So, do you guys tend to have the characters introduce themselves to each other before the first session or do it…

So, do you guys tend to have the characters introduce themselves to each other before the first session or do it…

So, do you guys tend to have the characters introduce themselves to each other before the first session or do it in-game? I’m trying to figure out if they should know each other before the jump point. Or should I ask them, “So, how do you know each other?”

Hey Sean Gomes was wondering if drivethru is correct, in that the book and pdf bundle is more than just the book?

Hey Sean Gomes was wondering if drivethru is correct, in that the book and pdf bundle is more than just the book?

Hey Sean Gomes was wondering if drivethru is correct, in that the book and pdf bundle is more than just the book? Typically from what I’ve seen it’s just the same price to get the book as well as the pdf not more to get both?

So I’m going with everyone’s recommendations and not giving the players the Jump Point ahead of time.

So I’m going with everyone’s recommendations and not giving the players the Jump Point ahead of time.

So I’m going with everyone’s recommendations and not giving the players the Jump Point ahead of time. But the one I want to use is longer (a few paragraphs longer) than the example in the book. I figure it’s my chance to set the initial stage and then really open i up to the players. I wanted to get folks thoughts on it:

Over the course of your travels you’ve seen what feels like countless dirtside receiving warehouses. Massive, impersonal buildings covered in drab, gray paint flaking from equally drab, gray durasteel, leaving Rorschach-like patterns on the walls.

Automated, autonomous hovering flatbeds shuttle trade good from across the galaxy, sliding silently over the ferroconcrete, moving along A.I.-generate paths toward their storage destinations. Giant multi-jointed metal arms reach down from their floating control units, lifting the massive crates and placing them in their pre-determined bays. All of the activity bathed in bright white light streaming from bulbs hanging hundreds of feet in the air.

Seen one, seen them all.

That said, there’s something different about this place. Something stands out, your brain informing you, “Hey, we haven’t been here before.”

Most likely, it’s the blaster bolts and bursts zipping over your heads, rebounding off walls, stripping away more layers of flaked paint. It’s like they say, there’s nothing quite as memorable as being on the receiving end of gunfire.

Where are you?

Who’s shooting at you?

Where and what are the exits?

What do you do?

Thoughts on sharing the Jump Point with the group ahead of time?

Thoughts on sharing the Jump Point with the group ahead of time?

Thoughts on sharing the Jump Point with the group ahead of time? None of the players have played before and lik I said this is my first time GM’ing anything in 20 years. I have one written, it’s a little longer than the sample in the book. I want to send it ahead of time and ask each of the players a scene-setting question, having them answer sequentially so we all get an idea of where to start the session.

Jump networks and the actual position of their destinations.

Jump networks and the actual position of their destinations.

Jump networks and the actual position of their destinations. How do you concieve of them in your game. Does each jumppoint lead to a star that is physically nearby (case 1), or can a single jump take you two light years or a thousand (case 2)? The latter means that a bunch of worlds might be close to each other be jump travel but scattered all over the galaxy. I’ve seen at least one map on this forum that assumes Case 1. Has anyone used Case 2? What was your experience of how it contributed to play?

PVP- how would you handle it?

PVP- how would you handle it?

PVP- how would you handle it? My inclination is to let the defending player roll Get Involved. On a 10+ they win the contest, 7-9 they win but with cost. 6- the attacker wins. What do you think?

Edit. I think player a rolls launch assault and player b rolls get involved

I thought I had seen a GM cheat sheet somewhere. A one-pager of the Moves. Or did my memory roll 6-?

I thought I had seen a GM cheat sheet somewhere. A one-pager of the Moves. Or did my memory roll 6-?

I thought I had seen a GM cheat sheet somewhere. A one-pager of the Moves. Or did my memory roll 6-?