I was wondering if this system can work without the rules about deciding a match before hand.

I was wondering if this system can work without the rules about deciding a match before hand.

I was wondering if this system can work without the rules about deciding a match before hand. I’m building a game as if all the craziness from the world of wrestling was in fact real, undead wizards , gods , vampires etc etc….

and I want combat and matches to progress with a realistic feel.

I love pbta and was wondering if I need to just remove that aspect of the system or perhaps adjust or rewrite it. any ideas or suggestions would be greatly appreciated.

Masks, masks are important, they are as much as part of a gimmick as the name of the wrestler.

Masks, masks are important, they are as much as part of a gimmick as the name of the wrestler.

Masks, masks are important, they are as much as part of a gimmick as the name of the wrestler. Why is it then so so many people rush to unmask their opponent in their first match of a fued rather than waiting for a big narrative payoff (like a PPV Match).

Something i’ve been considering for my games is that removing your opponent’s mask in a match where it’s not on the line requires the acting character to “Break Kayfabe” but even then i’m wondering if as creative i should be using my own moves to help protect the mask until such as time as it’s dramatically and narratively important.

What do people do in their own games? anybody have any thoughts on this?

Oh thanks Matt Widmann for sharing postworldgames jim pinto’s pretty table here in G+ land.

Oh thanks Matt Widmann for sharing postworldgames jim pinto’s pretty table here in G+ land.

Oh thanks Matt Widmann for sharing postworldgames jim pinto’s pretty table here in G+ land… I think this is definitely worthy material for use in some WWW game somewhere…

Originally shared by Matt

Mongolian Leaping Brain Buster!

LOL!

(From my buddy postworldgames jim pinto)

The second season of Southpaw Regional Wrestling (aka the official guide to running a game set in a 1980’s…

The second season of Southpaw Regional Wrestling (aka the official guide to running a game set in a 1980’s…

The second season of Southpaw Regional Wrestling (aka the official guide to running a game set in a 1980’s territory) drops tomorrow.

https://www.youtube.com/watch?v=0wcpqaUKoT0

How does one make a customized gimmick sheet without having to download adobe?

How does one make a customized gimmick sheet without having to download adobe?

How does one make a customized gimmick sheet without having to download adobe? I’ve looked into making my own wrestlers but all I get are downloaded PDFs that can’t be toyed with. Any advice for someone who just started role playing and playing the game?

I have a question about something (quasi-)mechanical that is niggling at me, and I hope you guys will offer some…

I have a question about something (quasi-)mechanical that is niggling at me, and I hope you guys will offer some…

I have a question about something (quasi-)mechanical that is niggling at me, and I hope you guys will offer some input.

Now that I have actually gotten to play a couple rounds, it seems to me that compared to other PbtA games, WWW has more of a gamist, PvP element to it. Perhaps this is the nature of the beast, considering you have a group of people with sometimes different creative agendas playing characters who have competing and different creative agendas in the fiction. I think it is this has led to a couple things that have been a little troublesome to me because they are so different than the other PbtA games I have played in. Example following:

It is my understanding (correct me if I am wrong) that the in-ring wrestling move rolls are meant to be rolled after a sequence of wrestling moves that lead to some sort of spot–not individual moves. So, with control of the match Player 1 begins to describe the sequence that their character is putting together in the ring, taking a couple minutes of narrative mic time to explain it. Character’s opponent’s player (Player 2) sees where the sequence is going and for some reason or another doesn’t want it to occur (they feel like it might do their own character damage, don’t want their character to have to take moves, etc.) and spends momentum to interrupt right before the spot that would end the description and trigger the roll. This occurs every time character Player 1 describes a sequence. Player 1 winds up adding to the narrative of the match, but ends up making exactly zero Wrestling move rolls other than the finisher.

This to me seems a bit wonky, and wondered if any others have dealt with this issue. Is it an issue of when momentum to take control is allowed to be spent? Like it might make sense if a player could spend momentum to interrupt after a player has described his sequence, rolled, and the results of the roll dictate that he should retain control. It would then be the other player’s opportunity to say, “No, you know what, I am going to spend momentum and interrupt.” This seems a little more balance to me, because it keeps a player with more momentum from simply yanking back mic time constantly and keeping the other character from making Wrestling rolls, which are essential to the forward motion of the game, by building heat and gaining momentum, etc. Is it an issue of competing agendas? Player 1 is just trying to mimic he real business of wrestling and ‘put on a good match’ while Player 2 is missing the point and hogging narrative and trying to ‘win’ (whatever that looks like in their own mind)? Is it simply a player issue rather than a mechanics issue?

Have more experienced folks dealt with this? Or if not, advice, thoughts on whether this actually is a problem? Thanks a lot!

Hey ya’ll, I’ve been working on these for quite some time, and am happy to finally announce that my custom Heat…

Hey ya’ll, I’ve been working on these for quite some time, and am happy to finally announce that my custom Heat…

Hey ya’ll, I’ve been working on these for quite some time, and am happy to finally announce that my custom Heat cards, for World Wide Wrestling, are now available at DriveThruCards!

I know more than a few people expressed interest in them, and now they are available for you to own and use for your own games!

https://www.drivethrucards.com/product/215399/Instant-Heat-Cards

So I currently have the PDFs of the game, I purchased the digital bundle a bit ago but was looking to purchase the…

So I currently have the PDFs of the game, I purchased the digital bundle a bit ago but was looking to purchase the…

So I currently have the PDFs of the game, I purchased the digital bundle a bit ago but was looking to purchase the print copies on IPR but I noticed the first book is out of stock? Any chances they’ll be back in soon? Thanks.

So, I’ve had the game books and all the PDFs and stuff for quite some time but as yet I’ve NEVER been able to get…

So, I’ve had the game books and all the PDFs and stuff for quite some time but as yet I’ve NEVER been able to get…

So, I’ve had the game books and all the PDFs and stuff for quite some time but as yet I’ve NEVER been able to get anyone to play.

It’s kind of disheartening.

I’d love to play.