Not sure if anyone mentioned this, but I just noticed that the latest version of the archetypes have a typo and a missing parenthesis in the list of Scars:
Fractured (-1 Mild) – Mild instead of Mind
Broken (-1 Spirit – missing closing parenthesis
Not sure if anyone mentioned this, but I just noticed that the latest version of the archetypes have a typo and a…
Not sure if anyone mentioned this, but I just noticed that the latest version of the archetypes have a typo and a missing parenthesis in the list of Scars:
Fractured (-1 Mild) – Mild instead of Mind
Broken (-1 Spirit – missing closing parenthesis
Any updates on the Revenant playbook/any other bonus playbooks that haven’t been released yet that I may have…
Any updates on the Revenant playbook/any other bonus playbooks that haven’t been released yet that I may have forgotten?
Sell me on the Hedonism Scheme, because I really don’t see the appeal and I’m curious if I’m just missing what other…
Sell me on the Hedonism Scheme, because I really don’t see the appeal and I’m curious if I’m just missing what other people are seeing. I like the rest of the Immortal’s schemes, but this one I just don’t get, on account of:
1) I don’t know how to visualize it fictionally. How do you make a grand setup to not do stuff?
2) It’s mechanically flat. It doesn’t have any unique effects, just a limited number of guaranteed results on a universal move.
3) At the end of the day, what it allows you to do is refuse to engage with the fiction with no reprisal. This seems really against the spirit of the game, and also weirdly at odds with how much fiction you have to engage with to complete the scheme in the first place.
For the last, I can just about see an argument that you’re refusing to engage with the fiction except on your own terms, but I’m not sure I like that. And it doesn’t change the first two problems.
Thoughts, rebuttals?
(I’ll be really embarrassed if there’s a new Immortal and I just haven’t seen it yet)
My wife played Dungeon World last year, loved it, and now wants to do something like our defunct WoD game in the…
My wife played Dungeon World last year, loved it, and now wants to do something like our defunct WoD game in the World system. We’ve chosen Urban Shadows for obvious reasons.
It’s going to be a solo game (the reason our other one is defunct is because the other players’ schedules changed). She has chosen to play a fae.
This will be my first time running Urban Shadows. Any advice for me as a GM, or that I can relay to her as a player of a fae?
I finally got around to checking out the difference between Wolf 1.1 and Wolf 2.0 and I’m not a fan of Territory.
I finally got around to checking out the difference between Wolf 1.1 and Wolf 2.0 and I’m not a fan of Territory. It doesn’t work as a mandatory part of the character. Can it be instead reworked as an optional move, or a move other playbooks could take similiar to how holdings work in Apocalypse World? The way it is written now is forcing added fiction down a player’s throat who might only interested in playing other interpretations of a shape-changing character. In a previous game using 1.1, I played a lone wolf struggling to find his place in the world. Territory was not a concern of his, but companionship was. Eventually, he would find that with the other PCs. His character’s story was some parts fish out of water, and some dealing with his rage, both inherent to his species and stemming from his backstory. The Territory move would of just interfered and intruded in the most unwelcome manner.
I may have missed it, but which Archetype would you use for someone who is not a mage, but more of a freak of…
I may have missed it, but which Archetype would you use for someone who is not a mage, but more of a freak of nature/misfit of science/mutant/psionicist/firestarter type?
Is the Tainted archetype missing from the new archetypes pdf?
Is the Tainted archetype missing from the new archetypes pdf?
Can I get a clarification on the Oracle’s intimacy move?
Can I get a clarification on the Oracle’s intimacy move? To me, it reads that you get a vision regardless of whether you ask any questions or not. If that’s’ the case, I assume that the vision would be something without a lot of specifics, and you could ask up to 3 clarifying questions? Something like “you see X strangling a body near a river,” and you could then ask questions like “who is the body?” or “why is X strangling Y?” or “how can I stop it?” Or is it meant to be that if you don’t ask any questions, you don’t get a vision at all?
Because my brain won’t stop feeding me interesting archetype ideas:
Because my brain won’t stop feeding me interesting archetype ideas:
The Morrigan
River of blood- when someone dies in your presence, advance.
(That’s all I’ve got so far- someone take it! I already have two I’m working on)
Hi all, I had a question about the Wolf archetype.
Hi all, I had a question about the Wolf archetype. What form does your wolf characters take when they transform. Are we talking direwolf, large bipedal wolf beast, or more of your hairy fanged teenwolf (the latest incarnation) vibe? Is there a particular vision you had Andrew Medeiros?