New Urban Shadows update!

New Urban Shadows update!

New Urban Shadows update! We release the final playbooks with layout by Thomas Deeny and the amazing art of Juan Ochoa. The combination of these two creatives is nothing short of amazing! We also show off the new cover and FOUR new archetypes! Check it out.

Also, our community reached over 800 members! That’s just incredible. Thanks to everyone for being a part of the game and your posts here.

https://www.kickstarter.com/projects/1287928832/urban-shadows-rpg/posts/1165287

I just wanted to drop by and say I really, really dig the new Tainted.

I just wanted to drop by and say I really, really dig the new Tainted.

I just wanted to drop by and say I really, really dig the new Tainted. I’m all about this dude now. We’re going to be good friends, me and the new Tainted.

Hi there guys.

Hi there guys.

Hi there guys. I’m using the 2.0 version of the Archtypes for a game I’m runhning tomorrow. However, I noticed something. There’s no area marked for experience advances. There’s only a bar for corruption advances on the front. Is it on the sheet but hidden somewhere? Am I supposed to draw it on, or write it in Notes?

Exp is still a part of the game as far as I can tell. Or is it supposed to be a faster game, where each time you use a highlighted stat/faction you literally advance rather than gain xp, gaining new moves all the time?

Also, is the only way to advance in the game through factions, rather than stats? So you only advance, after engaging with each of the four factions? So if someone is obsessed with one faction, say a hunter going after vampires (night faction), he won’t advance unless he also uses contacts in Power and Spirit as well? Although I guess he could advance through corruption.

Would anyone mind helping me out? This would be a lot easier if the MC sheet was more detailed, rather than focus on names and weapon types. I only really have experience with Monsterhearts, so that’s my baseline.

Heads up, folks! The 2.0 Playtest Packet just went out to backers. We’re looking forward to your feedback!

Heads up, folks! The 2.0 Playtest Packet just went out to backers. We’re looking forward to your feedback!

Heads up, folks! The 2.0 Playtest Packet just went out to backers. We’re looking forward to your feedback!

Congratulations on being funded!

Congratulations on being funded!

Congratulations on being funded!

I backed and I haven’t had a chance to play yet, but I can really see how this system could be Angel to MH’s Buffy. Also, man do I wish I had it when I was running a WoD game about two years ago.

I suppose my only real question on read over is whether the end of session bond assignments have led to any unproductive acrimony in playtesting. I could easily see characters that don’t really get along regularly noting each other as that helped them without redress. 

So with Hit the Street, shouldn’t the Debt option say:

So with Hit the Street, shouldn’t the Debt option say:

So with Hit the Street, shouldn’t the Debt option say:

If you cash in a Debt with person you named, treat this roll as a 10+ without having to roll it.

otherwise, using “them” like that feels like there some way of converting a Debt on a person to an entire Faction?

Are there any updates to the rules since 1.1 / Sep 2013?

Are there any updates to the rules since 1.1 / Sep 2013?

Are there any updates to the rules since 1.1 / Sep 2013? I’m running Urban Shadows tonight for the 2nd time.  It looks like the World of Darkness add ons are there now. They are compatible with the base game right? An aware won’t feel left out playing along side a mage?