I can think of a good example of Let It Out for all the Archetypes, except The Aware.

I can think of a good example of Let It Out for all the Archetypes, except The Aware.

I can think of a good example of Let It Out for all the Archetypes, except The Aware. Any examples people can provide?

I feel like Urban Shadows can easily fall into PvP situations, am I right? or am I crazy?

I feel like Urban Shadows can easily fall into PvP situations, am I right? or am I crazy?

I feel like Urban Shadows can easily fall into PvP situations, am I right? or am I crazy?

As our new game develops, it turns out Wizards get their power from a Dark Gift that was inherited generations ago.

As our new game develops, it turns out Wizards get their power from a Dark Gift that was inherited generations ago.

As our new game develops, it turns out Wizards get their power from a Dark Gift that was inherited generations ago. Using magic risks madness, as it connects you to the Outer World, a scary place full of scary things. 

With that in mind, I’m thinking about tweaking the Wizard’s Corruption move. We’ve established that the ritual and use of magical language in spellcasting is a way to “refine” the energy of the Outer World, making it more palatable to mortal minds. So I’m trying to come up with a corruption move that reflects this. Maybe something like:

When you cast a spell without spending one of your Hold from Channelling, mark corruption.

I hesitate, though, because other corruption moves don’t give you a direct in-game benefit like this. Does this corruption move seem legit? Any suggestions?

For those who’ve put in a fair few sessions of Urban Shadows: Do you generally use Session Intro for immediate or…

For those who’ve put in a fair few sessions of Urban Shadows: Do you generally use Session Intro for immediate or…

For those who’ve put in a fair few sessions of Urban Shadows: Do you generally use Session Intro for immediate or more mid-term plot threads?

My understanding of the Session Intro move is that it is primarily for generating immediate or short term plot propulsion. It’s stuff to do this session. 

This jars with my powergamer itch to always strive to engage the primary advancement mechanic. The Faction checked in the move can’t be checked again until the other three Factions are checked. So when I first read this move, I assumed (despite the evidence right there in the examples for the move) it was for generating “B” plots. Stuff to do NEXT session. For the current session, hammer on the remaining Factions to be checked (and resolve the related plot) so next session the rumor in the distance steps up. 

I’m wondering, though, if this interpretation of Session Intro might be really great for mid-late game. Once the ebb and flow of the plot is better understood by the group and can be more finely manipulated. 

Including this here since I ran two sessions of Urban Shadows at the con (one of which cost me my voice).

Including this here since I ran two sessions of Urban Shadows at the con (one of which cost me my voice).

Including this here since I ran two sessions of Urban Shadows at the con (one of which cost me my voice).

http://www.noordinaryobsession.com/2016/02/26/review-dundracon-40/

Working on Vamp moves. Here’s what we have come up with for sunlight:

Working on Vamp moves. Here’s what we have come up with for sunlight:

Working on Vamp moves. Here’s what we have come up with for sunlight:

When you are exposed to direct sunlight for a short time, roll +Spirit.

On a hit, you’re fine, for now.

On a 7-9, chose one:

°You smolder visibly

°You take – 1 ongoing until you get out of the sun.

On a miss, you burst into flames. The MC will tell you how much ap Harm you take. Prolonged exposure to sunlight will automatically result in a miss.

I was listening to a podcast AP of Urban Shadows and they were using a rule where you could “Let it out” in order to…

I was listening to a podcast AP of Urban Shadows and they were using a rule where you could “Let it out” in order to…

I was listening to a podcast AP of Urban Shadows and they were using a rule where you could “Let it out” in order to access corruption moves you don’t have. Or you could just take a corruption and then use a corruption move you didn’t have. That’s… not a thing, right?

So even though they are seperate games, done by different teams, I like to think of Urban Shadows as Monsterhearts…

So even though they are seperate games, done by different teams, I like to think of Urban Shadows as Monsterhearts…

So even though they are seperate games, done by different teams, I like to think of Urban Shadows as Monsterhearts all grown up. A lot of the playbooks appear in both (Infernal is Tainted, Witch becomes Wizard, Ghost becomes Spectre, the mortal most directly correlates with Aware, but could easily turn to any of the mortal archetypes, Chosen could become Hunter etc), so I sometimes thought that Urban Shadows is what happens when those Monsterheart teens had to graduate. 

So I wondered, has anyone ever done an Urban Shadows game, where they or someone else was playing a grown up version of their Monsterhearts character? How different were they, not mechanics wise, but personality? What happened to them in the interval since high school? 

If I ever got to play in another Urban Shadows game, I’d like to explore what happened to my Infernal Byron from Monsterhearts when he left high school. Is he still a servant to his old master Bertha the Butcher, or did he swear himself to someone much worse? Is he on the run from the police for all the murder he ‘probably’ committed? Did he ever reunite with his mother, or kill his abusive father? 

I’m looking for an editable character sheet of Urban Shadows.

I’m looking for an editable character sheet of Urban Shadows.

I’m looking for an editable character sheet of Urban Shadows.

I would like to translate my group character sheets into spanish in order to make things easier for them.

Also, removing some moves and adding custom ones into the sheet should be great ^_^

Anyone got anything like an editable sheet file?

Whats exactly a hunt for a wolf?

Whats exactly a hunt for a wolf?

Whats exactly a hunt for a wolf?

From the Drama moves we get:

“Wolf Corruption Move When you begin a hunt for someone, mark corruption.”

This seems hunting someone is letting your feral instincts go wild. 

And a wolf option reads:

“When you transform, you keep your cool or declare a hunt”

More or less the same.

So, I guess you cannot use the Bloodhound movement if you want to track a lost friend:

“Bloodhound: When you hunt someone, roll with Blood. On a hit, you know exactly where to find them and can follow their scent until you do. On a 10+, take +1 forward against them. On a miss, someone unpleasant finds you first.”

So, you’re a good tracker but only when you gain corruption? Ô.o