Power limitations
Am i reading it right that when i have a power that allows me to get to different places, this is considered a limitation and gives me extra bonds? Isn’t that more of a plus then a downside?
Power limitations
Power limitations
Am i reading it right that when i have a power that allows me to get to different places, this is considered a limitation and gives me extra bonds? Isn’t that more of a plus then a downside?
Advancement?
Advancement?
So how do Advancements work? I don’t quite understand.
You get 1 Archvivement point (called XP for now on in this post) when you unlock 1 of your drive playbooks moves. So when you meet the trigger for that you get 1 XP and you automatically get the move?
And you open up Drive playbooks also by just hitting the trigger?
So at any one point i could have a number of drive playbooks activated?
When i have taken all the moves of one drive playbook and go on to the next, can i “discard” an old drive playbook because it is no longer fitting the character or would i have 4 open drives in a longer campaign?
Will there be guidance for creating your own drive playbooks?
How fast will i be able to buy advancements? Once per session? Once every 3 sessions?
Why does removing one limitation from my powers require me to lower my threeshold as well?
So I have a mechanics question.
So I have a mechanics question.
A character starts with an Origin playbook, and a Drive playbook. Is their Drive playbook considered ‘open’ and usable at the start of play, or do they have to do its open?