Random FBH Dev Journal
Was tackling the balancing issues of the concept of Polymorph/Shapeshifting last evening, (working on the Occultist career) and it really stumped me. Polymorphing can become the Swiss Army Knife of skills. It’s immensely versatile, to the point of invalidating other abilities. So it needs restrictions. However, simply locking down what the skill can do (say, by giving a list of what the caster can become) is unsatisfying and doesn’t really jive with the spirit of PbtA. Time-based usage limitations (can only use it once per day) also felt very clunky, and I hate tracking that kind of stuff.
What I was looking for was a way to grant flavorful shapeshifting, where the choice of shape is a deliberate, premeditated decision. I wanted something that had great versatility, but wasn’t unrestrained in usage. Finally, I wanted something that created combos with existing skills. Today it finally hit me:
Transform: Spend a Data Point about a subject to take on the physical properties of that subject (resistances, locomotion, vulnerabilities, etc). You cannot take on a form smaller than an insect or larger than twice your size.
EDIT! New design, after some considerations
Transform: You can take on the shape and physical characteristics (locomotion, size, vulnerabilities, etc) of a subject immediately after making an Assessment of it, or at any time by spending a Data Point about it. The subject cannot more than roughly four times smaller or larger than your natural form (mouse to elephant, roughly). You can return to your normal form at any point.. Transforming into something larger than the available area is a bad idea.
I’m still waffling about the size limit, but picking bacteria or a titanic space whale would make for situations outside the purview of the game. I wish I could come up with a cleaner way of conveying that concept though (totally open to suggestions)
Other than that, I’m actually quite excited about how many of my criteria this hits. It’s a built-in limiting factor because it has a resource. The limitation is flavorful, because it requires research, study and understanding of the subject to assume their form (Assessment as occult research). The resource itself is already part of the game, rather than being tacked on. And it combos well with other skills that interact with Data Points.
A couple of examples off the top of my head:
– A Clandestine Occultist can Interrogate someone and then impersonate them (Doppelganger).
– An Occultist Explorer can immediately take on the form of beasts in any wilderness they visit (Druid).
I’m sure there are more, which is why I’m quite excited about it.