Someone posted a photo of the US playbooks on Legal size paper here (Andrew Medeiros?) but I can’t find it again.

Someone posted a photo of the US playbooks on Legal size paper here (Andrew Medeiros?) but I can’t find it again.

Someone posted a photo of the US playbooks on Legal size paper here (Andrew Medeiros?) but I can’t find it again. After much searching, I managed to find a ream of Legal size paper here in New Zealand and wanted to show people what they looked like printed in their proper dimension? Can anyone remember the post and point in the right direction?

The PDF says that there should be some city guides at www.magpiegames.com/darkstreets, but that redirects to the…

The PDF says that there should be some city guides at www.magpiegames.com/darkstreets, but that redirects to the…

The PDF says that there should be some city guides at www.magpiegames.com/darkstreets, but that redirects to the Urban Shadows homepage and I can’t see them there. Am I missing something?

ok so my group has run a few sessions and mini-sessions of urban shadows at this point and it’s great but there are…

ok so my group has run a few sessions and mini-sessions of urban shadows at this point and it’s great but there are…

ok so my group has run a few sessions and mini-sessions of urban shadows at this point and it’s great but there are some things we’re not sure how to handle. Our stubborn D&D brains just don’t know how to adapt. Most of us are new to the game and MCing in general (we switch off) so i’d like to ask the community for advice, ideally from Andrew Medeiros and Mark Diaz Truman. I know the game is really fluid, but having a base to think from would be helpful.

1.say you’ve got a wolf with a gang of werewolves she’s turned, what abilities should they have as individuals and/or a group? the same as the player? if she’s got regen should they have it too?

2.vamps and sunlight, sizzle or sparkle?

3.vamps vs wolves vs humans (players and npcs), how should they match up in terms of strength, speed, senses, durablity, reflexes.

4. say a player wants to go into battle dual-wielding like a maniac. what do? double damage? minuses?

5.say you’ve got a group of 5+ players going into battle like a squad, how to handle that? treat them as individuals or a group? when groups take 3-4 damage there’s supposed to be casualties, should the MC just randomly pick someone to die? doesn’t seem very nice

6.one of my group was asking how fighting from cover works and im not sure what to tell him. armour+1?

just tried out urban shadows and im really loving it, but im torn between the new edition and the 1.1 playtest since…

just tried out urban shadows and im really loving it, but im torn between the new edition and the 1.1 playtest since…

just tried out urban shadows and im really loving it, but im torn between the new edition and the 1.1 playtest since so many awesome archetypes are missing from the new edition. Is the dark streets add-on still coming out? and if so when?

My Oracle, in the last game, realized that they didn’t quite understand the wording of ‘At Any Cost’.

My Oracle, in the last game, realized that they didn’t quite understand the wording of ‘At Any Cost’.

My Oracle, in the last game, realized that they didn’t quite understand the wording of ‘At Any Cost’.  Is it basically just an extra bonus on top of Foretellings that applies only to the Oracle?

As well, I’m finding that I’m having some trouble with a few of the Basic Moves.  For example, in the last game one of my players, the Fae, used his power that lets him cast an illusion to cause a swat team to appear in the club he was playing at in order to cause a panic and give everyone a chance to Escape the scene (a lot of nasty stuff was about to go down with some vampires, at least that’s what the Oracle believed).  I had him roll Distract – taking into account he was using a power so it allowed him to do something that cool – and he rolled a 13.

He had a hard time coming up with 3 things off the list.  He wanted an advantage, but really all he wanted to do was give everyone the chance to Escape.  I had planned to let everyone bail if they wanted to without even having to roll, since he did something so awesome and rolled so well, but then the other players didn’t play along and stuck around.  I think he felt cheated.  He was trying to come up with an advantage he could use, but to be fair he wasn’t sure what he wanted to do at that moment other than stay hidden, which was pretty much covered by the Distract roll already.  He also thought “You create an opportunity” and “you confuse them for some time” were both too similar.

Finally, the other move I’m not sure how to deal with relates to a mystery that is unfolding in the game.  A local medium has gone missing, and one of the players feels like they were framed since they heard they had been seen with the medium when they clearly couldn’t remember it.  A few of the players (who are friends with her) are trying to find her – so they hit the streets.  The players all assume there’s some sort of doppelganger, or more likely, a Fae involved.

So one of the players says he wants to hit the streets with wild to talk to a Fae, lets call him Fergis, who is an outcast of the Fae, and so often deals with the other factions (They’re pretty sure the vamps are behind the whole thing).  He wants to find out if any of the Fae were paid to do this thing.

On one hand I want to let them use their moves – but on the other this doesn’t seem like something someone would talk a lot about (a Fae working for a Vampire), so picking some random NPC out of the air feels like a shortcut to clearing up the mystery a little too quickly (honestly, I’m not sure exactly who did it – I have ideas, and one that could fit the Fae angle).

Anyway, any help you guys can give would be great.  The players had a blast, though the Fae really seemed discouraged by the big roll that the other players basically made not so useful.

Hi everyone, I have a question, do you think possible to play a Urban Shadows game with 8 players (not including the…

Hi everyone, I have a question, do you think possible to play a Urban Shadows game with 8 players (not including the…

Hi everyone, I have a question, do you think possible to play a Urban Shadows game with 8 players (not including the MC). My group is that big, and we play every 2 weeks, so it’s really hard to split it.