I know this is probably difficult to answer, but any estimate on when pre-orders will be charged?

I know this is probably difficult to answer, but any estimate on when pre-orders will be charged?

I know this is probably difficult to answer, but any estimate on when pre-orders will be charged? I may need to reduce a Kickstarter pledge to compensate for reduced work hours, depending on the answer. 🙁

Hi all!  A couple questions: how do you start a game of Urbann Shadows?

Hi all!  A couple questions: how do you start a game of Urbann Shadows?

Hi all!  A couple questions: how do you start a game of Urbann Shadows? I mean, tense first scene like Dungeon World, “let’s follow our heroes for a night”, AW style…

Second: how do you “bind” a group together? IS there anything similar to Hx or bonds?

A question about Factions

A question about Factions

A question about Factions

So, am I just missing something, or does your faction membership not really mean much to your character?

I know there’s the fiction to consider, and that’s great and important, but I’m looking at the faction rules and seeing the way that it gives all this mechanical weight to who belongs to what faction. It’s cool and elegant, the way it reminds you that nobody is really alone, everything’s deeply political, and you only really get anywhere in the city (i.e., character advancement) by knowing the right people.

So it seems kind of odd not to have any of those cool mechanics tie back into your own faction. The faction rules don’t really care about that, they just care about how “in” you are with the four factions, which is all about rank and doesn’t touch on membership at all. You’re not defined by your faction in any mechanically meaningful way.

There are advances that let you change your faction, but all these do mechanically is to change what other people roll and mark when they interact with you–which, I dunno, seems kind of underwhelming?

So, am I missing something? If not, is this worth thinking about?

I have run Urban Shadows twice now and its been a lot of fun.

I have run Urban Shadows twice now and its been a lot of fun.

I have run Urban Shadows twice now and its been a lot of fun. However, I have noticed that the Vampire playbook almost assumes that the PC is a newly created vampire, as its last Debt question identifies another PC as being responsible for that PC becoming a vampire. In both runs, the players of Vampires have chosen to have been Vampires for quite some time (it is one of the central appeal to being a Vampire).

If this Debt question hasn’t been changed, it is possible to have it listed first and not last on the list? That might help it be asked in a more formative part of the creation of the PC concept.

I’ve not yet played Urban Shadows, but I’m very excited to get a chance to try it out!

I’ve not yet played Urban Shadows, but I’m very excited to get a chance to try it out!

I’ve not yet played Urban Shadows, but I’m very excited to get a chance to try it out!  I see that there are options for a softcover and a hardcore version for pre-order, but I was wondering if there are any plans for a pdf and where I may be able to buy that.  Thanks!

Just played Urban Shadows at Gamicon this weekend.  It was amazing!  One of my top gaming experiences of all time.

Just played Urban Shadows at Gamicon this weekend.  It was amazing!  One of my top gaming experiences of all time.

Just played Urban Shadows at Gamicon this weekend.  It was amazing!  One of my top gaming experiences of all time.

 Any idea when the game is going to be available to buy?

Probably been asked before, but how does building the city work in the game for those not using a city guide?

Probably been asked before, but how does building the city work in the game for those not using a city guide?

Probably been asked before, but how does building the city work in the game for those not using a city guide? Is it something like city creation in the Dresden Files RPG?

For my upcoming US game, I wanted to come up with some one line threats, just to give me something to start with…

For my upcoming US game, I wanted to come up with some one line threats, just to give me something to start with…

For my upcoming US game, I wanted to come up with some one line threats, just to give me something to start with after the players throw in all their character threats. The process I went through was:

1. I wrote a faction in each of the four corners of a piece of paper and drew 6 lines between them.

2. I came up with a one line threat for each line that interacted with the two factions on that line.

3. I aimed for roughly 3 status quos and 3 revolutions.

When I had done I had a “Threat Net” which is flexible enough to modify and expand, as well as for dropping in the player generated threats. But it also gave me a baseline confidence that I had at least some inkling of threats that would link each PC to the other PCs if I needed them.