What is the relationship between the severity of a Condition and the Condition Threshold for a villain?

What is the relationship between the severity of a Condition and the Condition Threshold for a villain?

What is the relationship between the severity of a Condition and the Condition Threshold for a villain? Do more severe Conditions take up more spaces? Is there a mechanical result for hitting a villain with a Critical Condition that makes it somehow different from a Minor condition? I’m sure I’ve missed something.

Hey guys!

Hey guys!

Hey guys! I just picked up WoP and it’s my first foray into the Apocalypse World-related ruleset. As a big fan of Fate and Icons, it looks like an easy transition for me.

I do have a question: Do both “Take No Harm” and “Reduce Mob By 1” have a Choice cost of 1? For example, with a 9 (Moderate) Takedown roll result, could I blast into a swarming cloud of nanites (Reduce Mob By 1), and then duck behind the burnt out remains of a nearby vehicle (Take No Harm)?

I must admit, I am only on p. 38, but I didn’t see a clear answer, in the examples given, so far.

Can’t wait to run this! Thanks! =)

For all those thinking about picking up a PDF of Worlds in Peril consider picking it up from our webstore as we net…

For all those thinking about picking up a PDF of Worlds in Peril consider picking it up from our webstore as we net…

For all those thinking about picking up a PDF of Worlds in Peril consider picking it up from our webstore as we net more profit that way. That said, I understand all the advantages of going through DrivethruRPG, being an avid user myself; We value your time, attention and money in whatever form you choose to throw it us!

http://samjoko.storenvy.com/products/13322415-worlds-in-peril-pdf

Hello everyone I started playing with my friends last week

Hello everyone I started playing with my friends last week

Hello everyone I started playing with my friends last week,

and we haven’t yet understood the differences between the impossible, possible and borderline!

how do you have to choose the advantages?

Hey guys

Hey guys

Hey guys,

We’ve just completed chargen for Worlds in Peril. My players are keen and we’ve brainstormed a pretty cool setting.

However, there’s a few things I didn’t get on my read through that I was hoping someone could clear up for me.

1) Do characters start with a Drive book? Could just be me misreading the text for unlocking future playbooks but I was left unclear about whether a beginning character started with one unlocked.

2) How are limitations during character creation supposed to work? Do the players just choose one of the options provided on the table of Bonds vs extra powers? Thats what the Arrowhead example seems to indcate but then the text talks about getting additional bond points for limitations.

Is the process supposed to be:

-Choose option from table, then get additional bond points (but not threshold?) by applying power limitations

3) How does a power like ‘Take out regular guys with ease’, ‘Take out a well trained opponent’ or ‘Take out a room full of guys’ given in the Arrowhead example actually map to moves and the Take Down move in particular? One of my players created a Daredevil/Batman style super martial artist with some similar powers (Simple: Defeat a trained opponent in single combat, Difficult: Take on three trained opponents at once, Borderline: Take on a whole gang)

I couldnt explain how something like that would really work. School me please, dudes.

I became a fan of the system of “Apocalypse World”, and just found this group!

I became a fan of the system of “Apocalypse World”, and just found this group!

I became a fan of the system of “Apocalypse World”, and just found this group! I will wait anxiously for the release of the book!

I’ve got a question about the special move Gather Intel. On a 7-9, the result is:

I’ve got a question about the special move Gather Intel. On a 7-9, the result is:

I’ve got a question about the special move Gather Intel. On a 7-9, the result is:

“your first-choice method comes up dry, you must enlist the aid of another PC or choose a different method.”

My question is what, exactly, do these options mean. Enlist the aid of another PC seems straightforward enough: put an obstacle between the intel gatherer and the answer they want and make that obstacle best suited to another PC — put them in a team-up. Is that right?

The second, though: Choose a different method. Is this something with purely fictional ramifications? OR! Are they expected to roll again for this different method?

I mean lets say they roll +Investigate to examine some explosive debris, get a 7-9, I set them up by revealing a different method would work better. Something like ‘the explosive is totally used up, not even enough of a chemical trace to analyze — but after some clean-up, you see the casing fragment you recovered has a ChemTex model number… you know, that plant used by the Bloody Eye Gang?” I’m trying to set him up by saying he needs to go knock some Bloody Eyes around.

Should we then we just narrate over the action parts in-between (as this is still just Gather Intel) and give them their info? Or should I prompt them to roll again? I would imagine I don’t make them roll again, but I wanted to check.

I’ve got an online game going on right now with four of my friends, playing the super-sighted marksman Scope, the…

I’ve got an online game going on right now with four of my friends, playing the super-sighted marksman Scope, the…

I’ve got an online game going on right now with four of my friends, playing the super-sighted marksman Scope, the preternaturally attuned psychic and signalman Codec, the divinely-empowered shapechanger Coyote, and the lightning-charged Sprite. We’re calling our series The Outsiders, and its focusing on the fallout of their failed attempt to bring a Lex Luthor-style industrialist to justice — an attempt that got their team leader (Beacon) killed and drove away another teammate (Vax).

It’s been pretty exciting so far, with lots of juicy setting details (super-heroics are tightly regulated, with many cities boasting a team of federally-recognized and properly licensed super-heroes; powers themselves are known as “psycho-somatic anomalies” to the public; etc), and we’ve been gradually filling in the super-powered mythos of our setting as we go along — learning who the most famous hero of Windy City’s history is, learning about the wealthy “legacy child” of another, finding out that the city’s biggest super-crisis was a smackdown with a Babylonian storm deity, its cult, and a divine hurricane, and so on…

We’ve been having a ball, but it’s been hard getting everybody on the same page visually since we’re playing online — so I managed to find a mediocre hero builder that was easy enough to work with, and we’ve finally got a complete set of our less-than-excellent team of illegal heroes.

Pictured: Scope (Sang-mi Kim, superhuman visual acuity, PC), Codec (Aksels Balodis, variable ESP, PC), Vax (Santiago Ibanez, biological control, NPC), Beacon (Jason Carter, superhuman strength/toughness/flight, NPC), Coyote (Manuel Montoya, shapeshifting/spirit powers, PC), Sprite (Katerina Tuvi, electrical manipulation, PC)

Basically: we’re all having a blast, and the game is a ton of fun.