I finally  got around to checking out the difference between Wolf 1.1 and Wolf 2.0 and I’m not a fan of Territory.

I finally  got around to checking out the difference between Wolf 1.1 and Wolf 2.0 and I’m not a fan of Territory.

I finally  got around to checking out the difference between Wolf 1.1 and Wolf 2.0 and I’m not a fan of Territory. It doesn’t work  as a mandatory part of the character. Can it be instead reworked as an optional move, or a move other playbooks could take similiar to how holdings work in Apocalypse World? The way it is written now is  forcing added fiction down a player’s throat who might only interested in playing other interpretations of a shape-changing character. In a previous game using 1.1, I played a lone wolf struggling to find his place in the world. Territory was not a concern of his, but  companionship was. Eventually, he would find that with the other PCs. His character’s story was some parts fish out of water, and some dealing with his rage, both inherent to his species and stemming from his backstory. The Territory move would of just interfered and intruded in the most unwelcome manner.