Would there be any interest in an Ancient Roman setting hack? Wouldn’t have much other than a couple Custom Moves and then switcharoos for the names and Gear for the playbooks.
I’m thinking about writing one, but would wanna gauge interest first.
Would there be any interest in an Ancient Roman setting hack?
Would there be any interest in an Ancient Roman setting hack? Wouldn’t have much other than a couple Custom Moves and then switcharoos for the names and Gear for the playbooks.
I’m thinking about writing one, but would wanna gauge interest first.
Ola, a player on my table would like something related to angels, would you have any archetype to indicate in that…
Ola, a player on my table would like something related to angels, would you have any archetype to indicate in that line?
Hi.
Hi. Tonight I dipped my toe into a PbtA game for the first time. We played Urban Shadows and I’m Father Luke, a tainted priest who finally found someone who is listened, so I can help my battered flock in a slightly exaggerated pseudo Detroit during its worst economical crisis.
Fairly early during the game, I got the chance to help poor middle-aged George Green to stop being a disgrace for his mother Mary. He’ll overcome his alcohol addiction. He’ll finally find a job. His mother will be proud. And that for the price of his soul. A soul. Most people don’t even believe in a soul. And so on …
I persuaded an NPC through promises, rolled a 7, so I had to take care for his mother, which might be in big trouble (our Oracle said something about a shortened life line, uh oh).
Now I found another move in my playbook: Tainted Corruption Move. Since I persuaded poor George to give up his soul for a job in this life and eternal damnation in the other, I probably persuaded him on my patron’s behalf. So is this move actived at the same time like the persuasion move?
Or is every action only related to just one move?
I have to admit that Father Luke should easily ramp up quite a lot of corruption. That was my first move and I’m already looking for more customers. 🙂
Hi.
Hi. Found out about the game through the nerds and stuff channel and impressed so far. Looking at the Kickstarter, a larp version was going to be done at a certain threshold but they didn’t get there. Is there a chance one will be made at a later date?
Any word on when the Immortal and the Dragon will be out for purchase to those poor souls among us who aren’t…
Any word on when the Immortal and the Dragon will be out for purchase to those poor souls among us who aren’t backers?
FIRST SESSION PLAYTHROUGH:
FIRST SESSION PLAYTHROUGH:
Pre-session I had spent a lot of time working with the players to create NPCs for each to have connections with and debts on and for. They seemed to like this and it also gave me a lot to build on this session to drive them all together and bring them all to the same place.
We spent the majority of this session introducing the characters and setting up debts, which started a little unorganized – this is where my inexperience really showed – but one of the players stepped up to sort of lead by example. I believe the RP went well though, even though it was a shorter session because someone had to leave early. Here is a rundown.
Inky – The Vessel:
Inky is in with the Beta or the Snowfell pack so he thought he was safe, but not this morning. A group of pups kicks in the door to his butcher shop demanding the packs protection and work fee. After trying to invoke the Beta – Asher’s – name he thinks to push a physical debt, in sighting snarls and growls from all three. Seeing his cause as lost he calls for his Werewolf girlfriend upstairs, she comes down and sends them away to leave her cellphone on the counter. It rings and Inky answers only to be informed that his friend is missing after patrols in Corktown.
Mercy – The Wizard:
Waking up in the morning she checks her cell, which has a message from Chris – our Revenant – with a threat not to leave town. She makes a note to find someone to trace the call. Then she checks her emails, she has two: one from Jeremiah the Archmage asking for her presence sometime in the week – he views the visit as relatively unimportant, another from an unknown email with another threat: we know what you are doing, stop or else.
After getting ready for the day she heads to her man to trace the number that called and threatened her – and rolled poorly on her hit the street – only to find that he was sick and his elderly grandmother was holding shop – she left an illegible message.
Leaving she gets a phone call from her friend Roman – a vampire who might be a drug dealer – who was caught too close to Werewolf territory, and he did something very wrong in Corktown.
Chris : the Revenant
His player calls his own scene. He knocks on the door of Persephone’s, our Fae, tattoo shop. It’s 9:00am so the shop isn’t open and Persephone is reluctant to answer but does. She is created by threads and demands for answers about the Revenants father. I called for a Hit the Streets to see if she knew his location – which was probably the wrong move – and her player failed so she didn’t know but I suggested she lie about it. Say that he was in Corktown. Failing a mislead roll I told her the only way to avoid violence was to get him out as quickly as possible. All the while Chris was pushing and threatening. So she used one of her Fae Magic’s to put him in the mind to trust her. Leaving Chris began his journey to Corktown.
Persephone : The Fae
Immediately following that scene Persephone gets a text from her ghost informant, Marta, saying that something was going on in Corktown that she should look into. She is already heading over but I believe she needs more of a reason to go, so when she stops at her favorite coffee shop I have her favorite Barista there. She complains about her hunter daughter not returning him last night and only getting a text and so she is berreft and asks Persephone to look into it. In thanks she gives the Fae a free coffee.
Ellis : The Veteran.
Her is getting a lot of Vampire and Werewolf requests this morning, it looks like they are heading for a war. Wanting to prevent this he heads to the club Haven, a Vampire club run by the Dawnbearers coven, to talk with the Covens second in command – Orion – who was an old war friend. I have him roll hit the streets and he rolls a partial success so I dcided what he wants is going to cost more than expected. So, he walks in while they are holding court and making plans and waves the man over. After greeting Ellis rolls to figure him out and discovers Orion wants to take over the Snowfell territory and that it would take Ellis giving Orion 2 more debts for him to prevent the war immediately without bargain. Now Ellis doesn’t want to do that, he already owes Orion 2 debts for saving his life, so he goes through a moving speech about war. It was some good rp so I offered an olive branch. This was started by a Vampire/Werewolf scuffle in Corktown, if Ellis was to take care of the werewolf the war may be able to be avoided, though convincing Tituba – the head of the coven – to stand down would cost him significantly. Ellis agrees and heads to Corktown.
So I think everything went well, I brought them all together, started them in the middle of the drama, and utilized a few of their rumors.
Have any of you had problems with the session-opening move?
Have any of you had problems with the session-opening move?
I feel like the opening move was great to create plot churn over the first session or two, but I run ~5hr sessions with five players, and we haven’t been able to put any of those storylines to bed yet. I’m getting complaints from the group that things are TOO crazy.
I think for our fourth session I’m going to roll with Apocalypse-World-style love letters instead.
Interesting developments from last session: the Hunter almost killed a Summer fae NPC, but spared her at the last…
Interesting developments from last session: the Hunter almost killed a Summer fae NPC, but spared her at the last moment and will receive an offer to join her service as part of the Wild Hunt for the mercy. She also revealed that the Tainted’s patron, Belphegor, is the one driving the Summer Court to try and burn down the city, causing our Tainted to have a minor meltdown; she’s looking to somehow escape her pact and sell her services to Baphomet instead. Our Vamp went on a date with a gargoyle NPC that ended in her getting her first hug in five decades, and our new Dragon introduced herself by killing a cop on the Ordo Dracones’ payroll in broad daylight.
Fun times for everyone! Next session should be a pretty explosive one.
I need some help getting excited about the other Factions.
I need some help getting excited about the other Factions.
My current campaign is very heavy on the Wild; our current primary threat is a plot by the Summer Fae to burn down the city in a ritual to prolong their season, and the big twist last session was that they’re being aided by a Duke of Hell in this endeavor. I’ve introduced a mercenary werewolf into the mix, and last session the hunter reached out to a wizard for help, but overall this game is feeling very heavy on Wild players, and I feel guilty about it.
Does anyone have any tips for wrapping the other Factions into this better? I want everyone to have more chances to mark Faction, and I’m doing a poor job of it so far.
So the Dragon and Immortal are out to backers, and I’m SUPER curious to hear what everyone thinks!
So the Dragon and Immortal are out to backers, and I’m SUPER curious to hear what everyone thinks! Are they winners? Are you jonesing to play them? Will the Immortal finally let me play as a mummy?