From the Tainted playbook, What would the “daily release” mean?

From the Tainted playbook, What would the “daily release” mean?

From the Tainted playbook, What would the “daily release” mean? Maybe it’s because English is not my native language, but I’m struggling with the concept.

Got my book last week, it looks amazing – really excited to have it at the game table when my group meets up for the…

Got my book last week, it looks amazing – really excited to have it at the game table when my group meets up for the…

Got my book last week, it looks amazing – really excited to have it at the game table when my group meets up for the fourth session of our Urban Shadows campaign.  So far it’s going really well – the players, after some prompting, have stopped acting like a ‘party’ and are acting more like people with their own drives – they’ll throwing Debts all around at each other.  The other exciting thing about tomorrows game is that it’ll be the first time I’ll have all my players there!  The Veteran will finally make his debut!

Anyway, the players have all advanced once so far – and the Oracle took Conduit.  Of course, the game after she took it she rolled a 13 on Let It Out.

Two of the players (the Tainted & the Oracle) were leaving a building, when the Oracle brushed against the Tainted – she had rolled her Foretellings at the beginning of the session and rolled a 5. So I used this moment to have her vision – the Tainted would step outside the building into a hail of bullets.

Sure enough as they step outside, her a little stunned by the vision, they hear the squeal of tires – a car full of vampires (who they’d already pissed off in the first game) flies around the corners, and out comes the guns.  They dive back inside, barely avoiding the bullets, and they start to run upstairs.

Anyway, the Vampires start to catch up with them, and the Oracle decides to try to Let It Out- she wants to share with them a vision of their death by the Tainted’s hands, flames destroying them.

So she rolled amazing (even with the -1 from her vision) and now I have to figure out what that means with the Advanced Let It Out.

Any ideas?  Not sure what making it permenant would mean in this case.  Thanks!

Look what came just in time for Halloween!

Look what came just in time for Halloween!

Look what came just in time for Halloween!

Actually, I run and play this awesome game all year ’round on Infrno and Roll20. It’s wonderful to see something go from an internet hack to a beautiful book. I don’t order the print copies of Kickstarters. This was the exception.

Kudos, Andrew and Mark. Love it. Will definitely be running this at cons next year.

Andrew Medeiros and Mark Diaz Truman

Andrew Medeiros and Mark Diaz Truman

Andrew Medeiros and Mark Diaz Truman

I’ve got to say, it has been a long time since a game book has engaged me enough to actually do an in depth read. I run into the curse of having gamed so long all the game books start to sound the same. So I just skim for what I want and wing the rest.

But you and your team packed some seriously good writing into this book. Something that many game books do not despite an excellent game design. The writing style has seriously drawn me in on several occasions. Bravo guys.

Hey there

Hey there

Hey there,

I was planning on running a single-player game with my girlfriend some time in the future, because of some difficulties in getting a group together. Can you give some hands-on experience with this kind of setup, beyond the tips given in the book?

I thought about structuring it more like a film (which often have only one main character and some sidekicks) instead of a serial (with a larger cast of important characters).

I think world building would pose no big problems as you can have some nice questions which start the brainstorming process.

But what about the actual game? Do you suggest using sidekicks from the beginning, so my one player has other characters to interact with? Should the player be able to have some control over the characters? Maybe she can begin with a gang/clan/troupe/pack?

Do you have any suggestions to keep the game from getting stale? I fear that with only two players, you would not get the critical mass of complications and creativity needed to spark a nice, chaotic session of everyday madness 🙂 Without switching the spotlight around a bit, the player might get burned out quickly. Maybe shorter sessions would be more appropriate?

Feel free to discuss this topic with me in here! Thanks for your help!

For US paper sized challenged fans living outside the US, the difference between using US Legal and A4 for the…

For US paper sized challenged fans living outside the US, the difference between using US Legal and A4 for the…

For US paper sized challenged fans living outside the US, the difference between using US Legal and A4 for the playbooks is notable.

Wondering how HOLD works.  Having some difficulty understanding how it works.  Can someone help me define this move?

Wondering how HOLD works.  Having some difficulty understanding how it works.  Can someone help me define this move?

Wondering how HOLD works.  Having some difficulty understanding how it works.  Can someone help me define this move?

May I use the “about this community” paragraph as a description of Urban Shadows for the session I’ll be running at…

May I use the “about this community” paragraph as a description of Urban Shadows for the session I’ll be running at…

May I use the “about this community” paragraph as a description of Urban Shadows for the session I’ll be running at AnonyCon?