In tonight’s episode of Masks I killed off an NPC.

In tonight’s episode of Masks I killed off an NPC.

In tonight’s episode of Masks I killed off an NPC. She sacrificed herself as a means to save a couple of others, one of which is a teen NPC who will likely become a villain in response to this tragedy.

That had always been in the design for these two NPCs, though the way it played out involved a PC rolling a 6 on a Defend roll, so now she feels like the death is entirely her character’s fault for failing.

The next session will likely begin with a lot of fantastic angst and grief as the characters deal with the fallout of this session (They were there because the soldier disobeyed a direct order and brought them to a fight beyond their pay grade).

After that, I will want to lighten things up a billion percent and get everyone’s spirits up. This was Homecoming night, so we’re due a fun Halloween episode. I’d love suggestions for fun, silly, lighthearted Halloween hijinks for teen supers to deal with. What do you guys recommend?

End of session move: Grow closer to the team.

End of session move: Grow closer to the team.

End of session move: Grow closer to the team.

“Explain who made you feel welcome; give Influence to that character…”

Influence:

“If you have Influence over a teammate and you would gain Influence over them again, immediately shift one of their Labels up and one of their Labels down, your choice.”

Shifting Labels:

“If you ever need to shift a Label above +3 or below -2 mark a condition instead, GM’s choice.”

When its time for teammates to shift labels, do you let your players share OOC where their labels are currently, so their teammates don’t accidentally shift them past +3 or -2 and inadvertently give their teammate a condition for what should have been a moment of growing closer?

My players hate this consequence. It sours the celebratory feeling of the end of session move for this chain of events to trigger. How do you guys handle this?

How frequently at your table do players trigger moves and roll dice?

How frequently at your table do players trigger moves and roll dice?

How frequently at your table do players trigger moves and roll dice?

Listening to my players objections to the too-fast pacing, I went through the last session letting them do most of the leading without new things being thrown in. (Feedback to that was positive) There was some great role play and some of the outstanding threads got wrapped up. In an 8 hour session, moves were triggered where dice were rolled only about 5 or 6 times.

How do your experiences compare?

How fast-paced are your games?

How fast-paced are your games?

How fast-paced are your games?

One of my players has been complaining that my pace is too fast. My Halcyon City is constantly keeping them running around. My players are a Soldier, a Newborn, a Janus, and a Beacon.

The beacon is a football player. The Quarterback, Liam Lyons, an NPC, dropped out of school to do super-hero stuff when he found out his dad was a super-villain (Dr Wrath), throwing the team in disarray.

The Quarterback’s older brother, former golden boy, Logan Lyons, is in college now. One of their classmates developed powers after attending a frat party. At first they thought it was because she was pregnant, but her gravity powers kicked in again after she had an abortion, tearing down the Planned Parenthood building with the Janus inside with her.

The team stopped Seismic Prime from wrecking havoc, and stopped La Espada from robbing a bank during the distraction. Espada told them she was doing it to take care of her sister, who was sick due to super-related radiation. The team didn’t believe that justified robbing banks and turned her in and reported her sister as being without a guardian.

AEGIS took the little sister and gave her some of Dr. Wrath’s syrum that turns normal people into powered individuals. This cured her disease, but granted her such rapid healing that one of the scientists at AEGIS went too far and cut off her hand – her hand grew back and the severed hand grew a new her. They cut the new clone in half, and both halves regenerated.

La Espada opened a portal into the Beacon’s bedroom and asked for his help breaking her sister out. He told her to suck it, she’s a villain. She broke her sister(s) out and left them in his house while she went on the run.

Hearing her story, they started to trust AEGIS a little less.

The Soldier’s parents were out of town for a mission. Carbine swept in and introduced herself as Aunt Jessie. She was making inroads in gaining the soldier’s trust by answering all his questions (whereas AEGIS proper told him things were classified above his clearance) and giving him whatever weapons or tools of death he wanted. She gave him access to files that showed his real parents were mutants killed by his adoptive AEGIS parents.

The Lyons house got found out by AEGIS as Dr. Wrath’s headquarters because of the team’s social media. Dr. Wrath was captured.

The soldier came clean to his adoptive parents while they were in the hospital after Dr. Wrath was abducted from AEGIS headquarters by Rampage, who wanted to force him to cure her. The team stopped Rampage. Also in that wing were the Gravity girl and the new quarterback who took Dr. Wrath’s drug trying to be a better player, but instead developing a power that made everyone around him drunk. Worried about the scientist who would cut a girl in half and Carbine, then instructed the soldier to get his friends out and keep them safe.

He put the girl who had just had an abortion on the lap of a horny football quarterback in a two-seater convertible. She started to have a panic attack, broke her AEGIS power-suppression collar and was about to explode the car. The Soldier broke the football jock’s collar and quashed the explosion by making everyone in the block drunk – while driving. They managed to avoid destroying the city themselves, but only barely.

When La Espada checked in with the Beacon to get her sister back (they had already hidden her with the Newborn’s “mom” – a computer scientist who developed the AI that is the Newborn), he wouldn’t tell her where the sister was, and got all preachy demanding she turn herself in for the bank robbery. So, she did, and told AEGIS that her sister had been at his house. When he came home from the football game, his parents and little brother were not there. He spent a few hours in a panic and thinking murderous thoughts about La Espada, assuming she had somehow portaled in and abducted his family to hold for ransom for her sister. Then when the AEGIS van pulled up to drop them off after hours of unsuccessful questioning, he started to feel like he should turn himself in, too.

Beyond that, there’s a subplot where someone is trying to make the cheerleaders and the football team think they’re at war with one another. There’s a C-storyline with anti-mutant legislation being lobied (the Janus’s mom is one of the strongest supporters of this).

Loto is a Beacon.

Loto is a Beacon.

Loto is a Beacon. He’s from Hawaii and is obsessed with supers and is looking for a date for Prom. His player has asked me for a list of all the other students at Margaret M MacIntyre Academy whose powers are public knowledge because he’d want to go with a girl who has super-powers.

Help me come up with a list of potential dates with varying degrees of abilities ranging from awesome to ridiculous.

– Aisha has conduction: she can excite the molecules of any conductive material to heat them up, which lets her do things like operating a hot-plate without plugging it in.

– Sierra can transform her body but only into things she’s eaten. So if she had bacon for breakfast, she can turn into a pig. She’s way more aware than the average person how much bug parts are in processed foods.

– Caylee is cocoa-kinetic. She can manipulate chocolate with the power of her mind.

– Jaylen is a dream walker. She is able to enter people’s dreams and sometimes control what they dream about.

– Giovanna can talk to animals. All animals love her. It’s annoying and disruptive. She’s learned that mostly what animals say is “I’m SO SEXY!”

– Danica has power over smoke. She can shape smoke into nearly solid objects that she can manipulate.

Had my session 1 GMing masks this weekend.

Had my session 1 GMing masks this weekend.

Had my session 1 GMing masks this weekend.

My team: Tsunami

Loto Manuia / The Duke (Beacon) – Big Hawaiian football offensive lineman who is friends with everyone.

“Kelly” Min Sun Yoon / Blink (Janus) – Korean girl with anti-mutant tiger-mom who has x-rary vision, superhearing, and can teleport short distances.

Jo Nakamura /Samurai (Soldier) – Japanese genderfluid AEGIS foster, being raised by the Smiths

Yuliu “Jane” Chu / Lightshow (Newborn) – AI/Android living with the woman who created the AI, has solid light manipulation powers.

Started off with the Smiths informing Jo over breakfast that they were going to be away on assignment, not sure how long. When Jo got home from school, “Auntie Jessie” was there. She was super-cool, and gave Jo access to all kinds of AEGIS stuff, weapons, technology, and information, that the official channels had been denying.

She gave orders to find out more about the girl at school who just developed powers and determine how to proceed. It took a while before the Smiths got the text Jo sent asking them about Auntie Jessica and responded with “WHO?” When the AEGIS agents suspected Carbine was in their house, we ended with a cliffhanger scene for Jo as the Smiths texted “GET OUT NOW!”

Liam Lyans, the school’s most popular boy, football quarterback, Student Council president, etc., is screwing up everything. He fails a math test and his GPA drops so low that he’s off the team and prohibited from participating in any extracurricular activities. Cheerleader Willa Weston can’t date someone who’s not on the football team, so she publicly breaks up with him. She immediately marches up to Loto and declares “It appears I need a date for Homecoming.” He strong-arms her. “That’s my boy, Liam, I gotta have his back. Good luck getting a date.” She’s furious and humiliated by this and declares him blacklisted.

Jane, being an AI, had no trouble scoring 100% on her math test, but on the custom move, she rolled a 6, so that meant that Christy Price cheated off her test – badly – and also scored 100%. They were both called to remain after class and explain. Jane had no idea what was going on. Christy tried to throw her under the bus, but it backfired. As punishment, because the world isn’t fair, Jane was forced to tutor Christy (and Liam, as it turned out). She was made from educational software, originally, so she’s really good at it, but the students she’s working with are difficult.

Jane found an angsty love-note in her locker. She didn’t try to figure out who wrote it or show it to anyone except her mom. She did prevent the school bully from picking on the class butt-monkey, and got him to hospitalize himself trying to kick her ass. He punched where her face had been, hit the wall instead, then cracked his nose trying to headbutt her. Her guess is that the note might be from the kid she helped, but the line about not knowing he exists confuses her.

During Social Studies, Jennifer Stone cries out and suddenly everyone and everything in the class is pushed away from her and pinned to the walls and windows (which are cracking). Loto tries to fight his way toward her – this is what offensive lineman do, after all. Plus he has experience withstanding Hawaii waves. Kelly is pinned against the window. She could teleport and be fine, but that would expose her, so she simply pushes against the gravity and climbs off the window, helping other kids off in the most mundane way, saving them just before Jennifer’s powers lash out again flinging Loto to the ceiling and exploding the windows. The team take turns getting their friends safe and trying to comfort and support Jennifer, calming her enough to stop her power flare. Most of the class is rushed off to the nurse. Loto volunteers to stay with Jennifer (bringing her with the crowd could be bad). She dismisses him and asks Kelly to talk, saying she’s not sure the power came from her, and asking the girl to go with her to a health clinic.

Kelly’s parents find out she skipped the last few classes to go to Planned Parenthood, and subject her to an awkward discussion about sex, STDs. She’s grounded, and forced to back goodies for her mom to give out at her anti-mutant hate-group meetings. She considers mischief, but doesn’t want anything that could be traced back to her, so no laxatives in the brownies.

They try to support Liam and help him get over whatever’s making him spiral, and discover that he’s Wildcat, sidekick to the White Lion (his older brother Logan, the perfect all-American boy he’s trying to live up to). He’s come to the conclusion that his after-school hero activities are more important than math tests, football, or Willa because he found something. He leads Tsunami to his own house under which is the lair of what looks like Dr. Wrath. His dad might just be a notorious supervillain. What is he supposed to do with that?

The team tried to follow-up on La Espada at AEGIS HQ. Agents were keen to get their report on Dr. Wrath’s lair and what they found there, but blew off their questions about seeing Daniela Santana or her sister. They insisted it was being taken care of. Loto wrote a note that they assured him they would get to Daniela to tell her that her sick sister was being taken care of. He didn’t leave with a feeling that she would actually get it.

Loto’s final scene for the night was waking up to a light in his bedroom from a portal La Espada cut through reality. She looked at him and asked, “You ready to help me fix what you screwed up?”

How much planning do you put in before your first session?

How much planning do you put in before your first session?

How much planning do you put in before your first session?

I admit that preparing for a first session of any PbtA game makes me anxious. On one hand, I want to have a whole cast of NPCs and villains ready to go with action-packed drama in my pocket so I can drop the PCs right into the fire for an explosive opening that will have them hooked. On the other, I want to leave a lot of blanks so that the character creation process can fill in the world with relevant NPCs that come with ties to the PCs, leaving the role of major villain to them to insert their Nemesis, spawned when they answer questions about their characters. The story needs to be about them!

How do you all balance those two to feel ready for the first session?

Follow-up, how many of you do session 0 as character generation only, and how many combine with session 1 where you actually play the characters through some scenes?

Has anyone else run into the problem where your players embrace the “Monster” but lack the “hearts”?

Has anyone else run into the problem where your players embrace the “Monster” but lack the “hearts”?

Has anyone else run into the problem where your players embrace the “Monster” but lack the “hearts”?

4/6 of my players have characters who care about nothing. In two sessions, they’ve remorselessly killed half a dozen people and burned down two houses.

Experience –

Experience –

Experience –

The book says “Characters can gain experience in a number of ways over the course of play. Two of each PC’s stats are highlighted, and whenever those stats are rolled, the player marks experience. Certain Skin-specific moves will provide other opportunities for PCs to gain experience. Finally, someone can spend a String to offer a tempting deal to another PC: do something in exchange for an experience point.”

But the reference sheet of Basic Moves says: “Whenever you fail a roll, mark experience.”

Seems like there’s two different design philosophies there competing. How do others handle this?