Throw your ad lib moves at me:

Throw your ad lib moves at me:

Throw your ad lib moves at me:

The Aware is a first generation immigrant, and we just learned that his babushka was a sort of witch/shaman back in her village. They found some artifacts in a box after she died. One of these was a fist sized black cube, wrapped in cloth.

So a player throws some psychometry at it, looking for the items secrets. My mind wasn’t sure what this thing was, so I show him a vivid but utterly silent impression of an old shaman chanting and holding the cube aloft as it rips a pale mist from a group of five men, absorbing it while they drop dead to the ground.

So I’m assuming there’s a chant or ritual to use this thing, but let’s say they figure that out…. What sort of move should this device have?

If you need some cool technobabble, check out this glossary. The ship’s ablation drives need more protostar fuel

If you need some cool technobabble, check out this glossary. The ship’s ablation drives need more protostar fuel

If you need some cool technobabble, check out this glossary. The ship’s ablation drives need more protostar fuel

http://www.seasky.org/astronomy/astronomy-glossary.html

I’d like some advice on faction handling – involving factions in order to advance is starting to feel artificial to…

I’d like some advice on faction handling – involving factions in order to advance is starting to feel artificial to…

I’d like some advice on faction handling – involving factions in order to advance is starting to feel artificial to me. We have a lot of little running threads which each player interested in different things. If you have one player over here dealing with a vamp gun runner who’s trying to push a local pack of thug wolves out of town, it’s fine to have to go to someone else for help, but to have to involve Mortality, Power, AND Wild in some way in order to chase advancement – it’s a little strained.

Some of this could be in how the underlying conflicts are setup (vamps vs wolves could easily have been vamps vs fae), but I don’t really think it’s fair to require that underlying conflicts always cross factions.

So I guess my concern is – if you’re in a situation where sessions focus on 1-2 factions at a time instead of the spectrum, how do you keep the players advancing without shoehorning in other factions in nearly non-sensical ways?

Alright so I’m looking at Jason Morningstar’s one shot…

Alright so I’m looking at Jason Morningstar’s one shot…

Alright so I’m looking at Jason Morningstar’s one shot (https://dl.dropboxusercontent.com/u/3441990/one-shot_handout_v3.pdf) and it’s all clicking, but I have a few holes in my understanding of the context that I’d like to fill in:

– Where is Æðaklettar (Island of Monsters)? It’s not on the map above. Is it intended to be mysterious? Is it one of those “she’s from the island in the mist” things?

– What is the cultural setup for fostering a son? Is it more of a favor or a payment?

– In the setup with Reykholar and Landey, would they be at odds with one another? I’m curious as to why Landey is even shown on the sheet and all I can think of is that it must point to some sort of conflict.

I’m also interested in anything else that I didn’t ask that might be useful. My historic understanding of Iceland/Norway is weak.

I’m looking for advice on bringing the game to some logical conclusion.

I’m looking for advice on bringing the game to some logical conclusion.

I’m looking for advice on bringing the game to some logical conclusion. With the Beginning of Session move, players can author their own kickers each session, which is super cool. The problem is that they don’t always tie together cleanly.

We’re getting to the end of some of the corruption tracks, and I think the stories for each character are coming to an end. So I’d like to try to bring things in more tightly, but don’t want to remove the Beginning of Session move for the players.

Anything special you guys do to start pointing towards that 3-4 episode season finale arc?

Is it sensible to make a custom move using Faction stats to indicate familiarity with a group?

Is it sensible to make a custom move using Faction stats to indicate familiarity with a group?

Is it sensible to make a custom move using Faction stats to indicate familiarity with a group? We’re setting up for a religious thing, where holy folk (Mortality) and Night don’t mix. I am considering something like:

When you enter the sanctuary of Rockefeller Chapel, roll with Night.

On a 10+, you are too close to the darkness, and the protective magics cause great discomfort (take -1 ongoing while within the sanctuary, but you may take 1 harm to shake free from the enchantment).

On a 7-9, you are merely disoriented for a few moments (take -1 forward).

On a 6-, the darkness does not hold sway over you; you are unaffected.

Fleshing out the inside of an ancient dyson sphere of unknown origin went better than expected.

Fleshing out the inside of an ancient dyson sphere of unknown origin went better than expected.

Fleshing out the inside of an ancient dyson sphere of unknown origin went better than expected. The entire session was done with a series of Assessment rolls and prompting to get details as to what’s going on inside this sphere.

First, some established facts:

– the sphere is at about Venus orbit (110 million miles from the sun, napkin math says the inner surface area is equivalent to 750 million earths)

– the outer shell is a self-healing silicon-crystalline structure that is unknown to human science. Sustained plasma fire can create a hole but it heals rapidly – the PCs were able to take their shuttle and mech with, so 3 PCs, 2 crew members, and a floating AI orb all entered inside.

The stages of discovery:

1. Racing through the bore-hole, the mech pilot was the first one out. “You exit at speed due to the rapid closing of the hole, what is the first thing your sensors warn you of?” Radiation. And electricity. And magnetism. All sorts of energy, flowing about like a river. They’re in a sort of maintenance tunnel, with a “roof” quite a ways above them – the earth’s moon could probably fit in here. Energy flows around like a river, being picked up and absorbed by tendrils coming up from the outer surface. This appears to be where the power is coming from for the self-healing.

2. Tracing the energy river back to the source, they find a “waterfall” entering the chamber through a porous material different from the surrounding crystal. There are small tunnels dotted around the side, and they ascend. “As you exit the tunnel, the first thing that hits you is the bright light. Everything is light. What’s the second thing you notice?” The light around us is diffuse, spreading through a sort of gas or liquid looking a bit like food coloring spreading through water. In the center above us, though, is an inky black point. Every warning sensor is going off wildly. It’s a black hole. But we’re not affected by any of the forces. Something about this construct is stabilizing or containing the hole. “So it’s like a prison for a black hole? Awesome. But where’s the light coming from?” The corona of the black hole, which is normally x-rays, is visible light. It’s like a lance of light slashing across the darkness above us.

3. So we’re in a contained black hole which seems to have no power here. The space of the sphere is filled with stray gases or liquid or something. “You’re also picking up large solid objects in range, what are they?” It’s hard to tell from here, but they look like islands. Their bottom sides are pointed towards the black hole, and the surface points toward the shell of the sphere. Sensors arer reading life signs on some of them.

I love when collaborative world building goes in totally unexpected and awesome ways.

Refusing a Debt question. I had the following scenario happen:

Refusing a Debt question. I had the following scenario happen:

Refusing a Debt question. I had the following scenario happen:

Vamp goes to meet Libby, apologizes for treating her poorly, and asks here to accompany him on a thing (get rid of some ghosts, collect the ectoplasm they leave behind as they exit our plane for oblivion), so he could make use of her budding necromancy skills. She says sure, but I’ve done so much for you in the past, so I’m gonna take 80% of what we get (she’s calling in a debt here). In inform the Vamp that what remains will probably not be as much as he needs, so he goes to refuse the debt and succeeds on a 10+.

Here’s where the problem comes in. He presses the matter. Nothing in the situation changed, but he keeps asking. The player is expecting to try to persuade her with promises and sweet talk.

But this confuses me. He knows what it will take (the debt) but doesn’t want to give up 80%. He thinks he could talk her down to an equal share, but it doesn’t feel right to me on the rules side because the debt was already part of this.

We ended up rolling to persuade and he botched it, so it ended poorly anyway. But what would you have done?

The latest lowres version on DTRPG jumped in file size from 3.6MB to 37MB – I imagine this was the new art added,…

The latest lowres version on DTRPG jumped in file size from 3.6MB to 37MB – I imagine this was the new art added,…

The latest lowres version on DTRPG jumped in file size from 3.6MB to 37MB – I imagine this was the new art added, and it wasn’t compressed or scaled down for the lowres version.