Had a creative storm recently. Some character concepts that resulted are shown below.

Had a creative storm recently. Some character concepts that resulted are shown below.

Had a creative storm recently. Some character concepts that resulted are shown below.

Alloy (The Bull)

Held hostage by terrorist organization The Collective, Miranda and George Shaw use a quantum AI they created to stitch together the disparate neural pathways of their dying children Kevin and Karen. They bind the new intelligence into an advanced android war machine to escape. Now the new being Alloy is navigating this new world, exploring their passions and finding their place in it. All while the Collective still hunts for them, trying to claim their power for its own.

Scrimshaw (The Transformed)

An accident involving mutagenic chemicals and a crate of smuggled ivory caused Heather Hernandez to transform into a 7-foot tall, literally ivory-skinned behemoth. Her mutation is ongoing and, without the mystic sigils etched into every inch of her armored flesh, would likely result in her death.

Riptide (The Outsider)

Atticus is the Crown Prince of the lost continent of Lemuria. Their civilization has existed deep beneath the ocean waves until recent political upheaval caused the nation to reveal itself to the larger world. Now Atticus, wearing the traditional uniform of the Lemurian Riptide Brigade, acts as the public face of Lemuria to the surface world. All while being pressured by his royal family to push their nation’s own secret agendas.

Tempest (The Protégé)

Freddy Fang can manipulate the element of air. Freddy is terrified his strict and distant father will find out, so he seeks out his hero the Iron Crane. Freddy begs the Iron Crane to teach him the ways of being a hero. What Freddy doesn’t know is the man behind the fearsome iron mask is actually Lee-Ho Fang, Freddy’s father. Afraid that his son’s power and enthusiasm will get him killed, the Iron Crane agrees to train the boy but keeps his own identity a secret from his pupil.

Hexbinder (The Nova)

Marcel St-Marc is a creole boy from New Orleans whose parents moved across the country to Halcyon City, driven away by grief over the sudden death of their oldest son. The only thing Marcel has left to remember his home is an old creole charm his brother left for him in his will. That charm is a bloodline anchor to the mystic realm of the Loa, and Marcel discovers he is the only one from his generation capable of wielding the power it connects him to.

Ms. Miracle (The Janus)

Amanda Washington is a brilliant student on scholarship to the brightest STEM magnet school in Halcyon City. In secret, she developed a nanotech material she calls miracle mesh. Now she escapes from the pressures of her daily life to revel in the power her suit of miracle mesh grants her. Look out Halcyon City! Ms. Miracle is on patrol.

I love that US encourages players to think outside the straight white male privilege box when making characters.

I love that US encourages players to think outside the straight white male privilege box when making characters.

I love that US encourages players to think outside the straight white male privilege box when making characters. Here’s a great blog post illustrating just why that’s so important.

http://timemachineyeah.tumblr.com/post/58648290519/this-is-a-jar-full-of-major-characters

A friend of mine posted a selfie, jokingly saying, “it’s finally hoodie weather!”

A friend of mine posted a selfie, jokingly saying, “it’s finally hoodie weather!”

A friend of mine posted a selfie, jokingly saying, “it’s finally hoodie weather!”

Totally my image of the Wizard!! Possibly the Veteran but definitely the Wizard.

Andrew Medeiros and Mark Diaz Truman

Andrew Medeiros and Mark Diaz Truman

Andrew Medeiros and Mark Diaz Truman

I’ve got to say, it has been a long time since a game book has engaged me enough to actually do an in depth read. I run into the curse of having gamed so long all the game books start to sound the same. So I just skim for what I want and wing the rest.

But you and your team packed some seriously good writing into this book. Something that many game books do not despite an excellent game design. The writing style has seriously drawn me in on several occasions. Bravo guys.

Andrew Medeiros, what was your intention for the layouts of the archetype sheets?

Andrew Medeiros, what was your intention for the layouts of the archetype sheets?

Andrew Medeiros, what was your intention for the layouts of the archetype sheets? It looks like they should be folded lengthwise, pamphlet-style?