.

Player 1 said to me “I didn’t think my partial success could be downgraded or overridden by another players failure”.

I replied that it could in certain circumstances, and we moved the game forward, as we had an injured Player 1 and their co-pilot struggling to breathe in fractured and leaking void-suits on the planet surface, which was not breathable, and this immediate drama needed resolving and fast.

The game carried on and there was no bad feeling, but I just wanted to see what others thought ?

Thank you.

I’ve been creating Factions and Threats for my upcoming convention game, but mostly for my own amusement (which…

I’ve been creating Factions and Threats for my upcoming convention game, but mostly for my own amusement (which…

I’ve been creating Factions and Threats for my upcoming convention game, but mostly for my own amusement (which doesn’t take much). Here’s a Threat that I think will be kinda fun:

XERADA

An ‘economy’ starport in the Cuernavaca system. Security is lax, corruption is rampant, vandalism is likely, and the whole operation is skeevy. It’s not a total dump — you can still get basic goods and services at a fair price. It’s just a sub-par place, is all.

AGENDA: Make money, skim here and there, keep patrons from getting killed

MOVES:

– When you attempt to bribe starport personnel, roll + Influence. On a 10+, hold 2. On a 7-9, hold 1. Hold can be spent as a modifier on any moves involving starport services, security, or interaction with personnel.

– When you leave your ship docked at Xerada for more than 2 hours, roll 2D6 when you return. On a 10+, pick 3. On a 7-9, pick 1:

– No one has tried to break into your ship

– There’s no graffitti on the hull

– No small, surface modules or decorations have been removed (i.e., you still have hubcaps)

– No one tries to mug you on your way back to the ship

Hey, gang!

Hey, gang!

Hey, gang! I want to have a big alien monster, a beast of sorts, you know. So I created this threat. Feel free to critique!

THREEK

A threek is a 4-meter-long, crocodilian creature that lives in swamps on some god-forsaken planet somewhere. It has nasty fangs, big claws, a thick hide, and an unpleasant temper. It has an unpleasant smell, too, which is bad news for anyone who gets close to it. Oh, and it’s hostile. Verrrrrry hostile.

In a fight, it counts as three threats: the fangs, the claws, and the smell. Anyone close enough to Launch an Assault is susceptible to all three.

AGENDA: Defend its territory, eat (mate)

MOVES:

– Swipe at them with claws

– Bite!

– Hurtle forward and knock them down

– Stink like a trash fire, a hamper, and a bucket of yeast

– Swing a heavy tail around

NOTES:

– These suckers cannot climb. Like, at all.

– They do, however, have a thick hide, which makes injuring one kinda difficult.

Thoughts?

A player has suggested an interesting asset: an attache case that has a secret compartment that could fit even a…

A player has suggested an interesting asset: an attache case that has a secret compartment that could fit even a…

A player has suggested an interesting asset: an attache case that has a secret compartment that could fit even a disassembled rifle but also be used to carry other things. How would you rate that as an asset? I’m thinking of basing it on the Concealable upgrade from firearms– a class 1 asset. Concealable means it can survive visual and security scans.

Does that sound balanced?

A group of friends and I ran our first ever RPG last night.

A group of friends and I ran our first ever RPG last night.

A group of friends and I ran our first ever RPG last night. My first time GM’ing and their first time ever with a pen and paper RPG. Uncharted Worlds worked so perfectly for it! I was worried at first about having to come up with so much on the fly without a ton of planning, but we quickly had a world they were all invested in. I genuinely was asking questions just to find out more about the world we were inventing. Now, the next day, they are all talking on our group chat about what’s going to happen to the rebel android they liberated from the collective and where they are taking the secret sensor information from the organized crime family about the AIs they got off of the derelict ship (One of our PCs is an android and made these rebels up as a faction). We ran The Derelict from the 21 Jump Points book and we had a blast as this wild story developed. Looking forward to our next session. Thanks to people here who’s work I read a lot of before running it and of course Sean, the creator!

Do I remember one of the awesome folks in this community created a roll20 sheet with macros for uncharted worlds?

Do I remember one of the awesome folks in this community created a roll20 sheet with macros for uncharted worlds?

Do I remember one of the awesome folks in this community created a roll20 sheet with macros for uncharted worlds? Or did I just dream that?

I have a question regarding multiple player vs multiple npcs combat… maybe some one here clear it up for me.

I have a question regarding multiple player vs multiple npcs combat… maybe some one here clear it up for me.

I have a question regarding multiple player vs multiple npcs combat… maybe some one here clear it up for me.

In the books the example given is a single pc vs multiple npcs and is really clear, but how do you handle lets say a 4v4 when players have different plans on how to act? Is it still a single “Open fire” roll for the whole group? If so… how do you determine the individual fate of each pc participating in the combat? If multiple rolls are necessary how do you determine the final outcome of the overall engagement?

Considering my players said they want some Battlestar Galactica-ish game (and I’m happy to oblige, limiting them to…

Considering my players said they want some Battlestar Galactica-ish game (and I’m happy to oblige, limiting them to…

Considering my players said they want some Battlestar Galactica-ish game (and I’m happy to oblige, limiting them to a Class 2 ship at first), and this will be my first time GMing UW (having 30-yr experience GMing other games, and about 6-month experience GMing AWE games), I’d like to know if anyone has tried to adapt Vipers, Raiders and Cylon ships to UW.

If yes, great! I’d love to see what you’ve done.

If no, it’s great anyway. I’d just need some example starships in order to know if I understood everything about ship building…

I’m preparing my first UW adventure for my group (we decided to put our DW campaign on hold to try this; Urban…

I’m preparing my first UW adventure for my group (we decided to put our DW campaign on hold to try this; Urban…

I’m preparing my first UW adventure for my group (we decided to put our DW campaign on hold to try this; Urban Shadows was also a possibility), but since most of them are not English speakers, I’m translating the Careers, Origins and Moves into Portuguese for them.

Yet, let me ask this before I do too much work: is there already some Portuguese translation of those?