I’m confused about the healing rules.

I’m confused about the healing rules.

I’m confused about the healing rules. The full text says once you receive proper attention, erase one faint or critical every day or two, and one grievous every week. Why would critical harm heal faster than grievous?

The Basic Moves contradict all of this. They say that once you receive proper care you erase 1-2 harm every day. Which is correct?

Let’s run through a scenario. I have two characters: one takes a baseball bat to the head and ends up marking his faint and 1 grievous box (concussion). The other takes multiple bullet wounds and ends up with one critical box checked. They rush to the hospital, and get medical attention. 

What happens if they get patched up, get the bullets out, grab some ibuprofen and head out in a couple of hours?

What happens if they take it easy for a while? 

When do they get to erase harm boxes?

Do annoyances from the injuries last beyond the harm boxes? (I’m thinking when someone has broken their arm, but has rested a day gotten a cast, and feels otherwise healthy)

So I just ran my first session of the final version with some friends last night.

So I just ran my first session of the final version with some friends last night.

So I just ran my first session of the final version with some friends last night. It was really cool, and I love how the very core aspects of each archetype has really become just that. It isn’t a move anymore necessarily, just naturally part of them. We had an 18th Century Spectre, a young (24) werewolf alpha (the Spectre’s grand-daughter), an Energy Vampire with a live, let live attitude (first timer), and a 22 horticulturist mage just recently sent to town by his family for solitary learning. It was a slow start since we didn’t even get started until like 10:30 but turned into lots of fun and chaos. Though only issue I had was running into the issue of trying to have them uncover things without “Keep An Eye Out”. I grew so accustomed to it as well as in DW and AW that I kind of stumbled on how to help them achieve that aspect. 

So I’m curious why you removed it?

And how others have handled it??

I have a couple of doubts about Cash in a Debt.

I have a couple of doubts about Cash in a Debt.

I have a couple of doubts about Cash in a Debt.

 With a PCs:

1- I’m asking for a favor; when exactly I cash in the debt? Let’s say I’m asking Ely, the Vamp (a PC) to steal a magical ring and give it to me. I’d say that I’m cashing in the debt when Ely gives me the ring, not when she says “Ok, I’ll get it to you. Promised.”

2- I’m having problems with Lending a Hand or Getting in the Way as a consequence of Cash in a Debt. I generally find that both Lending a Hand and Getting in the Way happen all of a sudden, because they’re reactions to someone else’s actions. So there is virtually no time for the PC to ask another character for help, or especially to get in the way of someone who’s acting right there. I’d say that you can choose those options only if you have enough time to negotiate the terms (explaining why the debt matters, bargaining, trying to refuse to honor the debt, etc…), but I’m not sure.

With NPCs:

3- When a PC is cashing in a debt with an NPC, can the MC say that you’re asking for too much?

E.g. Ely, the Vamp (a PC) cashes in a debt with Zack. Zack is plain human, but he’s part of the Wild Faction because he’s one of the minions of Abaddon, the demon. Ely asks Zack to introduce her to Abaddon. What Ely doesn’t know is that Abaddon told its minions that if anyone had spoken about Abaddon itself, they’d have been killed. So it seems logical that Zack would just say “I’m sorry Ely. You’re asking for too much here.”

Is it legit?

When a character refuses to honor a debt and rolls a 6-, it counts as a missed roll, right?

When a character refuses to honor a debt and rolls a 6-, it counts as a missed roll, right?

When a character refuses to honor a debt and rolls a 6-, it counts as a missed roll, right? Therefore the MC can make a move… Or the character must choose between honor it anyway or face the consequences (pick 2 from the list or lose all the debts) and that’s it, with no consequent MC’s moves?

I’m working on a couple of archetypes to throw up as fan content, but I’m hitting a kind of silly stumbling block.

I’m working on a couple of archetypes to throw up as fan content, but I’m hitting a kind of silly stumbling block.

I’m working on a couple of archetypes to throw up as fan content, but I’m hitting a kind of silly stumbling block.

Do people have recommendations for how they choose the names that are listed?  I’m not completely sure how to come up with a name that is Phoenix-y.

A doubt. #1001questions <3

A doubt. #1001questions <3

A doubt. #1001questions <3

Hara (Oracle) wants to enter in Fae’s house of pleasure .

She must across a group of Fairies.

Hara DROP SOMEONE’S NAME.

The NAME of Monica (ghost).

(In a previously scene Monica scared them and Hara own a debt on Monica)

Dice roll result 10.

(When you drop the name of someone who owes you a Debt, roll with their Faction. On a hit, their name carries weight and gives you an opening or opportunity. On a 10+, you keep the Debt and mark their Faction. On 7-9, you have to cash in the Debt. On a miss, erase the Debt and brace yourself.)

They for a moment are again scared and allow to enter.

Have we played right?

Or was a moment for persuade or distract?

And can a PG uses a debt owned on the night faction to affect the wild faction?

PS sorry for my english. ^^

Okay, within the overall long article on reskinning Urban Shadows to fit my Divine Blood setting, I hit upon the…

Okay, within the overall long article on reskinning Urban Shadows to fit my Divine Blood setting, I hit upon the…

Okay, within the overall long article on reskinning Urban Shadows to fit my Divine Blood setting, I hit upon the idea of an alternate way of interpreting Corruption.

The default assumption with Corruption is that someone who has become filled up their Corruption entirely has become an evil creature that has given in to their darker natures.

However, it occurred to me that an alternate interpretation is that someone who has filled up on Corruption could have become a threat in another way, namely: they no longer stop to think about endangering their friends and contacts in order to achieve some major goal.

In other words, they’ve fully embodied the idea that the ends justifies the means and the reason they would serve as a threat is that they’d be willing to sacrifice the safety or lives of an entire neighborhood in order to stop some other threat they consider to be more important.

One example I used was Dillon from the first Predator movie who was very willing to lie to Dutch and the other mercenaries in order to get them on what he considered an important mission.

Thus, they’d become a threat because they would come with tasks for the players that may or may not be a suicide mission…or they might become reckless and go about their own crusade without caring at all who is endangered as a side-effect.

Does that sound valid?

Posted a review of Urban Shadows on my blog and thought I’d share it here.

Posted a review of Urban Shadows on my blog and thought I’d share it here.

Posted a review of Urban Shadows on my blog and thought I’d share it here.

http://www.noordinaryobsession.com/2015/08/19/review-urban-shadows/