Hello Urban Shades!

Hello Urban Shades!

Hello Urban Shades!

Version 1.1 of the play-test rules are live. You can find them under the standard link in the Version 1.1 folder. Changes have been highlighted to make them quick to notice.

The biggest changes are thus;

-Back by hugely popular demand are Stand Strong and Let the Darkness In. 

-Debts have been reverted to the traditional style but re-worked to work especially closely with the Faction Moves.

Ask a Favour is back to Persuade and has been totally re-tooled.

I have play-tested these changes myself and they seem very sleek. Enjoy!

There has been a lot of constructive discussion on the changes and how we can make the game even better, and so I…

There has been a lot of constructive discussion on the changes and how we can make the game even better, and so I…

There has been a lot of constructive discussion on the changes and how we can make the game even better, and so I have compiled a quick 3-minute survey to compile people’s thoughts on the changes from version 0.9 to 1.0. Check it out if you are able and I will make sure you find your name in our play-testers section of the book. Thanks! 🙂

http://www.surveymonkey.com/s/3DQMTZR

Alright folks, the latest version of Urban Shadows is now live.

Alright folks, the latest version of Urban Shadows is now live.

Alright folks, the latest version of Urban Shadows is now live. Some significant, and we hope improved, changes have been implemented. You can find the documents under the same link as always or here https://www.dropbox.com/sh/v1dzfzn0bvdxgr4/IlfhqzalfY under the folder Version 1.0. I will be archiving the older versions for you all too in case you are sticking with one of those for your campaigns.

Here is a list of the changes;

Unleash has had it’s text revised.

Threaten an NPC no longer costs corruption, and cleaned up the text.

Persuade is now Ask a Favour and includes the main use of Debts as well. It’s essentially three moves in one cause we needed to cheat like that. 🙂

Study Someone has had some of the question list revised.

Keep an Eye Out questions can now be held until later in the scene and the questions have been revised.

Stand Strong has been removed. Take a Chance will fill it’s shoes when needed.

Let the Darkness In has been changed to Extend Your Preternatural Senses, but otherwise operates much the same as before with slight revision.

Hit the Streets has had its text cleaned up and changed to encourage NPC generation.

Gather Resources is now Call in the Cavalry and has been simplified. This is the move for gathering a force to deal with big threats!

End of Session move altered to include all factions being possibly modified and a Debt take/give away exercise.

Debt implementation is now part of Ask A Favour and calls for a Heart roll to both reward highlighted stats and add in some chance to their use.

The current Injury system has been replaced with a new Harm/Injury hybrid. Making armour more useful and weapon ratings/tags more specific.

All the Archetypes have seen revision and updating for the new Harm system and Basic Move changes. Some playbook moves have been removed and replaced with new moves. Most notably the Wolf, Dragon, Hallowed, and Oracle.

As always, any issues you encounter, let us know. We love all your feedback! It helps makes our game better!