Our 4th career is the Explorer.

Our 4th career is the Explorer.

Our 4th career is the Explorer. This career balances between wilderness-related skills and general bravery/reckless skills. Those who followed the alpha version of the rules might notice an important omission; the ‘Animal Companion’ skill was removed. Lots of reasons why, mostly it felt clunky and anachronistic… plus for some reason I just don’t like animal companion in RPGs.

For those of you interested in the math of Recklessness, an unmodified roll has ~83.5% chance of having consequences, and half that time it will be a failure.

41.67% Failure with consequences

41.67% Success with consequences

16.67% Success

So while Recklessness increases your chance of failure by ~9%, it greatly increases your chance of succeeding flawlessly. (Of course, that math goes out the window with modifiers)

Tomorrow, the Industrial career.

https://drive.google.com/file/d/0B4ky16XZasoPZ0RIckJtejlSeXc/view?usp=sharing

Hey Sean, my group is excited to play – we’ll start next week.

Hey Sean, my group is excited to play – we’ll start next week.

Hey Sean, my group is excited to play – we’ll start next week.

Do you have any rough rules on star ship creation options? I haven’t dug on the ApocW forum on the UW thread yet…perhaps there?

Also how has play testing worked with your harm method?  It seems easy to be able to assign very dangerous/deadly dmg to pcs, so in combat, on a weak hit using the non-harm options more often perhaps> ie; adding story/event complications. 

Today we have the Commercial career.

Today we have the Commercial career.

Today we have the Commercial career. This is probably the career that has seen the most iteration: the basic Barter and Acquisition moves have evolved numerous times due to playtest feedback, and the poor Commercial career skills had to be changed repeatedly. Hopefully, players who want a more Traveller-esque game of interstellar commerce will find something useful in this career.

Tomorrow: The intrepid, daring Explorer career.

https://drive.google.com/file/d/0B4ky16XZasoPZE5yWUdobzZyTTA/view?usp=sharing

Today we’re looking at the Clandestine career.

Today we’re looking at the Clandestine career.

Today we’re looking at the Clandestine career. Bit of assassin, spy, investigator and saboteur, all around ‘problem solver’.

Tomorrow: The Commercial career.

https://drive.google.com/file/d/0B4ky16XZasoPTE9vNF9pX2otNTQ/view?usp=sharing

Transcribing the Careers to the latest ruleset, and doing a massive (and very cathartic) clean-up of the skills.

Transcribing the Careers to the latest ruleset, and doing a massive (and very cathartic) clean-up of the skills.

Transcribing the Careers to the latest ruleset, and doing a massive (and very cathartic) clean-up of the skills.

Today we introduce the intelligent, educated Academic career. I’ll try to have a new Career posted to the group every day. Tomorrow: The sinister, secretive Clandestine career.

https://drive.google.com/file/d/0B4ky16XZasoPM0pFQ3JYUExrSXc/view?usp=sharing

The full rules PDF in “Latest Released Materials” (also at http://www.tinyurl.com/unchartedworlds) is currently…

The full rules PDF in “Latest Released Materials” (also at http://www.tinyurl.com/unchartedworlds) is currently…

The full rules PDF in “Latest Released Materials” (also at http://www.tinyurl.com/unchartedworlds) is currently lacking several updates, as Sean Gomes​ works to finalize numerous rules-text changes from more recent playtest sessions.  I have added the latest PDF of the “Ops” chapter, which contains the up-to-date version of all Common/Stat/Enterprise Moves.

Please give feedback if you are playtesting!

http://www.tinyurl.com/unchartedworlds

Welcome to the #UnchartedWorlds G+ community!

Welcome to the #UnchartedWorlds G+ community!

Welcome to the #UnchartedWorlds G+ community! The goal of this community is to spread the word about Uncharted Worlds and to communicate with the players at the various stages of development. I’ll be posting regular design updates, polling the community members for opinions and feedback, and other such stuff. I invite anyone interested to check out the alpha version of the rules (posted in the Links), and above all, feel free to provide comments, questions or feedback.

I’d also like to take this opportunity to thank Josh, the group’s volunteer curator and long-time playtester, as well as my gang of regular playtesters.