Hey Nathan Paoletta, My lovely missus wants a hard copy of International Incident but I cant think where i’d buy one…

Hey Nathan Paoletta, My lovely missus wants a hard copy of International Incident but I cant think where i’d buy one…

Hey Nathan Paoletta, My lovely missus wants a hard copy of International Incident but I cant think where i’d buy one for her.

Any ideas?

A question here for folks who are in the know about the Professional Wrestling industry — this is research fodder…

A question here for folks who are in the know about the Professional Wrestling industry — this is research fodder…

A question here for folks who are in the know about the Professional Wrestling industry — this is research fodder for a story I’m working on.

If a person is missing the pinky and ring fingers from their left hand (the character is right-handed), amputated as the result of an injury several years prior — would this disqualify them from becoming a wrestler, or otherwise make learning the trade unusually difficult?

Hi

Hi

Hi

An idea that I have been toying with in my head for a while and I wanted to throw it out there. Has anyone ever tried attaching Moves to Titles? I was thinking mostly of Moves that you can use while holding the specific title but as I was writing this it also hit me that you could attach Moves that anyone can use while interacting with you.

Any experiences or ideas?

I was mostly thinking of it as a way of using the titles for storyline effects and having the titles make an impact on the stories around them.

Quick Question for Anti-Hero Injury

Quick Question for Anti-Hero Injury

Quick Question for Anti-Hero Injury

“When you get injured, check an Injury box, and note who did it.

While injured, you can interfere in any of their matches without

Creative’s approval or consent, and they gain +1 Momentum

when you do so”

so in what way do you interfere? Like, if the person was a hardcore, in there next match you can make it so none of there weapons are “under the Ring”, basically, you can mess with the Wrestler who injured you narratively? cause its not a run in per say right?

Hey friends – I’m attached to this project that may interest some of you!

Hey friends – I’m attached to this project that may interest some of you!

Hey friends – I’m attached to this project that may interest some of you! It’s a set of tabletop rules for adding grappling into fantasy dungeon-crawling games, with options compatible with OSR, D&D 5th ed and Pathfinder all build on the same basic principles.

I’m just doing the layout as of right now, but it’s a fun project and Douglas has been very cool to work with, the rules looks solid and if it’s up your alley, I suggest checking it out.

https://www.kickstarter.com/projects/2101297466/dungeon-grappling-rpg-supplement/

Looks like Sin Cara is at it again. Only this time, it’s with someone that has a lot more Stroke backstage

Looks like Sin Cara is at it again. Only this time, it’s with someone that has a lot more Stroke backstage

Looks like Sin Cara is at it again. Only this time, it’s with someone that has a lot more Stroke backstage

http://www.wrestlezone.com/news/771643-backstage-fight-breaks-out-in-wwe-locker-room-overseas-between-repeat-offender-veteran-superstar

http://www.wrestlezone.com/news/771643-backstage-fight-breaks-out-in-wwe-locker-room-overseas-between-repeat-offender-veteran-superstar

Hey friends – a friend of the game reached out to me about how his group is playing WWWRPG as part of their Extra…

Hey friends – a friend of the game reached out to me about how his group is playing WWWRPG as part of their Extra…

Hey friends – a friend of the game reached out to me about how his group is playing WWWRPG as part of their Extra Life fundraising marathon for the Children’s Miracle Network. Teams play games for 24 hours, and all the money goes to local children’s hospitals.

There’s a lot of folks who participate, from huge twitch streamers down to local tabletop groups. I’m happy to signal boost for these folks, here’s the direct link!

http://www.extra-life.org/index.cfm?fuseaction=donorDrive.participant&participantID=238862

I’m listening to a bunch of old school wrestlers, bookers, & personalities talk about how wrestling was then vs now…

I’m listening to a bunch of old school wrestlers, bookers, & personalities talk about how wrestling was then vs now…

I’m listening to a bunch of old school wrestlers, bookers, & personalities talk about how wrestling was then vs now and all that good stuff – the type of stuff an IWC usually looks up every once in a while – and there’s been a few videos in a row that talk about the importance of consistency, patience and forethought in booking. Good booking is not booking for the moment, it’s booking for 6-9 months down the road, making sure the rising stars stay strong and the top dogs stay relevant. And it got me thinking about this game:

Do you think the focus on playing to find out & all that related stuff creates booking that favors swerves, shocks & short-term decisions over a longer-term, more consistent style? When you look at the games you’ve run in the big-picture view, does the “booking” look like it’d be satisfying? Do you put in effort to make these storylines consistent and logical before your players knock them over, or do you just book on the fly come hell or high water?

Now don’t get me wrong, I understand that this is a game and not a predetermined product for consumption, that playability justifiably sacrifices a lot of of the baggage that just wouldn’t work in a game, and that the fun of it is not necessarily in making great wrestling but instead in playing the lives of great wrestlers, but I’m curious if any of this stuff has occurred to the wrestling nerd side of your brain and what your feelings are about it, if any.