Greeting Heroes and Villains!   I am new to the community and just wanted to say how much I am enjoying WIP!  I am…

Greeting Heroes and Villains!   I am new to the community and just wanted to say how much I am enjoying WIP!  I am…

Greeting Heroes and Villains!   I am new to the community and just wanted to say how much I am enjoying WIP!  I am currentl putting together a game on Roll20 and looking forward to that starting soon as well!  Thanks for being awesome!

Hi everybody.

Hi everybody.

Hi everybody.

I have some doubts regarding Drive Books. Hopefully you can shed some light into these issues that are worrying me.

Are the player limited to one of those? If so, what happens when the book is completely unlocked? Time to move to a new one? Old one moves are gone or are they still accessible to the player?

Since there are advancements that need more than three achievements, how can it be made since some Drive Books offer just three achievements? (the first of them when book is unlocked and one per unlocked move)

What does the psychological profile in the PC Sheet serve for? How and when is it suppossed to be filled?

Thank you in advance.

Another question.

Another question.

Another question. The Takedown move lets PCs deal Minor, Moderate, or Critical conditions to villains. But the villains’ Condition Threshold refers to the number of Conditions they can take, not the severity of conditions they can take. Is there a mechanical difference to dealing a Minor, Moderate, or Critical Condition to a villain, or is that difference purely in the fiction?

If a villain has a Condition Threshold of 3, and you give a Critical Condition (say, “slashed”), does that count as 3 Conditions for his Condition Threshold, so he goes down? Or is that just one Condition, mechanically the same as giving him a Minor Condition (say “bruised”)?

If there is no mechanical difference, why should a player want to spend their Takedown choices on giving more severe Conditions?

“CONFESSION: Confide in someone by confessing your sins to someone.

“CONFESSION: Confide in someone by confessing your sins to someone.

“CONFESSION: Confide in someone by confessing your sins to someone. Increase a Bond with them by 1, but know that the knowledge you are imparting to them will put them in harm’s way. When you Burn this Bond double its effects.” (p.97)

What is the “double its effects”? If a character burn this Bond, can he change the roll from 6- to 10+? Or burn 2 Bond Points to activate?

Hello, I’m starting up a WiP campaign, and there’s one part of the rules that confuses me.

Hello, I’m starting up a WiP campaign, and there’s one part of the rules that confuses me.

Hello, I’m starting up a WiP campaign, and there’s one part of the rules that confuses me. You can add new powers to your Powers Profile by spending Achievements. 2 Achievements for a new simple power, 5 Achievements for a new Possible power (and a range in between). Why would a player make their new power Possible, when they could make it Simple for only 2 Achievements?

I have a feeling the answer is going to be something like “follow the fiction”, but have your players, or you as a player, actually bought a new power for 5 points instead of 2?

There seems to be an assumption here that Borderline and Possible powers are going to be bigger, more effective, but I don’t find any rule that says so.

If I decide to reverse the Achievement cost for new powers for my game (5 Achievements for a new Simple power, and 2 for a new Possible power), what problems will that cause? What is the intention behind this rule being written as is?

How well does Worlds In Peril work for solo campaigns?

How well does Worlds In Peril work for solo campaigns?

How well does Worlds In Peril work for solo campaigns?

I was thinking it would be cool to start each player in their own comic book title for some solo origin-story type adventures before bringing them together for a crossover event with much higher stakes.

Does the system support this idea well, or am I setting myself up for frustration and disappointment? Anyone have experience doing something similar? What should I watch out for to make it as awesome in reality as it is in my head right now?

Our chronicle with 22 girls and 8 boys for a project called COLORS.

Our chronicle with 22 girls and 8 boys for a project called COLORS.

Our chronicle with 22 girls and 8 boys for a project called COLORS. The Universes (1 to 5) are in italian language but are simple to translate with Google Translate ^_^.

http://www.latavolarotonda.org/2016/05/12/lombra-del-titano/

Hi everyone

Hi everyone

Hi everyone,

A friend of mine is interested in running a WiP game based on the Savage Worlds scenario Necessary Evil, in which all PCs are villains in a world where invading aliens have killed all the heroes. This set up changes some of the assumptions of WiP, and I’m thinking we’ll need to come up with an alternate move for recovery than fitting in. Has anyone run games with a premise other than the one laid out in the book? Are there any other moves or rules you can point out that need to be modified? Thanks!