Let me start with this: I love Uncharted Worlds.

Let me start with this: I love Uncharted Worlds.

Let me start with this: I love Uncharted Worlds. I find it a departure from some of the typical stuff found in a PbtA game that both simplifies it and makes it more freeing to play.

But I have three problems I can’t seem to solve on my own:

1. Debt. I get it, conceptually. I see how it works. It just doesn’t seem to engage in play. I think this actually needs some mechanics wrapped around it, or just more direction in the book on how the GM is supposed to use debt.

2. Career flags are a bit difficult for me to keep reminding myself of. By this I mean – if a player has an explorer career, the skills and advancement triggers fall within some umbrella of things they probably expect to see – these are flags for the GM to bring into play. But there’s just so many careers that it’s hard to figure out all the time. Some sort of cheat-sheet or list would go a long way here. This could even be included in the Threats chapter to make that section more concrete too – go through each career, list some types of threats that the career should be going up against.

3. Advancement seems to peter out after a bit. You end up with enough skills to make your character playable the way you want, and then you have to choose another skill. But they don’t always make sense. I think some alternate non-skill advancements (maybe even Gain a Favor, Pay off a Debt, Gain a Class 3 asset, etc) could go a long way toward helping here. I have also added a “Retire to safety if you have 0 debt” in my current game, which I think is pretty solid.

Uncharted Worlds Character Creator

Uncharted Worlds Character Creator

Uncharted Worlds Character Creator

Back in early 2016 my friend introduced me to Uncharted Worlds, and I, for some reason decided to attempt to make a character creator for it. I have never programmed before, and what I have created here is my first program ever. It took a few good months of my time. No one taught me programming, I learned everything from Google.

I love Uncharted Worlds and the flexibility it gives players to do most anything, and have decided to post my program here for the community to try. It works quite well for me and my friends, though I would definitely not say it is perfect. There is most assuredly an issue or two I have not caught, but after both my friends and I going through it many times they are mostly gone. My work on this is finished, I have not worked on it in many months and hope you enjoy this program; it certainly makes creating a character a lot faster.

Directions: Simply unzip the file and run the Uncharted Worlds.exe, when finished your character sheet will be placed on your desktop.

Note: May or may not work on macs, my friends and I all have windows computers so I couldn’t test.

https://www.dropbox.com/s/j0iumpivnh972en/Uncharted%20Worlds%20Character%20Creator%201.01B.7z?dl=0

Looking at the basics of UW, it would lend well to a Cowboy Bebop setting.

Looking at the basics of UW, it would lend well to a Cowboy Bebop setting.

Looking at the basics of UW, it would lend well to a Cowboy Bebop setting. Replace Jump Points with Hyperspace Gateways linking the planets, a more space opera feeling for tech, and I think you have the making for an interesting game. Would it need a couple of custom careers, or would the current set of careers and backgrounds work?

http://cdn3.comtrya.com/wp-content/uploads/2012/11/cowboy-bebop-1998.jpg

At the end of our last gaming session, the players found a space casino.

At the end of our last gaming session, the players found a space casino.

At the end of our last gaming session, the players found a space casino. (It’s a long story.) Anyway, my question for you is: How you would handle gambling in Uncharted Worlds?

Another rules question.

Another rules question.

Another rules question… OK, so according to the rules book, characters start with a Class 0 Attire, two Class 1 Assets and one Class 2 Asset. Recently, a player asked if he could take as many Class 0 Assets as he wanted. For example, could players take dozens of Class 0 firearms, melee weapons, and vehicles if they wanted?

Since my campaign is about being lost in space and equipment is scarce we opted not to allow this but is that how the rules are supposed to work? Are players allowed to take as many Class 0 Assets as they want?

Thanks for the clarification.

Hey folks.

Hey folks.

Hey folks. I’m new to PbtA games and GM-ing in general, but I’ve decided to start out with an Uncharted Worlds Doctor Who game. I’m really excited about the system and I think it’ll work pretty well for the setting, but I’m just wondering what tweaks, if any, you all would suggest?

One thing I’m thinking about is making a new origin: “Timefaring”, to cover Gallifreyan and other highly advanced characters. Any thoughts?

I while back I posted here regarding the use of Urban Shadows’s Faction rules in UW.

I while back I posted here regarding the use of Urban Shadows’s Faction rules in UW.

I while back I posted here regarding the use of Urban Shadows’s Faction rules in UW. The answers I got is that they were “too small” for a galaxy spanning space opera.

Well, I made advances in theory and practice.

I dropped the random factions altogether in lieu of Eclipse Phase’s reputation networks, under Urban Shadows added on rules. The interesting side affect is that we added a memetic depth to UW – Criminal, Ecologist, Corporate, etc… “tell me who you walk with and I’ll tell you who you are”.

The more I read, write, and narrate, the more I see that UW and Eclipse Phase complement each other nicely!

This may be tangentially related, but Aethercon is a free online RPG convention which also has panel discussions,…

This may be tangentially related, but Aethercon is a free online RPG convention which also has panel discussions,…

This may be tangentially related, but Aethercon is a free online RPG convention which also has panel discussions, and one is on the different “schools” of character-class design. As character class and playbooks are central to PbtA games, it may be of interest.

http://aethercon.com/#ArticleID238

I was just curious, do the skills presented in the core book adhere to any sort of template or design guidelines…

I was just curious, do the skills presented in the core book adhere to any sort of template or design guidelines…

I was just curious, do the skills presented in the core book adhere to any sort of template or design guidelines (similar to simple worlds guidelines for making new moves). Im hoping to use Uncharted Worlds for our next game and id like to write up some new careers and origins. And i was hoping for some tips on makings new skills.